Weapon Master
Master of Arms
Trained in forgotten martial schools, the Weapon Master needs no dark magic nor uncontrolled rage to dominate a duel. Every motion is calculated, every opening exploited, every blow delivered with intent. Pick him if you want to play a technical fighter, capable of breaking enemy armor before finishing with a massive strike.
Identity
Technique melee + armor break + one big hit identity
Signature Skill
sovereign_strikeTrained in forgotten martial schools, the Weapon Master needs no dark magic nor uncontrolled rage to dominate a duel. Every motion is calculated, every opening exploited, every blow delivered with intent. Pick him if you want to play a technical fighter, capable of breaking enemy armor before finishing with a massive strike.
Lore
Experts of lost martial schools, Weapon Masters embody discipline and combat excellence. No Rifts needed to be lethal.
Subclass Skills (5)
Weapon Combo
Three strikes of 22% ATK each (+0.75 percentage points per rank). The second strike deals 120% and the third 140% of the first: 79.2% ATK total at rank 1 and 103.5% at rank 10 before defense.
Armor Break
Deals 80% ATK and reduces armor by 20% for 12s on enemies in the area.
Sweeping Line
Deals 80% ATK (+2.5 percentage points per rank) to enemies in a line and reduces their armor by 15% for 12s.
Blade Stance
Increases attack by 25% for 10s (+0.22s per rank).
Sovereign Strike
After a 2.5s cast, deals 120% ATK (+4 percentage points per rank) in the area and stuns for 4s before tenacity.