Weapon Master

Master of Arms

Tank / Melee

Trained in forgotten martial schools, the Weapon Master needs no dark magic nor uncontrolled rage to dominate a duel. Every motion is calculated, every opening exploited, every blow delivered with intent. Pick him if you want to play a technical fighter, capable of breaking enemy armor before finishing with a massive strike.

Identity

Technique melee + armor break + one big hit identity

Signature Skill

sovereign_strike

Trained in forgotten martial schools, the Weapon Master needs no dark magic nor uncontrolled rage to dominate a duel. Every motion is calculated, every opening exploited, every blow delivered with intent. Pick him if you want to play a technical fighter, capable of breaking enemy armor before finishing with a massive strike.

Lore

Experts of lost martial schools, Weapon Masters embody discipline and combat excellence. No Rifts needed to be lethal.

Subclass Skills (5)

Weapon Combo

Single Target2115s

Three strikes of 22% ATK each (+0.75 percentage points per rank). The second strike deals 120% and the third 140% of the first: 79.2% ATK total at rank 1 and 103.5% at rank 10 before defense.

Armor Break

Column (2)2432s

Deals 80% ATK and reduces armor by 20% for 12s on enemies in the area.

Sweeping Line

Row (3)3020s

Deals 80% ATK (+2.5 percentage points per rank) to enemies in a line and reduces their armor by 15% for 12s.

Blade Stance

Single Target2775s

Increases attack by 25% for 10s (+0.22s per rank).

Sovereign Strike

Area 2x255100s

After a 2.5s cast, deals 120% ATK (+4 percentage points per rank) in the area and stuns for 4s before tenacity.