Guardian

Living Bulwark

Tank / Melee

Heir to the ancient ramparts, the Guardian is the wall between his team and defeat. He steps in to protect the frailest, absorbs damage and deploys barriers capable of saving an entire group. Pick him if you want to be the team's pillar, the one who steps forward first and refuses to fall.

Identity

Pure tank protector + shields + team mitigation

Signature Skill

aegis_of_the_realm

Heir to the ancient ramparts, the Guardian is the wall between his team and defeat. He steps in to protect the frailest, absorbs damage and deploys barriers capable of saving an entire group. Pick him if you want to be the team's pillar, the one who steps forward first and refuses to fall.

Lore

Heirs of ancient bulwarks, Guardians are the last wall between the Rifts and the civilized world. They take the hit so others don't have to.

Subclass Skills (5)

Protect Ally

Single Target3023s

Grants a Shield of 10% of max HP for 12s, applies Damage Transfer for 12s, applies Cover for 12s, applies cleanse. The Guardian shields an ally: he grants them a shield, takes a share of the blows aimed at them, and cleanses their afflictions. The shield ratio gains 1 percentage point per rank.

Iron Stance

Single Target3836s

Grants a Shield of 15% of max HP for 10s, applies Iron Stance for 10s, reduces damage dealt by 25% for 10s. The Guardian becomes an immovable fortress: he gains a shield and activates Iron Stance, at the cost of his damage dealt. The shield ratio gains 1 percentage point per rank.

Barrier

Ring 1 Center3924s

Grants a Shield of 10% of max HP for 12s. The Guardian raises a protective wall that grants a shield to the target and the allies pressed around them. Shield duration increases by 0.5s per rank. Ignores line of sight. At least one cell of the area must be within 2 cells of the caster.

Shield Crush

Single Target2722s

Deals 130% of current shield as physical damage. Reduces ATK by 15% for 8s (+0.44s per rank). The shield is not consumed.

Aegis of the Realm

All Targets6050s

Grants a Shield of 20% of max HP for 12s. The Guardian raises his shield and an ancient light grants a shield to the entire team. Shield duration increases by 0.5s per rank. Affects the entire team regardless of line of sight after a 2.5s cast.