Combat
Status effects, stats definitions, and combat formulas.
Total Effects88
| Name | Polarity | Stacking | Max Stacks | Formula | Status |
|---|---|---|---|---|---|
BurnDoT Deals magical damage per second. Stacks up to 3. Duration can be extended/reduced. | Debuff | stackable | 3 | MAG * 0.25 per tick per stack | Implemented |
PoisonDoT Deals max HP-based damage per second. Stacks up to 5. Ignores armor/resist. | Debuff | stackable | 5 | 2% max HP per tick per stack | Implemented |
BleedDoT Deals physical damage per second. Stacks up to 3. Reduced by armor. | Debuff | stackable | 3 | ATK * 0.3 per tick per stack | Implemented |
CurseDoT Constant damage + EXPLOSION at end. Extended duration = stronger explosion. Reduced duration = early explosion + SPREAD to adjacent enemies. | Debuff | unique | 1 | MAG * 0.2 per tick, EXPLOSION at end = total_damage * 0.5 | Planned |
Holy FireDoT ESCALATING damage per tick. FIXED duration, cannot be extended or reduced. Inexorable. | Debuff | unique | 1 | tick_1: MAG * 0.1, tick_2: MAG * 0.15, tick_3: MAG * 0.2, ... (croissant) | Planned |
Heal over TimeHoT Heals X HP per second. Stacks up to 3. Applied by Healer spells. | Buff | stackable | 3 | heal_power * 0.2 per tick per stack | Planned |
ATK UpStat Modifiers Increases physical attack | Buff | stackable | 1 | +10% ATK per stack | Implemented |
ATK DownStat Modifiers Reduces physical attack | Debuff | stackable | 1 | -10% ATK per stack | Implemented |
DEF UpStat Modifiers Increases defense | Buff | stackable | 1 | +10% DEF per stack | Implemented |
DEF DownStat Modifiers Reduces defense | Debuff | stackable | 1 | -10% DEF per stack | Implemented |
MAG UpStat Modifiers Increases magical attack | Buff | stackable | 1 | +10% MAG per stack | Implemented |
MAG DownStat Modifiers Reduces magical attack | Debuff | stackable | 1 | -10% MAG per stack | Implemented |
Crit Chance UpStat Modifiers Increases critical hit chance | Buff | stackable | 1 | +10% crit chance per stack | Planned |
Crit Chance DownStat Modifiers Reduces critical hit chance | Debuff | stackable | 1 | -10% crit chance per stack | Planned |
Crit Damage UpStat Modifiers Increases critical damage | Buff | stackable | 1 | +10% crit damage per stack | Planned |
Crit Damage DownStat Modifiers Reduces critical damage | Debuff | stackable | 1 | -10% crit damage per stack | Planned |
Armor UpStat Modifiers Increases physical damage reduction | Buff | stackable | 1 | +10% armor per stack | Planned |
Armor DownStat Modifiers Reduces physical damage reduction | Debuff | stackable | 1 | -10% armor per stack | Planned |
Magic Resist UpStat Modifiers Increases magical damage reduction | Buff | stackable | 1 | +10% magic resist per stack | Planned |
Magic Resist DownStat Modifiers Reduces magical damage reduction | Debuff | stackable | 1 | -10% magic resist per stack | Planned |
Accuracy UpStat Modifiers Increases accuracy (phys and mag) | Buff | stackable | 1 | +10% accuracy per stack | Planned |
Accuracy DownStat Modifiers Reduces accuracy (phys and mag) | Debuff | stackable | 1 | -10% accuracy per stack | Planned |
Evasion UpStat Modifiers Increases dodge chance | Buff | stackable | 1 | +10% evasion per stack | Planned |
Evasion DownStat Modifiers Reduces dodge chance | Debuff | stackable | 1 | -10% evasion per stack | Planned |
Heal Power UpStat Modifiers Increases healing power | Buff | stackable | 1 | +10% heal power per stack | Planned |
Heal Power DownStat Modifiers Reduces healing power | Debuff | stackable | 1 | -10% heal power per stack | Planned |
Damage UpStat Modifiers Increases all damage dealt | Buff | stackable | 1 | +10% all damage per stack | Planned |
Damage DownStat Modifiers Reduces all damage dealt | Debuff | stackable | 1 | -10% all damage per stack | Planned |
Damage Reduction UpStat Modifiers Reduces all damage taken | Buff | stackable | 1 | +10% damage reduction per stack | Planned |
Damage Reduction DownStat Modifiers Increases all damage taken | Debuff | stackable | 1 | -10% damage reduction per stack | Planned |
Flat DR UpStat Modifiers Reduces damage taken by a flat amount (not %). Stacks. | Buff | stackable | 1 | +[skill_value] flat damage reduction | Implemented |
Flat DR DownStat Modifiers Increases damage taken by removing flat damage reduction. Stacks. | Debuff | stackable | 1 | -[skill_value] flat damage reduction | Implemented |
All StatsStat Modifiers Modifies all stats simultaneously. Used as ally buff or enemy debuff depending on the skill. | Buff | stackable | 1 | +/- [skill_value]% all stats per stack | Planned |
Attack Speed UpTempo Increases auto-attack frequency. GCD stays fixed at 2s. For physical DPS. | Buff | stackable | 1 | +10% attack speed per stack | Implemented |
Attack Speed DownTempo Reduces auto-attack frequency. GCD stays fixed at 2s. Counters physical DPS. | Debuff | stackable | 1 | -10% attack speed per stack | Implemented |
Cast Speed UpTempo Reduces spell cast time. For casters. Doesn't reduce GCD. | Buff | stackable | 1 | +10% cast speed per stack | Planned |
Cast Speed DownTempo Increases spell cast time. Counters casters. Disrupts rhythm. | Debuff | stackable | 1 | -10% cast speed per stack | Planned |
StunCrowd Control Cannot act (auto, skills, move, items). Strongest CC. | Debuff | refresh | 1 | max 3s | Implemented |
SilenceCrowd Control Cannot cast spells/skills. Can auto-attack, move, use items. Counters casters. | Debuff | refresh | 1 | max 5s | Implemented |
DisarmCrowd Control Cannot use auto-attack. Can cast skills, move, use items. Counters physical DPS. | Debuff | refresh | 1 | max 4s | Planned |
RootCrowd Control Cannot move or use dash skills. Can auto-attack and cast skills. | Debuff | refresh | 1 | max 4s | Implemented |
FearCrowd Control Random uncontrolled movement + cannot act. Disruption CC. | Debuff | refresh | 1 | max 3s | Planned |
ConfusionCrowd Control May attack allies instead of enemies. Can act normally otherwise. PvP chaos CC. | Debuff | refresh | 1 | max 4s | Planned |
BlindCrowd Control Accuracy reduced to 25%. 75% chance to miss each attack. Soft CC, doesn't prevent actions. | Debuff | refresh | 1 | hit rate = 25%, max 5s | Planned |
FreezeCrowd Control Cannot act (like stun). Broken if target takes a critical hit. Fragile but powerful CC. | Debuff | refresh | 1 | max 3s | Implemented |
SlowCrowd Control Reduces movement and action speed. Stacks. Soft CC but disruptive. | Debuff | stackable | 1 | -[skill_value]% movement/attack speed | Implemented |
ShieldDefensive Absorbs damage until depleted. Value set by spell. Multiple shields don't stack, strongest applies. | Buff | refresh | 1 | absorbs [skill_value] damage | Implemented |
EvasionDefensive Guaranteed dodge of ALL physical and magical attacks. Short duration (2-5s). Does not block zone AOE. | Buff | refresh | 1 | 100% dodge rate | Implemented |
BlockDefensive Completely negates the next attack received (phys or mag). Consumes 1 charge. | Buff | refresh | 1 | negates 1 attack | Implemented |
ParryDefensive Blocks next melee attack AND auto-counters. Counter = 50% ATK. | Buff | refresh | 1 | negates attack + counter ATK * 0.5 | Implemented |
ReflectDefensive Returns % of damage taken to attacker. % set by spell (20-50% typical). | Buff | refresh | 1 | [skill_value]% damage reflected | Implemented |
ThornsDefensive Deals flat damage to melee attackers. Stacks. Passive, doesn't consume effect. | Buff | stackable | 1 | DEF * 0.1 per stack to melee attackers | Implemented |
SacrificeDefensive Links to an ally. Takes % of their damage instead. Link visible. Tank/Guardian skill. | Buff | refresh | 1 | redirects [skill_value]% damage from linked ally | Planned |
CoverDefensive Steps in front of ally. Intercepts next single-target attack targeting them. 1 charge. | Buff | refresh | 1 | intercepts next single-target attack on ally | Planned |
AoE ReflectDefensive Reflects % of AoE damage taken back to caster. Anti-zerg: punishes AoE spam without strategy. % set by spell (30% typical). | Buff | refresh | 1 | reflects [skill_value]% of AoE damage to caster | Planned |
Damage TransferDefensive Links to an ally. Takes % of their damage instead. Similar to sacrifice but self-cast. | Buff | refresh | 1 | redirects [skill_value]% damage from linked ally to self | Implemented |
InvulnerableImmunity Immune to ALL damage (physical, magical, DoT, AOE). Can still act. Very short duration (2-4s). Very long CD. | Buff | refresh | 1 | 0 damage taken | Implemented |
UntargetableImmunity Cannot be targeted by single-target. Takes zone AOE. Position VISIBLE on map. Can act. | Buff | refresh | 1 | - | Implemented |
InvisibleImmunity Position UNKNOWN to enemy. Can reposition. Takes AOE if inside. Breaks on offensive action. Rogue skill. | Buff | refresh | 1 | - | Planned |
CC ImmunityImmunity Immune to stun, silence, root, fear, confusion, blind, disarm. Still takes damage. Personal buff. | Buff | refresh | 1 | - | Planned |
CC Immunity ZoneImmunity Creates a zone. Allies inside immune to CC. Zone is fixed, doesn't move. Healer/Support skill. | Buff | refresh | 1 | - | Planned |
StealthImmunity Stealthy and untargetable. Position unknown to enemy. Broken by offensive action or AOE received. Rogue skill. | Buff | refresh | 1 | - | Implemented |
Threat UpAggro All actions generate +10% threat per stack. For tanks. Monsters attack whoever has most threat. | Buff | stackable | 1 | +10% threat generation per stack | Planned |
Threat DownAggro All actions generate -10% threat per stack. For DPS/Healers. Avoids drawing aggro. | Buff | stackable | 1 | -10% threat generation per stack | Planned |
TauntAggro Target MUST attack caster for duration. Ignores normal threat. Essential tank skill. | Debuff | refresh | 1 | forced target for [duration]s | Implemented |
MarkedSpecial Target is marked. Marker deals +X% damage to target. Visible on UI. Focus target for DPS. | Debuff | refresh | 1 | +[skill_value]% damage taken from marker | Implemented |
RevealedSpecial Prevents using invisible or untargetable. Removes these effects if active. Counters Rogue/stealth builds. | Debuff | refresh | 1 | - | Planned |
VulnerableSpecial Takes +10% damage from ALL sources per stack. Stacks with marked. Powerful generic debuff. | Debuff | stackable | 1 | +10% ALL damage taken per stack | Planned |
BerserkSpecial Increases damage dealt AND taken. Risk/reward. For offensive builds. Warrior berserker. | Buff | stackable | 1 | +10% damage dealt AND +10% damage taken per stack | Planned |
AmplifySpecial Next spell/skill +10% power per stack. CONSUMED on use. Setup for burst. | Buff | stackable | 1 | +10% next spell/skill power per stack, consumed on use | Planned |
RegenerationSpecial Regenerates 1% max HP per second per stack. Passive, mainly out of combat. Sustain buff. | Buff | stackable | 1 | max_HP * 0.01 per second per stack | Implemented |
Breath RegenSpecial Regenerates 2% max MP per second per stack. For casters. More aggressive than HP regen. | Buff | stackable | 1 | max_MP * 0.02 per second per stack | Planned |
Breath DrainSpecial Loses 3% max MP per second per stack. Counters casters. Rare and powerful. | Debuff | stackable | 1 | max_MP * 0.03 per second per stack | Planned |
Breath LockSpecial Cannot regenerate breath (natural or from effects). Can still use remaining breath. Counters sustain casters. | Debuff | refresh | 1 | - | Planned |
LifestealSpecial Heals % of physical damage dealt per stack. Applies to auto-attacks and physical skills. | Buff | stackable | 1 | heals [skill_value]% of damage dealt per stack | Implemented |
Heal BlockSpecial Blocks 100% of healing received. Short duration (2-4s). Very rare. PvP clutch to finish a target. | Debuff | refresh | 1 | 100% healing reduction | Planned |
Healing ReductionSpecial -50% healing received per stack. Capped at 95% (5% healing minimum). Counters healers and lifesteal builds. | Debuff | stackable | 1 | -50% healing received per stack (cap 95%) | Planned |
Shield BlockSpecial Prevents receiving NEW shields. Doesn't affect existing shields. Counters Guardian/shield spam. | Debuff | refresh | 1 | - | Planned |
FrenzySpecial Increases attack and attack speed but reduces defense by 15%. Offensive risk/reward. | Buff | refresh | 1 | +ATK%, +ATK_SPEED%, -15% DEF | Implemented |
War BannerSpecial Zone aura. Increases nearby allies' ATK and DEF + tick heal. Warlord signature skill. | Buff | refresh | 1 | +ATK%, +DEF% to nearby allies, tick heal | Implemented |
Enchanted BladeSpecial Enchants weapon. Adds flat magic damage to auto-attacks + attack speed + magic penetration. | Buff | refresh | 1 | +bonus_magic_flat, +20% ATK_SPEED, +magic_pen | Implemented |
Double HitSpecial Chance to strike twice per auto-attack. Each hit is independent (crit, effects). | Buff | refresh | 1 | +[skill_value]% chance to hit twice | Implemented |
Double ShotSpecial Chance to fire twice per auto-attack. Same mechanic as double hit, ranged version. | Buff | refresh | 1 | +[skill_value]% chance to attack twice | Implemented |
En Garde StanceSpecial Defensive stance. 25% chance to parry melee attacks + 50% chance to riposte after parrying. | Buff | refresh | 1 | +25% parry chance, +50% riposte chance | Implemented |
Active RiposteSpecial Guarantees a riposte on the next melee attack received. Consumed after triggering. | Buff | refresh | 1 | +[skill_value]% riposte chance on next attack received | Implemented |
Taunt RedirectSpecial Target attacks another enemy instead of normal targets. Reverse threat redirection. | Debuff | refresh | 1 | redirects target's attacks to another enemy | Implemented |
ChallengedSpecial Target is forced into a duel with the caster. Mutual damage bonus. Tactical isolation. | Debuff | refresh | 1 | forced duel with caster | Implemented |
ExposedSpecial Target's defenses are pierced. Takes increased damage from all sources. Stacks. | Debuff | stackable | 1 | +[skill_value]% damage taken from all sources | Implemented |