Combat

Status effects, stats definitions, and combat formulas.

Total Effects102
NamePolarityStackingMax StacksFormulaStatus
BurnDoT
Deals magical damage per second. Stacks up to 3. Duration can be extended/reduced.
Debuffstackable3MAG * 0.25 per tick per stackImplemented
PoisonDoT
Deals max HP-based damage per second. Stacks up to 5. Ignores armor/resist.
Debuffstackable52% max HP per tick per stackImplemented
BleedDoT
Deals physical damage per second. Stacks up to 3. Reduced by armor.
Debuffstackable3ATK * 0.3 per tick per stackImplemented
StigmaDoT
Tick damage based on caster's max HP. The tougher the Martyr, the harder the brand burns.
Debuffrefresh1caster_max_hp * 0.03 per tick (3% caster max HP/s)Planned
CurseDoT
Constant damage + EXPLOSION at end. Extended duration = stronger explosion. Reduced duration = early explosion + SPREAD to adjacent enemies.
Debuffunique1MAG * 0.2 per tick, EXPLOSION at end = total_damage * 0.5Implemented
Holy FireDoT
ESCALATING damage per tick. Refreshes on reapply (Smite). The more the healer DPSes, the harder it hits.
Debuffrefresh1tick_1: MAG * 0.1, tick_2: MAG * 0.15, tick_3: MAG * 0.2, ... (croissant). Refresh remet la duree a 6s, les ticks continuent d'escalader.Implemented
ChillDoT
Slows the target by 10% per stack and deals light magical damage per second. Max 3 stacks.
Debuffstackable3MAG * 0.1 per tick per stack + 10% slowImplemented
CorruptionDoT
Deals magical damage per second per stack. Max 5 stacks. More stacks = more damage.
Debuffstackable5MAG * 0.15 per tick per stackImplemented
ToxinDoT
Deals light magical damage per second per stack. Max 10 stacks. Can be detonated for massive damage.
Debuffstackable10MAG * 0.1 per tick per stackImplemented
Heal over TimeHoT
Heals X HP per second. Stacks up to 3. Applied by Healer spells.
Buffstackable3heal_power * 0.2 per tick per stackImplemented
ATK UpStat Modifiers
Increases physical attack
Buffstackable10+10% ATK per stackImplemented
ATK DownStat Modifiers
Reduces physical attack
Debuffstackable10-10% ATK per stackImplemented
Flat Damage Reduction UpStat Modifiers
Reduces damage taken by a flat value per stack
Buffstackable5+value flat damage reduction per stackImplemented
Flat Damage Reduction DownStat Modifiers
Increases damage taken by a flat value per stack
Debuffstackable5-value flat damage reduction per stackImplemented
MAG UpStat Modifiers
Increases magical attack
Buffstackable10+10% MAG per stackImplemented
MAG DownStat Modifiers
Reduces magical attack
Debuffstackable10-10% MAG per stackImplemented
Crit Chance UpStat Modifiers
Increases critical hit chance
Buffstackable10+10% crit chance per stackImplemented
Crit Chance DownStat Modifiers
Reduces critical hit chance
Debuffstackable10-10% crit chance per stackImplemented
Crit Damage UpStat Modifiers
Increases critical damage
Buffstackable10+10% crit damage per stackImplemented
Crit Damage DownStat Modifiers
Reduces critical damage
Debuffstackable10-10% crit damage per stackImplemented
Armor UpStat Modifiers
Increases physical damage reduction
Buffstackable10+10% armor per stackImplemented
Armor DownStat Modifiers
Reduces physical damage reduction
Debuffstackable10-10% armor per stackImplemented
Magic Resist UpStat Modifiers
Increases magical damage reduction
Buffstackable10+10% magic resist per stackImplemented
Magic Resist DownStat Modifiers
Reduces magical damage reduction
Debuffstackable10-10% magic resist per stackImplemented
Accuracy UpStat Modifiers
Increases accuracy (phys and mag)
Buffstackable10+10% accuracy per stackImplemented
Accuracy DownStat Modifiers
Reduces accuracy (phys and mag)
Debuffstackable10-10% accuracy per stackImplemented
Evasion UpStat Modifiers
Increases dodge chance
Buffstackable10+10% evasion per stackImplemented
Evasion DownStat Modifiers
Reduces dodge chance
Debuffstackable10-10% evasion per stackImplemented
Heal Power UpStat Modifiers
Increases healing power
Buffstackable10+10% heal power per stackImplemented
Heal Power DownStat Modifiers
Reduces healing power
Debuffstackable10-10% heal power per stackImplemented
Damage UpStat Modifiers
Increases all damage dealt
Buffstackable10+10% all damage per stackImplemented
Damage DownStat Modifiers
Reduces all damage dealt
Debuffstackable10-10% all damage per stackImplemented
Damage Reduction UpStat Modifiers
Reduces all damage taken
Buffstackable10+10% damage reduction per stackImplemented
Damage Reduction DownStat Modifiers
Increases all damage taken
Debuffstackable10-10% damage reduction per stackImplemented
ATK % UpStat Modifiers
Increases attack power by a percentage
Buffstackable5+value% ATK per stackImplemented
Healing Received DownStat Modifiers
Reduces healing received effectiveness by a percentage
Debuffstackable5-value% healing received per stackImplemented
Crit Resistance DownStat Modifiers
Increases chance of receiving critical hits
Debuffstackable5-value% crit resistance per stackImplemented
All StatsStat Modifiers
Modifies all stats simultaneously. Used as ally buff or enemy debuff depending on the skill.
Buffstackable10+/- [skill_value]% all stats per stackImplemented
ExposedStat Modifiers
The target takes 10% increased damage per stack from all sources. Max 5 stacks.
Debuffstackable5+10% damage taken per stack (pipeline step 5: after armor/MR/DR, before clamp)Implemented
Attack Speed UpTempo
Increases auto-attack frequency. GCD stays fixed at 2s. For physical DPS.
Buffstackable10+10% attack speed per stackImplemented
Attack Speed DownTempo
Reduces auto-attack frequency. GCD stays fixed at 2s. Counters physical DPS.
Debuffstackable10-10% attack speed per stackImplemented
Cast Speed UpTempo
Reduces spell cast time. For casters. Doesn't reduce GCD.
Buffstackable10+10% cast speed per stackImplemented
Cast Speed DownTempo
Increases spell cast time. Counters casters. Disrupts rhythm.
Debuffstackable10-10% cast speed per stackImplemented
StunCrowd Control
Cannot act (auto, skills, move, items). Strongest CC.
Debuffrefresh1max 3sImplemented
SilenceCrowd Control
Cannot cast spells/skills. Can auto-attack, move, use items. Counters casters.
Debuffrefresh1max 5sImplemented
DisarmCrowd Control
Cannot use auto-attack. Can cast skills, move, use items. Counters physical DPS.
Debuffrefresh1max 4sImplemented
FearCrowd Control
Cannot act for the duration. Behaves as a stun with a distinct tag (immunities, VFX, specific passives).
Debuffrefresh1max 3sImplemented
ConfusionCrowd Control
The target's auto-attacks randomly hit allies or enemies. Skills are not affected.
Debuffrefresh1max 4sImplemented
BlindCrowd Control
Accuracy reduced to 25%. 75% chance to miss each attack. Soft CC, doesn't prevent actions.
Debuffrefresh1hit rate = 25%, max 5sImplemented
FreezeCrowd Control
Cannot act (like stun). Broken if target takes a critical hit. Fragile but powerful CC.
Debuffrefresh1max 3sImplemented
SlowCrowd Control
Reduces attack speed and cast speed. Stacks.
Debuffstackable10-[skill_value]% attack/cast speedImplemented
Taunt RedirectCrowd Control
Forces the target to attack an ally chosen by the Trickster. Removed if redirect target dies. Duration 4s.
Debuffunique1Target override priority 2. Single-target offensive only. Removed if forced target invalid. Duration 4s.Implemented
ChallengedCrowd Control
The target can only attack the caster. Removed if the caster dies. Duration 8s.
Debuffunique1Target override priority 3. Single-target offensive only. Removed if forced target invalid. Duration 8s.Implemented
InterruptCrowd Control
Cancels the target's current cast. Has no effect if the target is not casting.
Debuffunique1V1 no-op: no cast system yet. Logs debug + emits interrupt_no_cast_system event.Implemented
ShieldDefensive
Absorbs damage until depleted. Value set by spell. Multiple shields don't stack, strongest applies.
Buffrefresh1absorbs [skill_value] damageImplemented
EvasionDefensive
Increases chance to dodge both attacks AND skills. % depends on the spell. Does not block zone AOE.
Buffrefresh1evasion_chance% dodge rateImplemented
BlockDefensive
Completely negates the next attack received (phys or mag). Consumes 1 charge.
Buffrefresh1negates 1 attackImplemented
ParryDefensive
Blocks next melee attack AND auto-counters. Counter = 50% ATK.
Buffrefresh1negates attack + counter ATK * 0.5Implemented
ReflectDefensive
Returns % of damage taken to attacker. % set by spell (20-50% typical).
Buffrefresh1[skill_value]% damage reflectedImplemented
ThornsDefensive
Deals flat damage to melee attackers. Stacks. Passive, doesn't consume effect.
Buffstackable10DEF * 0.1 per stack to melee attackersImplemented
SacrificeDefensive
Links to an ally. Takes % of their damage instead. Link visible. Tank/Guardian skill.
Buffrefresh1redirects [skill_value]% damage from linked allyPlanned
CoverDefensive
Steps in front of ally. Intercepts next single-target attack targeting them. 1 charge.
Buffrefresh1intercepts next single-target attack on allyImplemented
Damage TransferDefensive
Links to an ally. Takes % of their damage instead. Similar to sacrifice but self-cast.
Buffrefresh1redirects [skill_value]% damage from linked ally to selfImplemented
En Garde StanceDefensive
Increases parry chance by value%. Each parry triggers an automatic counter-attack (ATK*50%).
Buffunique1+value% parry chance. Hook on_parry: counter-attack (ATK*0.5, non-evitable, no crit, no hooks). Duration 6s.Implemented
Riposte ActiveDefensive
Reflects value% of the next attack's damage back to the attacker. Consumed after 1 trigger.
Buffunique1Reflects value% of next attack (final_damage > 0 only). Consumed after 1 trigger. Duration 3s.Implemented
InvulnerableImmunity
Immune to ALL damage (physical, magical, DoT, AOE). Can still act. Very short duration (2-4s). Very long CD.
Buffrefresh10 damage takenImplemented
UntargetableImmunity
Cannot be targeted by single-target. Takes zone AOE. Position VISIBLE on map. Can act.
Buffrefresh1-Implemented
InvisibilityImmunity
Cannot be targeted by single-target spells. Can attack the enemy back row. Takes zone effects and damage. Does not break on attack.
Buffrefresh1-Implemented
CC ImmunityImmunity
Immune to stun, silence, root, fear, confusion, blind, disarm. Still takes damage. Personal buff.
Buffrefresh1-Implemented
CC Immunity ZoneImmunity
Creates a zone. Allies inside immune to CC. Zone is fixed, doesn't move. Healer/Support skill.
Buffrefresh1-Planned
Threat UpAggro
All actions generate +10% threat per stack. For tanks. Monsters attack whoever has most threat.
Buffstackable10+10% threat generation per stackPlanned
Threat DownAggro
All actions generate -10% threat per stack. For DPS/Healers. Avoids drawing aggro.
Buffstackable10-10% threat generation per stackPlanned
TauntAggro
Target MUST attack caster for duration. Ignores normal threat. Essential tank skill.
Debuffrefresh1forced target for [duration]sImplemented
MarkedSpecial
Target is marked. Marker deals +X% damage to target. Visible on UI. Focus target for DPS.
Debuffrefresh1+[skill_value]% damage taken from markerImplemented
RevealedSpecial
Prevents using invisible or untargetable. Removes these effects if active. Counters Rogue builds.
Debuffrefresh1-Implemented
VulnerableSpecial
Takes +10% damage from ALL sources per stack. Stacks with marked. Powerful generic debuff.
Debuffstackable10+10% ALL damage taken per stackImplemented
BerserkSpecial
Increases damage dealt AND taken. Risk/reward. For offensive builds. Warrior berserker.
Buffstackable10+10% damage dealt AND +10% damage taken per stackImplemented
AmplifySpecial
Next spell/skill +10% power per stack. CONSUMED on use. Setup for burst.
Buffstackable10+10% next spell/skill power per stack, consumed on usePlanned
RegenerationSpecial
Regenerates 1% max HP per second per stack. Passive, mainly out of combat. Sustain buff.
Buffstackable10max_HP * 0.01 per second per stackImplemented
Breath RegenSpecial
Regenerates 2% max Breath per second per stack. For casters. More aggressive than HP regen.
Buffstackable10max_MP * 0.02 per second per stackPlanned
Breath DrainSpecial
Loses 3% max Breath per second per stack. Counters casters. Rare and powerful.
Debuffstackable10max_MP * 0.03 per second per stackImplemented
Breath LockSpecial
Cannot regenerate breath (natural or from effects). Can still use remaining breath. Counters sustain casters.
Debuffrefresh1-Implemented
LifestealSpecial
Heals % of physical damage dealt per stack. Applies to auto-attacks and physical skills.
Buffstackable10heals [skill_value]% of damage dealt per stackImplemented
Heal BlockSpecial
Blocks 100% of healing received. Short duration (2-4s). Very rare. PvP clutch to finish a target.
Debuffrefresh1100% healing reductionImplemented
Healing ReductionSpecial
-50% healing received per stack. Capped at 95% (5% healing minimum). Counters healers and lifesteal builds.
Debuffstackable10-50% healing received per stack (cap 95%)Implemented
Shield BlockSpecial
Prevents receiving NEW shields. Doesn't affect existing shields. Counters Guardian/shield spam.
Debuffrefresh1-Planned
FrenzySpecial
Increases attack and attack speed but reduces defense by 15%. Offensive risk/reward.
Buffrefresh1+ATK%, +ATK_SPEED%, -15% DEFImplemented
War BannerSpecial
Zone aura. Increases nearby allies' ATK and DEF + tick heal. Warlord signature skill.
Buffrefresh1+ATK%, +DEF% to nearby allies, tick healImplemented
Enchanted BladeSpecial
Enchants weapon. Adds flat magic damage to auto-attacks + attack speed + magic penetration.
Buffrefresh1+bonus_magic_flat, +20% ATK_SPEED, +magic_penImplemented
Double HitSpecial
Chance to strike twice per auto-attack. Each hit is independent (crit, effects).
Buffrefresh1+[skill_value]% chance to hit twiceImplemented
Double ShotSpecial
Chance to fire twice per auto-attack. Same mechanic as double hit, ranged version.
Buffrefresh1+[skill_value]% chance to attack twiceImplemented
Martial Discipline (ATK)Special
The warrior's discipline strengthens his blows. +5% ATK per stack (max 3). Triggered by casting an offensive spell.
Buffstackable3+5% ATK per stack, refreshes on new stackPlanned
Martial Discipline (DEF)Special
The warrior's discipline hardens his guard. +5% DEF per stack (max 3). Triggered by casting a support or defensive spell.
Buffstackable3+5% DEF per stack, refreshes on new stackPlanned
Arcane ChargeSpecial
The Mage's Breath accumulates with each cast. +4% MAG per charge. Consumed by powerful spells for amplified effects.
Buffstackable3+4% MAG per stack. Consumed by powerful spells for amplified effects (bonus varies by skill). Scalable: +0.1%/stack per Arcane Mastery level.Planned
Guardian BreathSpecial
The Healer's Breath watches over the weakest. HoT of 8 (+10% MAG)/s for 4s per stack. Triggered every 3 ally-targeting spells.
Buffstackable3HoT: 8 + 10% MAG per second for 4s per stack. Triggered every 3 ally-targeting spells on lowest HP ally. Scalable: +0.1 heal/s per stack per Divine Touch level.Planned
Predator's MarkSpecial
The prey is marked by the hunter's Breath. +5% damage taken per stack (max 4). Applied every 4 auto-attacks on the same target.
Debuffstackable4+5% damage taken per stack. Applied every 4 auto-attacks on the same target. Duration 8s, refreshes on new stack. Scalable: +0.5% per stack per Hunter's Focus level.Planned
ExpertiseSpecial
The Artisan's Expertise builds with each act of support. +3% effect duration and +2% heal/shield power per stack. At 5 stacks: next debuff has +50% duration.
Buffstackable5+3% effect duration and +2% heal/shield power per stack. At 5 stacks: next debuff has +50% duration, consumes all. Duration 10s, refreshes. Scalable: +0.5% effect duration per stack per Tactical Genius level.Planned
PredationSpecial
The Rogue's predatory instinct sharpens with each strike on weakened prey. +3% damage and +2% armor penetration per stack. At 5 stacks: Predator's Focus 10s.
Buffstackable5+3% damage and +2% armor penetration per stack. At 5 stacks: consumed, grants Predator's Focus for 10s (+20% damage, +15% armor pen, +10% crit chance). Scalable: +0.3% damage per stack per Assassin's Precision level.Planned
Predator's FocusSpecial
The predator found the opening. +20% damage, +15% armor penetration, +10% critical chance for 10s.
Buffunique1+20% damage, +15% armor penetration, +10% critical chance for 10s. Granted when Predation reaches 5 stacks.Planned
Buff StealSpecial
Steals value random buff(s) from the target and applies them to the caster.
Debuffunique1Instant action. Steals value random stealable buffs (full instance). Uniform selection. No-op if none.Implemented
Breath StealSpecial
Steals value Breath from the target and transfers it to the caster.
Debuffunique1Instant action. Transfers value MP from target to caster.Implemented
Breath RestoreSpecial
Restores value Breath to the target.
Buffunique1Instant action. Restores value MP to target. Optional scaling.Implemented