Combat

Status effects, stats definitions, and combat formulas.

Total Effects88
NamePolarityStackingMax StacksFormulaStatus
BurnDoT
Deals magical damage per second. Stacks up to 3. Duration can be extended/reduced.
Debuffstackable3MAG * 0.25 per tick per stackImplemented
PoisonDoT
Deals max HP-based damage per second. Stacks up to 5. Ignores armor/resist.
Debuffstackable52% max HP per tick per stackImplemented
BleedDoT
Deals physical damage per second. Stacks up to 3. Reduced by armor.
Debuffstackable3ATK * 0.3 per tick per stackImplemented
CurseDoT
Constant damage + EXPLOSION at end. Extended duration = stronger explosion. Reduced duration = early explosion + SPREAD to adjacent enemies.
Debuffunique1MAG * 0.2 per tick, EXPLOSION at end = total_damage * 0.5Planned
Holy FireDoT
ESCALATING damage per tick. FIXED duration, cannot be extended or reduced. Inexorable.
Debuffunique1tick_1: MAG * 0.1, tick_2: MAG * 0.15, tick_3: MAG * 0.2, ... (croissant)Planned
Heal over TimeHoT
Heals X HP per second. Stacks up to 3. Applied by Healer spells.
Buffstackable3heal_power * 0.2 per tick per stackPlanned
ATK UpStat Modifiers
Increases physical attack
Buffstackable1+10% ATK per stackImplemented
ATK DownStat Modifiers
Reduces physical attack
Debuffstackable1-10% ATK per stackImplemented
DEF UpStat Modifiers
Increases defense
Buffstackable1+10% DEF per stackImplemented
DEF DownStat Modifiers
Reduces defense
Debuffstackable1-10% DEF per stackImplemented
MAG UpStat Modifiers
Increases magical attack
Buffstackable1+10% MAG per stackImplemented
MAG DownStat Modifiers
Reduces magical attack
Debuffstackable1-10% MAG per stackImplemented
Crit Chance UpStat Modifiers
Increases critical hit chance
Buffstackable1+10% crit chance per stackPlanned
Crit Chance DownStat Modifiers
Reduces critical hit chance
Debuffstackable1-10% crit chance per stackPlanned
Crit Damage UpStat Modifiers
Increases critical damage
Buffstackable1+10% crit damage per stackPlanned
Crit Damage DownStat Modifiers
Reduces critical damage
Debuffstackable1-10% crit damage per stackPlanned
Armor UpStat Modifiers
Increases physical damage reduction
Buffstackable1+10% armor per stackPlanned
Armor DownStat Modifiers
Reduces physical damage reduction
Debuffstackable1-10% armor per stackPlanned
Magic Resist UpStat Modifiers
Increases magical damage reduction
Buffstackable1+10% magic resist per stackPlanned
Magic Resist DownStat Modifiers
Reduces magical damage reduction
Debuffstackable1-10% magic resist per stackPlanned
Accuracy UpStat Modifiers
Increases accuracy (phys and mag)
Buffstackable1+10% accuracy per stackPlanned
Accuracy DownStat Modifiers
Reduces accuracy (phys and mag)
Debuffstackable1-10% accuracy per stackPlanned
Evasion UpStat Modifiers
Increases dodge chance
Buffstackable1+10% evasion per stackPlanned
Evasion DownStat Modifiers
Reduces dodge chance
Debuffstackable1-10% evasion per stackPlanned
Heal Power UpStat Modifiers
Increases healing power
Buffstackable1+10% heal power per stackPlanned
Heal Power DownStat Modifiers
Reduces healing power
Debuffstackable1-10% heal power per stackPlanned
Damage UpStat Modifiers
Increases all damage dealt
Buffstackable1+10% all damage per stackPlanned
Damage DownStat Modifiers
Reduces all damage dealt
Debuffstackable1-10% all damage per stackPlanned
Damage Reduction UpStat Modifiers
Reduces all damage taken
Buffstackable1+10% damage reduction per stackPlanned
Damage Reduction DownStat Modifiers
Increases all damage taken
Debuffstackable1-10% damage reduction per stackPlanned
Flat DR UpStat Modifiers
Reduces damage taken by a flat amount (not %). Stacks.
Buffstackable1+[skill_value] flat damage reductionImplemented
Flat DR DownStat Modifiers
Increases damage taken by removing flat damage reduction. Stacks.
Debuffstackable1-[skill_value] flat damage reductionImplemented
All StatsStat Modifiers
Modifies all stats simultaneously. Used as ally buff or enemy debuff depending on the skill.
Buffstackable1+/- [skill_value]% all stats per stackPlanned
Attack Speed UpTempo
Increases auto-attack frequency. GCD stays fixed at 2s. For physical DPS.
Buffstackable1+10% attack speed per stackImplemented
Attack Speed DownTempo
Reduces auto-attack frequency. GCD stays fixed at 2s. Counters physical DPS.
Debuffstackable1-10% attack speed per stackImplemented
Cast Speed UpTempo
Reduces spell cast time. For casters. Doesn't reduce GCD.
Buffstackable1+10% cast speed per stackPlanned
Cast Speed DownTempo
Increases spell cast time. Counters casters. Disrupts rhythm.
Debuffstackable1-10% cast speed per stackPlanned
StunCrowd Control
Cannot act (auto, skills, move, items). Strongest CC.
Debuffrefresh1max 3sImplemented
SilenceCrowd Control
Cannot cast spells/skills. Can auto-attack, move, use items. Counters casters.
Debuffrefresh1max 5sImplemented
DisarmCrowd Control
Cannot use auto-attack. Can cast skills, move, use items. Counters physical DPS.
Debuffrefresh1max 4sPlanned
RootCrowd Control
Cannot move or use dash skills. Can auto-attack and cast skills.
Debuffrefresh1max 4sImplemented
FearCrowd Control
Random uncontrolled movement + cannot act. Disruption CC.
Debuffrefresh1max 3sPlanned
ConfusionCrowd Control
May attack allies instead of enemies. Can act normally otherwise. PvP chaos CC.
Debuffrefresh1max 4sPlanned
BlindCrowd Control
Accuracy reduced to 25%. 75% chance to miss each attack. Soft CC, doesn't prevent actions.
Debuffrefresh1hit rate = 25%, max 5sPlanned
FreezeCrowd Control
Cannot act (like stun). Broken if target takes a critical hit. Fragile but powerful CC.
Debuffrefresh1max 3sImplemented
SlowCrowd Control
Reduces movement and action speed. Stacks. Soft CC but disruptive.
Debuffstackable1-[skill_value]% movement/attack speedImplemented
ShieldDefensive
Absorbs damage until depleted. Value set by spell. Multiple shields don't stack, strongest applies.
Buffrefresh1absorbs [skill_value] damageImplemented
EvasionDefensive
Guaranteed dodge of ALL physical and magical attacks. Short duration (2-5s). Does not block zone AOE.
Buffrefresh1100% dodge rateImplemented
BlockDefensive
Completely negates the next attack received (phys or mag). Consumes 1 charge.
Buffrefresh1negates 1 attackImplemented
ParryDefensive
Blocks next melee attack AND auto-counters. Counter = 50% ATK.
Buffrefresh1negates attack + counter ATK * 0.5Implemented
ReflectDefensive
Returns % of damage taken to attacker. % set by spell (20-50% typical).
Buffrefresh1[skill_value]% damage reflectedImplemented
ThornsDefensive
Deals flat damage to melee attackers. Stacks. Passive, doesn't consume effect.
Buffstackable1DEF * 0.1 per stack to melee attackersImplemented
SacrificeDefensive
Links to an ally. Takes % of their damage instead. Link visible. Tank/Guardian skill.
Buffrefresh1redirects [skill_value]% damage from linked allyPlanned
CoverDefensive
Steps in front of ally. Intercepts next single-target attack targeting them. 1 charge.
Buffrefresh1intercepts next single-target attack on allyPlanned
AoE ReflectDefensive
Reflects % of AoE damage taken back to caster. Anti-zerg: punishes AoE spam without strategy. % set by spell (30% typical).
Buffrefresh1reflects [skill_value]% of AoE damage to casterPlanned
Damage TransferDefensive
Links to an ally. Takes % of their damage instead. Similar to sacrifice but self-cast.
Buffrefresh1redirects [skill_value]% damage from linked ally to selfImplemented
InvulnerableImmunity
Immune to ALL damage (physical, magical, DoT, AOE). Can still act. Very short duration (2-4s). Very long CD.
Buffrefresh10 damage takenImplemented
UntargetableImmunity
Cannot be targeted by single-target. Takes zone AOE. Position VISIBLE on map. Can act.
Buffrefresh1-Implemented
InvisibleImmunity
Position UNKNOWN to enemy. Can reposition. Takes AOE if inside. Breaks on offensive action. Rogue skill.
Buffrefresh1-Planned
CC ImmunityImmunity
Immune to stun, silence, root, fear, confusion, blind, disarm. Still takes damage. Personal buff.
Buffrefresh1-Planned
CC Immunity ZoneImmunity
Creates a zone. Allies inside immune to CC. Zone is fixed, doesn't move. Healer/Support skill.
Buffrefresh1-Planned
StealthImmunity
Stealthy and untargetable. Position unknown to enemy. Broken by offensive action or AOE received. Rogue skill.
Buffrefresh1-Implemented
Threat UpAggro
All actions generate +10% threat per stack. For tanks. Monsters attack whoever has most threat.
Buffstackable1+10% threat generation per stackPlanned
Threat DownAggro
All actions generate -10% threat per stack. For DPS/Healers. Avoids drawing aggro.
Buffstackable1-10% threat generation per stackPlanned
TauntAggro
Target MUST attack caster for duration. Ignores normal threat. Essential tank skill.
Debuffrefresh1forced target for [duration]sImplemented
MarkedSpecial
Target is marked. Marker deals +X% damage to target. Visible on UI. Focus target for DPS.
Debuffrefresh1+[skill_value]% damage taken from markerImplemented
RevealedSpecial
Prevents using invisible or untargetable. Removes these effects if active. Counters Rogue/stealth builds.
Debuffrefresh1-Planned
VulnerableSpecial
Takes +10% damage from ALL sources per stack. Stacks with marked. Powerful generic debuff.
Debuffstackable1+10% ALL damage taken per stackPlanned
BerserkSpecial
Increases damage dealt AND taken. Risk/reward. For offensive builds. Warrior berserker.
Buffstackable1+10% damage dealt AND +10% damage taken per stackPlanned
AmplifySpecial
Next spell/skill +10% power per stack. CONSUMED on use. Setup for burst.
Buffstackable1+10% next spell/skill power per stack, consumed on usePlanned
RegenerationSpecial
Regenerates 1% max HP per second per stack. Passive, mainly out of combat. Sustain buff.
Buffstackable1max_HP * 0.01 per second per stackImplemented
Breath RegenSpecial
Regenerates 2% max MP per second per stack. For casters. More aggressive than HP regen.
Buffstackable1max_MP * 0.02 per second per stackPlanned
Breath DrainSpecial
Loses 3% max MP per second per stack. Counters casters. Rare and powerful.
Debuffstackable1max_MP * 0.03 per second per stackPlanned
Breath LockSpecial
Cannot regenerate breath (natural or from effects). Can still use remaining breath. Counters sustain casters.
Debuffrefresh1-Planned
LifestealSpecial
Heals % of physical damage dealt per stack. Applies to auto-attacks and physical skills.
Buffstackable1heals [skill_value]% of damage dealt per stackImplemented
Heal BlockSpecial
Blocks 100% of healing received. Short duration (2-4s). Very rare. PvP clutch to finish a target.
Debuffrefresh1100% healing reductionPlanned
Healing ReductionSpecial
-50% healing received per stack. Capped at 95% (5% healing minimum). Counters healers and lifesteal builds.
Debuffstackable1-50% healing received per stack (cap 95%)Planned
Shield BlockSpecial
Prevents receiving NEW shields. Doesn't affect existing shields. Counters Guardian/shield spam.
Debuffrefresh1-Planned
FrenzySpecial
Increases attack and attack speed but reduces defense by 15%. Offensive risk/reward.
Buffrefresh1+ATK%, +ATK_SPEED%, -15% DEFImplemented
War BannerSpecial
Zone aura. Increases nearby allies' ATK and DEF + tick heal. Warlord signature skill.
Buffrefresh1+ATK%, +DEF% to nearby allies, tick healImplemented
Enchanted BladeSpecial
Enchants weapon. Adds flat magic damage to auto-attacks + attack speed + magic penetration.
Buffrefresh1+bonus_magic_flat, +20% ATK_SPEED, +magic_penImplemented
Double HitSpecial
Chance to strike twice per auto-attack. Each hit is independent (crit, effects).
Buffrefresh1+[skill_value]% chance to hit twiceImplemented
Double ShotSpecial
Chance to fire twice per auto-attack. Same mechanic as double hit, ranged version.
Buffrefresh1+[skill_value]% chance to attack twiceImplemented
En Garde StanceSpecial
Defensive stance. 25% chance to parry melee attacks + 50% chance to riposte after parrying.
Buffrefresh1+25% parry chance, +50% riposte chanceImplemented
Active RiposteSpecial
Guarantees a riposte on the next melee attack received. Consumed after triggering.
Buffrefresh1+[skill_value]% riposte chance on next attack receivedImplemented
Taunt RedirectSpecial
Target attacks another enemy instead of normal targets. Reverse threat redirection.
Debuffrefresh1redirects target's attacks to another enemyImplemented
ChallengedSpecial
Target is forced into a duel with the caster. Mutual damage bonus. Tactical isolation.
Debuffrefresh1forced duel with casterImplemented
ExposedSpecial
Target's defenses are pierced. Takes increased damage from all sources. Stacks.
Debuffstackable1+[skill_value]% damage taken from all sourcesImplemented