World
Explore the zones, dungeons and landscapes of the world of Kanarion.
Green Plains
Peaceful prairies at the village gates. Ideal for beginners.
Desert Playtest
Playtest zone. Spawn at north (easy), difficulty increases southward.
Tutorial House
Aldric's house where new adventurers learn the basics of combat.
Forest Edge
First trees of the great forest. Beasts grow more aggressive.
Windy Hills
Wind-swept hills. Wolf packs hunt here.
Bandit Hideout
An outlaw encampment. Bandits are organizing and threatening the roads.
Wild Plains
Inhospitable lands where hyenas and predators roam.
Wild Marshes
Dangerous marshlands where massive beasts and outlaws lurk.
Rocky Pass
Narrow gorges on the road to Rochebourg. Mercenaries and massive beasts block the way.
Tower Approaches
The outskirts of Asher's Tower. Fanatics patrol and the converted wander.
Zealot Territory
The heart of Tower-controlled territory. The converted guard every path.
Asher Sanctum
The excavations beneath the Tower. The most fanatical stand guard. The Rift rumbles below.