Trickster

Master of Illusion

Melee DPS

For the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.

Identity

Disruption + misdirection + soft control (team play)

Signature Skill

grand_swindle

For the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.

Lore

For them, combat is a game of deception where wit matters more than blade. Their Breath is spent on misdirection, not brute force.

Subclass Skills (5)

Confuse

Single Target1812s

The Trickster scrambles the enemy's mind: it applies Confusion, and friend becomes target. Deals 56% ATK (+3.1%/lvl). Applies Confusion for 4s.

Mislead

Row (3)2020s

The Trickster misleads the enemy and blinds them: their blows fall wide, into empty air. Deals 77% ATK (+4.3%/lvl). Applies Blind for 8s.

Disarm

Single Target2232s

The Trickster parts the enemy from their weapon: the target is Disarmed, bare-handed in the fight. Deals 35% ATK (+2.7%/lvl). Applies Disarm for 5s.

Misdirection

Single Target2532s

The Trickster turns the enemy against their own: the target strikes their own allies. Applies Taunt Redirect for 8s.

Grand Swindle

Area 3x34540s

The Trickster pulls off a perfect swindle and steals the enemies' buffs: what protected them now serves to break them. Applies Buff Steal for 10s.