Trickster

Master of Illusion

Melee DPS

For the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.

Identity

Disruption + misdirection + soft control (team play)

Signature Skill

grand_swindle

For the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.

Lore

For them, combat is a game of deception where wit matters more than blade. Their Breath is spent on misdirection, not brute force.

Subclass Skills (5)

Confuse

Single Target1812s

The Trickster breathes their Breath into the enemy's mind. Reality blurs, the ally becomes shadow and the shadow becomes target. Confusion takes hold.

Mislead

Row (3)2020s

The Trickster's Breath isn't spent to strike. It's spent to deceive, to make the enemy strike beside the mark, into emptiness, into shadow.

Disarm

Single Target2232s

The Trickster spends their Breath to separate the enemy from their weapon. No need to strike hard when the other can't strike at all. The target is Disarmed, bare-handed against the fight.

Misdirection

Single Target2532s

The Trickster turns the enemy's Breath against their own allies. The mind breaks under deception and the target strikes those who fought at their side.

Grand Swindle

All Targets4540s

The Trickster spends their Breath on a swindle so perfect the enemies don't even realize what they've lost. Their buffs change sides, and what shielded them now serves to break them.