Trickster
Master of Illusion
For the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.
Identity
Disruption + misdirection + soft control (team play)
Signature Skill
grand_swindleFor the Trickster, combat starts in the enemy's mind. He diverts attention, disarms threats, turns enemy mistakes against them and opens windows for his team. Pick him if you want a control and disruption class, less focused on direct damage but capable of making a fight impossible for the enemy to read.
Lore
For them, combat is a game of deception where wit matters more than blade. Their Breath is spent on misdirection, not brute force.
Subclass Skills (5)
Confuse
Deals 25% ATK and applies Confusion for 4s, before tenacity. Requires line of sight.
Mislead
Deals 20% ATK in the area and reduces accuracy by 20% for 8s (+0.2s per rank). Ignores line of sight.
Disarm
Deals 20% ATK and disarms for 4s, before tenacity. Requires line of sight.
Misdirection
After a 2.5s cast, redirects the target’s single-target attacks toward the caster for 6s (+0.1s per rank), before tenacity. The redirected target must remain valid, in range and visible.
Grand Swindle
After a 2.5s cast, steals up to one stealable buff from each visible enemy in the area. Received duration is capped at 6s (+0.2s per rank) and the remaining duration. Requires line of sight.