Cardmaster
Architect of Fate
Since the Rifts appeared, chance itself seems to follow new rules. The Cardmaster reads them, twists them and turns them against his enemies through his arcane cards. Pick him if you want a mobile, unpredictable class capable of alternating between damage, control and dramatic reversals depending on the draw.
Identity
Luck manipulation + flexible patterns + burst windows
Signature Skill
fate_flipSince the Rifts appeared, chance itself seems to follow new rules. The Cardmaster reads them, twists them and turns them against his enemies through his arcane cards. Pick him if you want a mobile, unpredictable class capable of alternating between damage, control and dramatic reversals depending on the draw.
Lore
When the Rifts appeared, some mages noticed that chance itself had changed. They developed arcane cards to read and exploit these new patterns. Their Breath fuels a constant reading of probabilities.
Subclass Skills (5)
Card Throw
Deals 45% MAG (+1.5 percentage points per rank), with a 50% chance of an identical second hit. Generates one arcane charge per cast.
Lucky Draw
Draws 1 to 3 distinct buffs for at most 10s. Minimum 2 at rank 5, 3 at rank 10. Protective cards grant percentage armor, magic resistance or damage reduction.
Card Barrage
Deals 80% MAG (+2.5 percentage points per rank) to enemies in a line, ignoring line of sight.
Bad Luck
Deals 55% MAG and draws 1 to 3 distinct debuffs per target. Minimum 2 at rank 5, 3 at rank 10. Maximum duration 10s, limited by each control effect’s cap.
Fate Flip
Deals 100% MAG per hit (+3 percentage points per rank, reaching 127% at rank 10). Double-hit chance: 50% without charges, then 57.5/65/72.5% with 1/2/3 consumed charges. Draws 1 to 3 distinct debuffs per target (minimum 2 at rank 5, 3 at rank 10), for at most 6s, subject to control caps.