Mage
Master of Arcane
The Mage is the undisputed master of ranged magical damage. Capable of decimating entire groups with a single spell or neutralizing a priority target, they represent a constant threat from the backline. Their specializations offer varied playstyles: the Elementalist unleashes primal forces, the Occultist corrupts and weakens, the Cardmaster plays with fate, and the Spellblade dares venture into melee. Fragile but devastating, the Mage rewards players who master positioning and timing.
Identity
The Mage channels arcane forces to inflict devastating damage from range, controlling the battlefield through magic.
Difficulty
MediumRole: Magic DPS
Primary Stat: MAG
Playstyle Tips
- Stay at range and let the tank absorb aggro
- Target grouped enemies to maximize AoE
- Keep a control spell ready for self-protection
Lore
Mages channel their Breath through forces others fear. When the Rifts are discovered, each chooses their path: pure elements, the Abyss's darkness, probability reading, or blade in hand.
Subclasses (4)
Elementalist
Master of Primal Forces
The Elementalist channels the world's natural forces: fire, ice, lightning. Those that existed before the Rifts. The safest path for a mage.
Occultist
Sower of Corruption
The Occultist studies the Rifts' darkness to understand and turn it. Curses, drains, forbidden rituals. The riskiest path for a mage.
Cardmaster
Architect of Fate
The Cardmaster reads the probability patterns the Rifts introduced into the world. Their arcane cards redistribute buffs and calamities. The wildcard of any team.
Spellblade
Enchanted Blade
The Spellblade doesn't need to understand the Rifts to fight them. They infuse their Breath into blade and body, and fight on the frontline. The bravest path for a mage.