Mage

Master of Arcane

Magic DPS

The Mage is the undisputed master of ranged magical damage. Capable of decimating entire groups with a single spell or neutralizing a priority target, they represent a constant threat from the backline. Their specializations offer varied playstyles: the Elementalist unleashes primal forces, the Occultist corrupts and weakens, the Cardmaster plays with fate, and the Spellblade dares venture into melee. Fragile but devastating, the Mage rewards players who master positioning and timing.

Identity

The Mage controls the fight from the back. He can devastate multiple enemies at once, punish poorly positioned groups or neutralize a key target at the right moment. Powerful but fragile, he rewards players who like keeping their distance and turning the tide of a fight with the right spell.

Difficulty

Medium

Role: Magic DPS

Primary Stat: MAG

Playstyle Tips

  • Stay at range and let the tank absorb aggro
  • Target grouped enemies to maximize AoE
  • Keep a control spell ready for self-protection

Lore

Mages channel their Breath through forces others fear. When the Rifts are discovered, each chooses their path: pure elements, the Abyss's darkness, probability reading, or blade in hand.

Subclasses (4)

Elementalist

Master of Primal Forces

Where other mages seek power in the Rifts, the Elementalist draws from the world's oldest forces. Flame, ice and storms become precise weapons, capable of controlling the terrain and punishing grouped enemies. Pick him if you want to play a powerful ranged mage, fragile but able to devastate the battlefield with area spells.

Signature Skill: elemental_storm

Occultist

Sower of Corruption

The Occultist chose to study the Abyss instead of merely fearing it. His spells gnaw at enemy strength, tear away protections and drain the life from those who oppose him. Pick him if you want to control combat with curses, weaken key targets and win through constant pressure rather than brute force.

Signature Skill: shadow_pact

Cardmaster

Architect of Fate

Since the Rifts appeared, chance itself seems to follow new rules. The Cardmaster reads them, twists them and turns them against his enemies through his arcane cards. Pick him if you want a mobile, unpredictable class capable of alternating between damage, control and dramatic reversals depending on the draw.

Signature Skill: fate_flip

Spellblade

Enchanted Blade

The Spellblade refuses to stay at a distance behind formulas. He infuses his Breath into his body and weapon, then faces danger blade in hand. Between magic protections, enchanted strikes and shattering defenses, he holds his place at the heart of combat. Pick him if you want a hybrid mage, more resilient than the others, able to fight in melee without abandoning arcane power.

Signature Skill: arcane_cleave