Blacksmith
Armored Smith
A war-forger, the Blacksmith knows that good defense can become the best offense. His Breath flows through metal, reinforces his protections and adds weight to every blow he lands. Pick him if you want to play an original tank, capable of protecting the team, breaking enemy armor and dealing damage scaling on his own toughness.
Identity
Tank Forgeron + DEF-based shields & damage + armor break + team protection
Signature Skill
anvil_crashA war-forger, the Blacksmith knows that good defense can become the best offense. His Breath flows through metal, reinforces his protections and adds weight to every blow he lands. Pick him if you want to play an original tank, capable of protecting the team, breaking enemy armor and dealing damage scaling on his own toughness.
Lore
War smiths, they learned that the best weapon is the armor you wear. Their Breath flows into the metal that protects them, every strike an act of defense as much as offense.
Subclass Skills (5)
Heavy Swing
The Blacksmith brings his hammer down: the blow hits harder the sturdier the enemy's armor and the more the target is already wounded. Deals 238% armour (+13.2%/lvl).
Armor Dent
The Blacksmith finds the flaw in the enemy's armor and reduces it. Deals 168% armour (+9.3%/lvl). Reduces armour by 25% for 20s.
Forged Retaliation
The Blacksmith hammers out a makeshift plate and wraps himself in a shield, ready to return blows up close. Deals 161% armour (+8.9%/lvl). Grants a Shield of 70% of max HP for 16s.
Metalguard
The Blacksmith unfurls a cloak of steel: he boosts his defense and grants a shield to himself and nearby allies. Increases DEF by 15 for 16s, grants a Shield of 80% of max HP for 16s, grants a Shield of 40% of max HP for 16s.
Anvil Crash
The Blacksmith drops an anvil of Breath onto the field: it stuns the struck enemies and shatters those already cracked. Deals 308% armour (+24%/lvl). Applies Stun for 6s.