Ballmaster

Ricochet Virtuoso

Ranged DPS

Behind his strange appearance, the Ballmaster turns every angle into a threat. His projectiles ricochet, return, interrupt and strike where no one expects. The longer the fight lasts, the harder his trajectories become to read. Pick him if you want an original, creative class, able to control space, chain targets and spread chaos through enemy ranks.

Identity

Special projectiles + bouncing attacks + trick shots + creative damage

Signature Skill

endless_volley

Behind his strange appearance, the Ballmaster turns every angle into a threat. His projectiles ricochet, return, interrupt and strike where no one expects. The longer the fight lasts, the harder his trajectories become to read. Pick him if you want an original, creative class, able to control space, chain targets and spread chaos through enemy ranks.

Lore

Nobody took them seriously until the first fight. A ball, angles, and enough Breath to make each bounce hit harder than the last.

Subclass Skills (5)

Bounce Shot

Chain (4)2118s

Deals 16% ATK (+0.5 percentage points per rank) per hit, with up to 4 bounces between adjacent enemies. Applies one Bleed stack for 6s. Can revisit a target. Ignores line of sight.

Pinball

Bounce (2)1815s

Deals 12% ATK (+0.35 percentage points per rank) per hit, with up to 6 bounces between adjacent enemies. Each bounce adds 2% of the first hit’s damage. Confuses for 4s. Ignores line of sight.

Ricochet

Single Target2715s

Deals 25% ATK (+0.75 percentage points per rank). If another enemy is adjacent to the target, the projectile hits it then returns to the original target and interrupts its cast. Ignores line of sight.

Focused Barrage

Chain (3)3340s

Deals 22% ATK (+0.65 percentage points per rank) per hit, with up to 3 bounces between adjacent enemies. +10% damage when at most 2 enemies are hit. Reduces armor by 5% for 6s. Ignores line of sight.

Endless Volley

Bounce All6330s

After a 2.5s cast, deals 20% ATK (+0.6 percentage points per rank) per hit, with up to 10 bounces between adjacent enemies. Each bounce adds 1% of the first hit’s damage. Reduces damage dealt by 5% for 6s. Ignores line of sight.