Combat

Effets de statut, définitions des stats et formules de combat.

Effets totaux88
NamePolaritéCumulCumul maxFormuleStatus
BurnDoT
Deals magical damage per second. Stacks up to 3. Duration can be extended/reduced.
Debuffstackable3MAG * 0.25 per tick per stackImplémenté
PoisonDoT
Deals max HP-based damage per second. Stacks up to 5. Ignores armor/resist.
Debuffstackable52% max HP per tick per stackImplémenté
BleedDoT
Deals physical damage per second. Stacks up to 3. Reduced by armor.
Debuffstackable3ATK * 0.3 per tick per stackImplémenté
CurseDoT
Constant damage + EXPLOSION at end. Extended duration = stronger explosion. Reduced duration = early explosion + SPREAD to adjacent enemies.
Debuffunique1MAG * 0.2 per tick, EXPLOSION at end = total_damage * 0.5Planifié
Holy FireDoT
ESCALATING damage per tick. FIXED duration, cannot be extended or reduced. Inexorable.
Debuffunique1tick_1: MAG * 0.1, tick_2: MAG * 0.15, tick_3: MAG * 0.2, ... (croissant)Planifié
Heal over TimeHoT
Heals X HP per second. Stacks up to 3. Applied by Healer spells.
Buffstackable3heal_power * 0.2 per tick per stackPlanifié
ATK UpModif. de stats
Increases physical attack
Buffstackable1+10% ATK per stackImplémenté
ATK DownModif. de stats
Reduces physical attack
Debuffstackable1-10% ATK per stackImplémenté
DEF UpModif. de stats
Increases defense
Buffstackable1+10% DEF per stackImplémenté
DEF DownModif. de stats
Reduces defense
Debuffstackable1-10% DEF per stackImplémenté
MAG UpModif. de stats
Increases magical attack
Buffstackable1+10% MAG per stackImplémenté
MAG DownModif. de stats
Reduces magical attack
Debuffstackable1-10% MAG per stackImplémenté
Crit Chance UpModif. de stats
Increases critical hit chance
Buffstackable1+10% crit chance per stackPlanifié
Crit Chance DownModif. de stats
Reduces critical hit chance
Debuffstackable1-10% crit chance per stackPlanifié
Crit Damage UpModif. de stats
Increases critical damage
Buffstackable1+10% crit damage per stackPlanifié
Crit Damage DownModif. de stats
Reduces critical damage
Debuffstackable1-10% crit damage per stackPlanifié
Armor UpModif. de stats
Increases physical damage reduction
Buffstackable1+10% armor per stackPlanifié
Armor DownModif. de stats
Reduces physical damage reduction
Debuffstackable1-10% armor per stackPlanifié
Magic Resist UpModif. de stats
Increases magical damage reduction
Buffstackable1+10% magic resist per stackPlanifié
Magic Resist DownModif. de stats
Reduces magical damage reduction
Debuffstackable1-10% magic resist per stackPlanifié
Accuracy UpModif. de stats
Increases accuracy (phys and mag)
Buffstackable1+10% accuracy per stackPlanifié
Accuracy DownModif. de stats
Reduces accuracy (phys and mag)
Debuffstackable1-10% accuracy per stackPlanifié
Evasion UpModif. de stats
Increases dodge chance
Buffstackable1+10% evasion per stackPlanifié
Evasion DownModif. de stats
Reduces dodge chance
Debuffstackable1-10% evasion per stackPlanifié
Heal Power UpModif. de stats
Increases healing power
Buffstackable1+10% heal power per stackPlanifié
Heal Power DownModif. de stats
Reduces healing power
Debuffstackable1-10% heal power per stackPlanifié
Damage UpModif. de stats
Increases all damage dealt
Buffstackable1+10% all damage per stackPlanifié
Damage DownModif. de stats
Reduces all damage dealt
Debuffstackable1-10% all damage per stackPlanifié
Damage Reduction UpModif. de stats
Reduces all damage taken
Buffstackable1+10% damage reduction per stackPlanifié
Damage Reduction DownModif. de stats
Increases all damage taken
Debuffstackable1-10% damage reduction per stackPlanifié
Flat DR UpModif. de stats
Reduces damage taken by a flat amount (not %). Stacks.
Buffstackable1+[skill_value] flat damage reductionImplémenté
Flat DR DownModif. de stats
Increases damage taken by removing flat damage reduction. Stacks.
Debuffstackable1-[skill_value] flat damage reductionImplémenté
All StatsModif. de stats
Modifies all stats simultaneously. Used as ally buff or enemy debuff depending on the skill.
Buffstackable1+/- [skill_value]% all stats per stackPlanifié
Attack Speed UpTempo
Increases auto-attack frequency. GCD stays fixed at 2s. For physical DPS.
Buffstackable1+10% attack speed per stackImplémenté
Attack Speed DownTempo
Reduces auto-attack frequency. GCD stays fixed at 2s. Counters physical DPS.
Debuffstackable1-10% attack speed per stackImplémenté
Cast Speed UpTempo
Reduces spell cast time. For casters. Doesn't reduce GCD.
Buffstackable1+10% cast speed per stackPlanifié
Cast Speed DownTempo
Increases spell cast time. Counters casters. Disrupts rhythm.
Debuffstackable1-10% cast speed per stackPlanifié
StunContrĂ´le de foule
Cannot act (auto, skills, move, items). Strongest CC.
Debuffrefresh1max 3sImplémenté
SilenceContrĂ´le de foule
Cannot cast spells/skills. Can auto-attack, move, use items. Counters casters.
Debuffrefresh1max 5sImplémenté
DisarmContrĂ´le de foule
Cannot use auto-attack. Can cast skills, move, use items. Counters physical DPS.
Debuffrefresh1max 4sPlanifié
RootContrĂ´le de foule
Cannot move or use dash skills. Can auto-attack and cast skills.
Debuffrefresh1max 4sImplémenté
FearContrĂ´le de foule
Random uncontrolled movement + cannot act. Disruption CC.
Debuffrefresh1max 3sPlanifié
ConfusionContrĂ´le de foule
May attack allies instead of enemies. Can act normally otherwise. PvP chaos CC.
Debuffrefresh1max 4sPlanifié
BlindContrĂ´le de foule
Accuracy reduced to 25%. 75% chance to miss each attack. Soft CC, doesn't prevent actions.
Debuffrefresh1hit rate = 25%, max 5sPlanifié
FreezeContrĂ´le de foule
Cannot act (like stun). Broken if target takes a critical hit. Fragile but powerful CC.
Debuffrefresh1max 3sImplémenté
SlowContrĂ´le de foule
Reduces movement and action speed. Stacks. Soft CC but disruptive.
Debuffstackable1-[skill_value]% movement/attack speedImplémenté
ShieldDéfensif
Absorbs damage until depleted. Value set by spell. Multiple shields don't stack, strongest applies.
Buffrefresh1absorbs [skill_value] damageImplémenté
EvasionDéfensif
Guaranteed dodge of ALL physical and magical attacks. Short duration (2-5s). Does not block zone AOE.
Buffrefresh1100% dodge rateImplémenté
BlockDéfensif
Completely negates the next attack received (phys or mag). Consumes 1 charge.
Buffrefresh1negates 1 attackImplémenté
ParryDéfensif
Blocks next melee attack AND auto-counters. Counter = 50% ATK.
Buffrefresh1negates attack + counter ATK * 0.5Implémenté
ReflectDéfensif
Returns % of damage taken to attacker. % set by spell (20-50% typical).
Buffrefresh1[skill_value]% damage reflectedImplémenté
ThornsDéfensif
Deals flat damage to melee attackers. Stacks. Passive, doesn't consume effect.
Buffstackable1DEF * 0.1 per stack to melee attackersImplémenté
SacrificeDéfensif
Links to an ally. Takes % of their damage instead. Link visible. Tank/Guardian skill.
Buffrefresh1redirects [skill_value]% damage from linked allyPlanifié
CoverDéfensif
Steps in front of ally. Intercepts next single-target attack targeting them. 1 charge.
Buffrefresh1intercepts next single-target attack on allyPlanifié
AoE ReflectDéfensif
Reflects % of AoE damage taken back to caster. Anti-zerg: punishes AoE spam without strategy. % set by spell (30% typical).
Buffrefresh1reflects [skill_value]% of AoE damage to casterPlanifié
Damage TransferDéfensif
Links to an ally. Takes % of their damage instead. Similar to sacrifice but self-cast.
Buffrefresh1redirects [skill_value]% damage from linked ally to selfImplémenté
InvulnerableImmunité
Immune to ALL damage (physical, magical, DoT, AOE). Can still act. Very short duration (2-4s). Very long CD.
Buffrefresh10 damage takenImplémenté
UntargetableImmunité
Cannot be targeted by single-target. Takes zone AOE. Position VISIBLE on map. Can act.
Buffrefresh1-Implémenté
InvisibleImmunité
Position UNKNOWN to enemy. Can reposition. Takes AOE if inside. Breaks on offensive action. Rogue skill.
Buffrefresh1-Planifié
CC ImmunityImmunité
Immune to stun, silence, root, fear, confusion, blind, disarm. Still takes damage. Personal buff.
Buffrefresh1-Planifié
CC Immunity ZoneImmunité
Creates a zone. Allies inside immune to CC. Zone is fixed, doesn't move. Healer/Support skill.
Buffrefresh1-Planifié
StealthImmunité
Stealthy and untargetable. Position unknown to enemy. Broken by offensive action or AOE received. Rogue skill.
Buffrefresh1-Implémenté
Threat UpAggro
All actions generate +10% threat per stack. For tanks. Monsters attack whoever has most threat.
Buffstackable1+10% threat generation per stackPlanifié
Threat DownAggro
All actions generate -10% threat per stack. For DPS/Healers. Avoids drawing aggro.
Buffstackable1-10% threat generation per stackPlanifié
TauntAggro
Target MUST attack caster for duration. Ignores normal threat. Essential tank skill.
Debuffrefresh1forced target for [duration]sImplémenté
MarkedSpécial
Target is marked. Marker deals +X% damage to target. Visible on UI. Focus target for DPS.
Debuffrefresh1+[skill_value]% damage taken from markerImplémenté
RevealedSpécial
Prevents using invisible or untargetable. Removes these effects if active. Counters Rogue/stealth builds.
Debuffrefresh1-Planifié
VulnerableSpécial
Takes +10% damage from ALL sources per stack. Stacks with marked. Powerful generic debuff.
Debuffstackable1+10% ALL damage taken per stackPlanifié
BerserkSpécial
Increases damage dealt AND taken. Risk/reward. For offensive builds. Warrior berserker.
Buffstackable1+10% damage dealt AND +10% damage taken per stackPlanifié
AmplifySpécial
Next spell/skill +10% power per stack. CONSUMED on use. Setup for burst.
Buffstackable1+10% next spell/skill power per stack, consumed on usePlanifié
RegenerationSpécial
Regenerates 1% max HP per second per stack. Passive, mainly out of combat. Sustain buff.
Buffstackable1max_HP * 0.01 per second per stackImplémenté
Breath RegenSpécial
Regenerates 2% max MP per second per stack. For casters. More aggressive than HP regen.
Buffstackable1max_MP * 0.02 per second per stackPlanifié
Breath DrainSpécial
Loses 3% max MP per second per stack. Counters casters. Rare and powerful.
Debuffstackable1max_MP * 0.03 per second per stackPlanifié
Breath LockSpécial
Cannot regenerate breath (natural or from effects). Can still use remaining breath. Counters sustain casters.
Debuffrefresh1-Planifié
LifestealSpécial
Heals % of physical damage dealt per stack. Applies to auto-attacks and physical skills.
Buffstackable1heals [skill_value]% of damage dealt per stackImplémenté
Heal BlockSpécial
Blocks 100% of healing received. Short duration (2-4s). Very rare. PvP clutch to finish a target.
Debuffrefresh1100% healing reductionPlanifié
Healing ReductionSpécial
-50% healing received per stack. Capped at 95% (5% healing minimum). Counters healers and lifesteal builds.
Debuffstackable1-50% healing received per stack (cap 95%)Planifié
Shield BlockSpécial
Prevents receiving NEW shields. Doesn't affect existing shields. Counters Guardian/shield spam.
Debuffrefresh1-Planifié
FrenzySpécial
Increases attack and attack speed but reduces defense by 15%. Offensive risk/reward.
Buffrefresh1+ATK%, +ATK_SPEED%, -15% DEFImplémenté
War BannerSpécial
Zone aura. Increases nearby allies' ATK and DEF + tick heal. Warlord signature skill.
Buffrefresh1+ATK%, +DEF% to nearby allies, tick healImplémenté
Enchanted BladeSpécial
Enchants weapon. Adds flat magic damage to auto-attacks + attack speed + magic penetration.
Buffrefresh1+bonus_magic_flat, +20% ATK_SPEED, +magic_penImplémenté
Double HitSpécial
Chance to strike twice per auto-attack. Each hit is independent (crit, effects).
Buffrefresh1+[skill_value]% chance to hit twiceImplémenté
Double ShotSpécial
Chance to fire twice per auto-attack. Same mechanic as double hit, ranged version.
Buffrefresh1+[skill_value]% chance to attack twiceImplémenté
En Garde StanceSpécial
Defensive stance. 25% chance to parry melee attacks + 50% chance to riposte after parrying.
Buffrefresh1+25% parry chance, +50% riposte chanceImplémenté
Active RiposteSpécial
Guarantees a riposte on the next melee attack received. Consumed after triggering.
Buffrefresh1+[skill_value]% riposte chance on next attack receivedImplémenté
Taunt RedirectSpécial
Target attacks another enemy instead of normal targets. Reverse threat redirection.
Debuffrefresh1redirects target's attacks to another enemyImplémenté
ChallengedSpécial
Target is forced into a duel with the caster. Mutual damage bonus. Tactical isolation.
Debuffrefresh1forced duel with casterImplémenté
ExposedSpécial
Target's defenses are pierced. Takes increased damage from all sources. Stacks.
Debuffstackable1+[skill_value]% damage taken from all sourcesImplémenté