Kanarion Online

Changelog

Every patch shipped to the game, straight from the live in-game patch notes.

v0.11.2.0 · August 19, 2026

  • FixMonster AI fix: they now use their full skill set instead of only a basic attack.
  • FixRanged and support enemies (archers, mages, healers) now use their role abilities.
  • FixMonsters out of range now move to engage; low-health monsters retreat.
  • FixFixed fights that could stall when an enemy stopped acting.

The board turns right side up

v0.11.1.0 · August 17, 2026

  • NewHovering a skill shows its range on the board, as dragging it already did. You know where you can strike from before committing.
  • FixPvP board perspective fixed: team B saw the field from team A's point of view, their fighters at the top and everyone on the wrong side. Each player now sees themselves at the bottom.
  • FixThe duel end screen shows your opponent, their class, level and duel type again. Combat stats also appear on a loss.
  • FixIn two-player fights, the second player regains their signature movement, which they never had access to.
  • FixYour quick bar and skill bar now persist between sessions. They used to reset to defaults on every login, consumables and emotes included.
  • FixKeyboard shortcuts work again: map, inventory, stats, skills, quests, social and the combat shortcuts.
  • FixThe Enter key opens the chat without closing it right away.
  • FixYour Health and Breath potions work again. A past rename had left them inert at the bottom of bags, unrecognised by the game.
  • FixMercenary potions are restored across five tiers and available to buy again. Their effect properly reaches your mercenary.
  • FixThe enhancement stones and capes kept in reserve have recovered their identity. They had become items the game could no longer name.
  • FixItems removed from the game but still in your bag have been refunded in gold, at their sell value.
  • FixA sewer plate rendered in front of you instead of staying on the ground.
  • FixNPC fix: a character had lost its running animation, it is back.
  • FixGuild invites and trade requests reach the correct player.

Havreden gets its color back

v0.11.0.0 · August 16, 2026

  • NewHavreden has been repainted from scratch. New ground, new borders, fences and a well around the fountain: the village finally looks like a village.
  • NewThe minimap now shows the real map. You can make out the houses, the church, the fountain and the stalls instead of colored blobs.
  • NewYou can finally see status effects on units: silence, blind, fear, taunt, slow, bleed. No more guessing why your target is not casting.
  • NewWhile an area spell is being cast, the affected zone lights up on the ground. You see where it will land before it lands.
  • NewCustom rooms go up to 6 vs 6, familiars included.
  • NewEvery window in the game now shares the same styling. The game no longer mixes two looks depending on which screen you land on.
  • NewDungeons, NPC ambient lines, stat descriptions and equipment affixes finally exist in English.
  • BalanceArcane Cataclysm hits a full 3x3 square instead of a cross: 9 tiles instead of 5.
  • FixNo more black band across the minimap.
  • FixProps no longer overlap at random: what is in front draws in front.
  • FixSix NPCs had lost their spot or were staring into space. They are back. And Simone no longer slides along the ground as she walks.
  • FixArea spells hit where you placed them, not around the target.
  • FixWhen a target dies, its status effects vanish with it instead of lingering over nothing.
  • FixThe combat board shows at its real size from the very first fight, with every position in place.
  • FixWhen you created a room, you showed up as a spectator of your own match. You are now properly on team A.
  • FixThe lobby updates on its own: no need to reopen it to see who joined.
  • FixWindows no longer hide behind the screens they should cover, and the wheel no longer zooms the map through them.
  • FixInventory and the familiar grid adapt to your window size.
  • Fix62 icons were overflowing their frame, and longer monster names were being cut off. Fixed.
  • FixServer messages now show in your language instead of an English sentence.
  • FixA few French monster names get their accents back.

Guest account linking and onboarding rework

v0.10.0.0 · August 14, 2026

  • NewClass selection redesigned: Havreden backdrop, framed detail panel, full-width combat profile gauges, starting stats on plates
  • NewSkill detail moved to the top of the panel: description first, area-of-effect grid anchored to its left, numbers shown as pills
  • NewThe interface no longer shifts when switching class: only the illustration changes
  • NewNaming reworked: shared backdrop, a starting-stats reminder, and the name is now announced as public
  • NewMore legible class cards, visible role badges, and a back button that no longer vanishes into the background
  • NewAccount linking: a guest can convert their progress into a permanent account, from the pause menu, without re-login
  • NewLogin screen reorganized: the account becomes the main path, guest and Google move to fallback
  • NewNo more username asked at signup: the only name you choose is your character's
  • NewSettings: a left sidebar instead of six stacked tabs, and a larger window
  • NewLarger inventory: wider grid, roomier detail panel
  • NewRedesigned confirmation dialogs: red is reserved for destructive actions, no longer the whole frame
  • NewTabs now share a common visual language across the whole game
  • NewUnified item badges (rank, rarity, states) across inventory, bank, and loot
  • FixThe health number no longer covers its bar: health level and shield are readable at a glance again

Update 0.9: grimoires, tavern buffs, and steadier fights

v0.9.1 · August 10, 2026

  • NewTeach your familiar new skills with grimoires (32 skills across 5 rarities)
  • NewResting at the tavern now grants a real timed bonus (health, breath and regen) shown with its duration
  • New20 enhancement stones to strengthen your gear
  • BalanceRanked arena matches over two minutes now correctly award rating
  • PerfFaster web loading (build trimmed by 63 MB)
  • FixHealth bars no longer drift during long fights, and creatures appearing mid-battle are finally visible
  • FixThe level-up banner and XP bar now display correctly after a fight
  • FixHealer NPCs and the oasis blessing are now calculated by the server
  • FixYour familiar now spawns at the right level, never above its owner, and its combat progress saves properly
  • FixFixed spell icons and area-of-effect preview; removed the auto-attack button

Status effects back in working order

v0.8.8.3 · August 7, 2026

  • NewSpectator mode: watch any ongoing match
  • BalanceTeam damage buffs finally boost your damage (Call to Glory, War Anthem, Frenzy)
  • BalanceHeal reduction changed from a total block to -45%
  • FixSlow, heals-over-time and familiar heals work again
  • FixGuardian abilities (cover, damage transfer) now actually shield the ally
  • FixArea spells now spare units hidden behind their frontline
  • FixArea-spell range preview no longer shows valid cells as out of range
  • FixThe Artisan's Gravity Winch hits its area again

Gravity Winch, area effects and imprints

v0.8.8.2 · August 5, 2026

  • NewImprints now have icons: on loot, and per role when hatching at Colette's
  • FixGravity Winch finally pulls: the center can target an occupied tile, on either side of the board
  • FixArea spells now cover the whole board, not just the enemy half

Movement spells enter the fight

v0.8.8.1 · August 5, 2026

  • NewMovement spells are playable: Blink, Charge, Shadowstep, Backstep, Swap, Grapple
  • NewReachable tiles now light up, and each spell's range is enforced
  • NewHover descriptions on the two movement slots
  • NewKeystones: Last Breath variants are now equippable
  • NewKeystones: Breath effects — restore, drain, convert
  • BalanceAbout a hundred cooldowns realigned with spell costs
  • BalanceShield Bash: cooldown 18s → 24s
  • BalanceFamiliar tomes narrowed to Bite, one per rank
  • FixThe skill bar is restored on login
  • FixThe skill bar now follows character switching
  • FixArea preview now covers the whole board, not just the enemy side
  • FixAn action refused at the end of a fight now says so clearly
  • FixCape recipes producing a non-existent item
  • FixMissing equipment icons: capes and SS-rank pieces
  • FixRounded icons and thicker borders on the combat results screen
  • FixQuest markers enlarged on the minimap
  • FixTwo entries of the same effect had their target inverted
  • FixError when hovering a set item in the inventory

Combat makes itself clear

v0.8.7.1 · August 3, 2026

  • NewVisual feedback on hits: impact, criticals, camera shake
  • NewCardmaster playable: random draw implemented
  • NewMovement spells off the global cooldown (agile classes)
  • NewProgression tips at levels 10 and 40
  • NewAI allies now cast their defensive buffs
  • NewDesert: 36 areas, levels 1 to 100
  • BalanceMonster stats raised
  • BalanceMonster targeting based on their role
  • BalanceFamiliar: 70% → 100% of the owner's experience
  • FixReason now shown when an action is refused
  • FixRange fixed: Card Master 2 → 5, Ball Master 2 → 6
  • FixSpells stuck after reconnecting
  • FixCooldown reduction had no effect
  • FixArcane Blade granted Attack instead of Magic
  • Fix342 skill descriptions rewritten
  • FixRange now shown on the class selection screen
  • Fix72 missing passive icons
  • FixIcons not rounded inside their slots
  • FixSkills 1 and 2 hidden in the bar
  • FixTank familiars without a protective skill

Monster overhaul, spiral desert and guilds

v0.8.6.0 · August 3, 2026

  • NewMonster scaling overhaul: their stats now derive from level, so the same monster appears correctly scaled at any level.
  • NewMonsters now deal critical hits and carry armor penetration based on their archetype (7 distinct archetypes).
  • NewNew spiral desert: the test map now spans levels 1 to 100, from the central village out to the Rift (8 zones, 32 areas).
  • NewEach zone auto-populates with monsters matching its level: no more XP wall past level 40.
  • NewJoin an open guild directly from the list, no invite needed.
  • NewYour familiar now earns 100% of your XP (up from 70%) and stays at your level.
  • BalancePower curve recalibrated tier by tier: difficulty rises steadily every 10 levels.
  • BalanceLoot reworked on 2 axes (rank by monster level, quality C to SS); less over-dropping, Koro cards and keystones concentrated on elites and bosses.
  • BalanceStatic fights no longer use a speed stat: positioning and range decide the fight.
  • PerfGuild service more stable under load (saturation fixed).
  • FixSubclass skills now show up after choosing at the Class Master (they used to stay invisible).
  • FixClass movement skills now work: drag-and-drop onto a tile, an enemy or an ally depending on the skill.
  • FixCombat level display fixed: no more +1 offset.
  • FixDeleting a guild-leader character now hands command to the oldest member (or disbands if you're alone) instead of blocking.
  • FixFights credited to your guild now count XP on every kill, not just some.
  • FixStatus icons enlarged and more readable; loot icons doubled on the end-of-combat screen.
  • FixCombat movement bar cleaned up.

Familiars fixed, effects that scale with level, and pre-tournament balance

v0.8.5.0 · August 1, 2026

  • NewTargeting reworked across all 6 classes: 29 distinct targeting shapes (front lines block, snipers pierce).
  • NewEffect durations (stun, buffs, poisons) now scale with the skill's level.
  • NewMage cast times now scale with the spell's power.
  • NewArcane Charges are now shown in 22 skill tooltips.
  • NewThe bank now holds 1000 slots with category filters (All, Equipment, Consumables, Materials).
  • BalanceControl durations (stun, silence, taunt) are now capped to stay fair as they scale.
  • Balance12 Mage skills have slower cast times, mainly Magma Sage and Frostcaller.
  • BalanceNew anti-heal and anti-crit effects added across 9 subclasses.
  • PerfCrisper combat grid and markers: less pixelation, cleaner lines (anti-aliasing).
  • PerfWider combat view: the camera frames the 10x6 grid better.
  • FixYour familiar regenerates HP/Breath out of combat again, familiar potions heal it, and three of its heals that did nothing now work.
  • FixSeveral skills finally do what their text promises: the Warrior Charge's taunt, the Guardian Swap's ally shield, and Shadowstep now turns the rogue invisible (not the enemy).
  • FixRemoved six phantom fallback attacks that gave every class an unlimited free strike.
  • FixClass movement skills (including the Artisan's Harpoon) now drag-and-drop like other spells: preview the tile, release to cast.
  • FixA rejected skill (out of range, blocked line of sight, invalid target, silenced) no longer goes on cooldown for nothing, with a clear message.
  • FixYour skill bar is kept after reconnecting: no need to set it up again.
  • FixThe movement bar now matches the skill bar style exactly.
  • FixLarger icons and stronger rounded borders (bank, bars).

10x6 grid, movement bar and a big round of fixes

v0.8.4.0 · August 1, 2026

  • NewThe combat grid is now 10x6: bigger and more tactical.
  • NewMonsters position by role: tanks up front, archers and mages in the back, assassins on the flanks.
  • NewPer-archetype monster AI: tanks protect, mages nuke, controllers apply crowd control.
  • NewEnemy assassins can dive your backline (teleport and invisibility).
  • NewNew movement bar: a basic move plus a signature mobility skill for each class.
  • NewCrowd-control states (Stunned, Silenced, Frozen...) now show a clear label above the character.
  • BalanceThe missing-health damage bonus is now capped.
  • BalanceLoot rebalanced: less equipment over-dropping, Koro cards and Keystones are rare but can drop anywhere (more often from elites and bosses).
  • PerfCombat camera and backdrop tuned for the 10x6 grid: the background now zooms together with the grid.
  • FixMovement skills now show in the skill interface and are usable right away (granted automatically, no points).
  • FixFamiliars and mercenaries now have a proper attack range: melee companions stay in melee.
  • FixFamiliar healing works again.
  • FixBank deposits work: items deposit and show up in the vault.
  • FixColette, the Familiar Breeder, offers hatching and incubation again.
  • Fix2x2 area targeting is correctly aligned on the new grid.
  • FixChain and bounce spells now correctly reach diagonal targets.

Monster rework and better loot

v0.8.3.0 · August 1, 2026

  • New7 monster archetypes, each with its own identity: tank, brute, assassin, archer, mage, controller, support.
  • NewBetter caster loot: light armor can roll magic power, and jewelry a bit of luck.
  • BalanceMonster rework from level 1 to 60: balanced difficulty, no more mis-scaled monsters.
  • BalanceMonsters now crit and pierce armor like players, so tanks are no longer untouchable.
  • FixArchers now shoot arrows instead of out of place mage spells.
  • FixThe bank is fully working: deposit and withdraw items at Orsen, larger window.

Bank, level 1 to 100 gear and online polish

v0.8.2.15 · July 31, 2026

  • NewBank open at Orsen the banker: deposit and withdraw your items.
  • NewWeapons, armor and uniques reworked across levels 1 to 100 (ranks C to SS).
  • NewEach class's first skill replaces auto-attack, for a low Breath cost.
  • NewYou are invited to specialize as soon as you become eligible: see the Path Master.
  • FixLooted potions now show their icon.
  • FixYour character keeps its specialization look from login.
  • FixFamiliars show the same image in their interface and in the group panel.
  • FixMonsters no longer appear twice after reconnecting.
  • FixSmoother reconnection: a clear message during a brief maintenance, instead of an error.

Fixes: targeting, sprites, guild and familiars

v0.8.2.8 · July 30, 2026

  • NewGuild leaderboard available in-game and on the website.
  • FixBack-line enemies are targetable again based on range.
  • FixYour character sprite no longer stays stuck on the previous character when you switch.
  • FixSpecialization skill icons now show everywhere in the skills screen.
  • FixYour skill bar no longer clears on reload.
  • FixFamiliars now show their own species image in the group panel.
  • FixYou now get a clear message when a guild-leader character cannot be deleted.

Specialization: path preview and new look

v0.8.2.1 · July 30, 2026

  • NewSpecialization: preview each path's skills before you choose.
  • NewA short visual celebration when you change your class.
  • FixYour character's look now changes when you specialize.

Tactical combat: no more auto-attacks

v0.8.2.0 · July 30, 2026

  • NewNew at Velith: reset your passives (free up to level 20, then 10 gold per level).
  • NewSpecialization: choose your path at the Class Master once you reach the required level.
  • BalanceAuto-attacks removed: combat is now fully driven by your skills.
  • FixArea skills fixed: they finally reach distant targets instead of getting stuck on cooldown.
  • FixCharacter deletion: clear message if you lead a guild (disband or transfer it first).

Reworked desert, illustrated familiars and quality of life

v0.8.1.0 · July 30, 2026

  • NewNew desert: reworked map with level 1-50 zones, a starter center (lv1-5), and hunting zones all around.
  • NewIllustrated familiars: 48 species with their own portraits (rat, ram, golem, wolf, deer, scorpion...), to capture and manage at Colette.
  • NewUnified skills screen: your base and subclass skills now show together in sections, no more tabs to click.
  • BalanceSkill and stat reset far cheaper at Velith: free up to level 20, then 10 gold per level (instead of 5000).
  • BalanceVarn now handles both hunting contracts AND dungeon access. Keystones: 4 slots (levels 30, 50, 70, 100).
  • FixColette offers starter rats again (no more rams by mistake), and a close button lets you exit the familiar screen.
  • FixUnlocking a skill no longer wipes your skill bar.
  • FixDisplayed experience is correct again (no more 0 XP after the gain update).
  • FixNPC dots are bigger and clearer on the minimap, and the loading percentage shows again on first launch.

Hotfix: players visible again and XP fixed

v0.8.0.1 · July 30, 2026

  • FixOther players reliably appear in the world again (fixed characters randomly turning invisible).
  • FixExperience now displays correctly again: fixed XP bars stuck at zero on some characters.

Familiars, level-40 desert and combat rework

v0.8.0.0 · July 29, 2026

  • NewFull familiar system. Capture creatures to turn them into combat companions: species-specific stats (a golem soaks, a rat hits fast), skills and passive rolled at capture, rarity strengthens the roll (legendary = 2 passives), dedicated healing potions.
  • NewDesert extended to level 40. 13 bands lv1-40, 5 new quests (hunting, forge materials, elites, star packs), 22 endgame materials.
  • NewNew gear tier lv17-40. Fills the gap between starter and high-level gear, from drops and from crafting at Blacksmith Gorik. Craft Rank 2: 21 recipes.
  • NewMonster threat tiers. Fodder, standard, tough (band mini-boss), elite, boss. The world has texture again.
  • BalanceDefense rework (2 stats). Armor and magic resist are now the only two defensive stats, both percentage-based. No more stacking that crushed low-level damage: a mage can finally beat a 1-star beast, tanks can actually defend against magic, and lightly armored characters (blacksmith, mercenaries) no longer take 1 damage per hit.
  • BalanceMonsters bite back. Faster cadence (GCD 2.5) and rebalanced damage lv20-50. No more harmless HP bags.
  • BalanceXP curve fixed up to level 100. Past level 20, you leveled up far too fast: experience thresholds were massively undervalued. High-level progression now paces properly.
  • BalanceMartyr is melee. Range drops from 5 to 2, in line with the role.
  • BalanceBlacksmith scales on armor, matching its identity.
  • BalanceStronger rarity hunt on familiars: the grail is worth the grind.
  • FixMercenaries work. They now use their full class kit (5 base skills, 10 at subclass) and play their best available skill. Some were auto-attacking only.
  • FixSelf-centered area spells fixed. Auras (group heal, whirlwinds, novas) resolved in an arena corner and hit nobody. They now center on the caster. 7 enemy novas affected.
  • FixForged Retaliation. Applied the self shield but never the enemy damage. Both work now.
  • FixFamiliar stats scale with level. They were frozen at level 1 values.
  • FixFamiliar potions and rerolls obtainable. They existed but were unreachable.
  • Fix7 monsters that dropped nothing now have a loot table.
  • FixDeduplicated NPCs: Master Soren (distinct sprite and entry), Hestia, Colette.
  • FixGated quests. Big quests (star packs) now require high-level content and are no longer farmable at lv1.
  • FixCase-insensitive email login. Works regardless of capitalization or surrounding spaces.
  • FixBug reports. They reach the team again, and you can file several in a row (cooldown cut from 2 min to 20 s).

Chat, bubbles and combat comfort

v0.7.0.2 · July 29, 2026

  • NewReworked chat bubbles: crisp text, thin outline, a tail pointing at the player, per-channel color.
  • NewA combat menu button opens skills, stats, settings and inventory, even while downed.
  • PerfFixed a progressive slowdown over long sessions and freezes during long group fights.
  • FixThe space bar finally works in chat.
  • FixNPC bubbles now show above their name, with smaller text.
  • FixChat is usable during combat: your messages show up.

Quick fixes: NPCs and stuck states

v0.7.0.1 · July 29, 2026

  • FixHestia offers her mercenaries again (and her quest dialogue).
  • FixYou can introduce yourself to Dargo again to unlock the arena.
  • FixAttacking a monster that moved now works: your character pursues it.
  • FixIf a fight gets stuck, the Unstuck button now forces you out.

Combat opens up: unified battlefield

v0.7.0.0 · July 28, 2026

  • NewUnified combat board: both teams face off on one continuous grid, no more middle gap.
  • NewMove in combat: advance into the enemy side to reach the backline (mages, healers).
  • NewThe combat grid is now drawn to read positioning and range.
  • NewDesert re-sliced into level 1-40 zones, 5 new mid-game quests and endgame materials.
  • NewNew level-28 gear (drop and craft) and a Tier 2 crafting rank (21 recipes).
  • NewFamiliar overhaul: species-specific stats, role-based skills and passives, stronger rarities, obtainable potions and rerolls.
  • BalanceRebalanced level 20-50 monsters and elites; monsters act more often (snappier fights).
  • FixCombat movement applies correctly: your character no longer stays stuck on its previous cell after moving.
  • FixTargeting and range reworked: range shows around you, front enemies are always attackable, area-of-effect fixed.
  • FixFixed familiar max HP on level-up.
  • FixArtisan-crafted gear now applies its armor correctly.
  • FixSeven monsters that dropped nothing now drop loot.
  • FixNew characters and fixes: Master Soren, Margot, and Hestia's name.

Guilds, more reliable combat, and quality of life

v0.6.5.0 · July 28, 2026

  • NewGuilds are here: create, invite, ranks, guild message, and guild chat (/g).
  • NewClicking a distant monster group now walks your character into range instead of failing 'too far'.
  • NewNew welcome screen with a Join the Discord button.
  • FixWinning a fight now correctly grants XP, even when the killing blow is an auto-attack.
  • FixArea skills centered on your character now actually hit nearby enemies (instead of going on cooldown with no effect).
  • FixTactical combat movement fixed: no more 'action rejected'.
  • FixGuild and trade invitations now reliably reach the targeted player.
  • FixHigher rarity equipment (green and up) can now be sold, with a proper sell price.
  • FixTutorial: no more soft-lock if you spend your points before talking to Aldric.
  • FixCombat markers that sometimes stayed stuck on the map are now cleared properly.
  • FixYour guild tag no longer sticks to your other characters when switching.
  • FixItem labels no longer overflow in the shop.

Guild, social and fixes

v0.6.4.3 · July 26, 2026

  • NewGuild chat and live guild updates (members, status).
  • NewRight-click a player: invite to guild and trade unlocked.
  • NewTactical movement in combat: a new skill to move one tile when no target is in range.
  • NewClicking an NPC now walks you to it, then the interaction triggers once in range.
  • FixJoining a fight no longer gets stuck on 'joining' if the fight no longer exists (the stale marker disappears).
  • FixGuild tag limited to 4 characters.
  • FixQuests resume after reconnect: objectives reappear without replaying dialogues.
  • FixGuild name is now clean and readable, integrated above the character name (no more pixelated yellow text).

Fixes: input, combat and stability

v0.6.4.2 · July 25, 2026

  • NewInteract with NPCs using the F key when you are close.
  • NewEach menu icon (inventory, familiar, guild...) shows its name on hover.
  • NewNew button to enable or disable auto-attacks (below the minimap).
  • FixThe space bar works again in chat, guild creation and familiar renaming (and all text fields).
  • FixYour own damage now shows at the correct size in combat (it appeared tiny).
  • FixSkill Breath costs now show the real cost (they always showed the base cost).
  • FixFixed a server crash that could interrupt combat. Added monitoring that restarts a service within seconds if it ever drops.
  • FixThe Critical Resistance Down effect now actually works (it showed an icon but did nothing before).
  • FixLeaving the class trial is now much faster.
  • FixBigger, clearer button to skip the intro cinematic.

Fixes: parties, ally healing and familiars

v0.6.4.1 · July 24, 2026

  • FixHeals and buffs can target your allies again, wherever they stand on the grid.
  • FixParty fix: invitations and combat joining no longer get stuck (party frozen in combat).
  • FixA disconnected player's familiar no longer stays frozen on the map for others.
  • FixChat bubbles redone: clearer and better placed above characters.
  • FixThe space bar works again when typing in chat.

Comfort, stability and leaderboards

v0.6.4.0 · July 24, 2026

  • NewWASD movement: move with any keyboard layout (QWERTY, AZERTY, arrows), no setup.
  • NewNew: Arena leaderboard online, by mode.
  • FixReconnection fixed: after a tab switch or a brief network drop, your fight resumes on its own.
  • FixGold made reliable: respec, starting gold, mail and auction house all use your real balance.
  • FixDouble-hit passive (Archer / Ranger): it finally works.
  • FixServer stability improved under heavy load (quest crash fixed).

Combat, capture and trading: the big playable patch

v0.6.3.0 · July 23, 2026

  • NewEach class now has its own base stats (sturdy tanks, fragile but powerful mages)
  • NewRange system: distance matters, reachable tiles light up when targeting
  • NewCapture: monsters drop traces to hatch at Colette's
  • NewFamiliars gain levels, have a rarity (stat bonus) and a detailed sheet
  • NewRelease a familiar and manage your collection
  • NewMilo sells familiar potions (small/medium/large, Health + Breath)
  • NewRanked arena 4v4 and 2v2 with team ELO
  • BalanceMagic defense reworked: light armor resists magic, plate resists physical
  • BalanceEarly-game rebalance: less spongy monsters, clearer fights
  • PerfInstant combat entry (delay gone)
  • FixYou return to your fight spot after a victory (no more spawn reset)
  • FixShop fixed: purchases finally work
  • FixAnti-cheat protections in ranked arena
  • FixPlayer trading fixed: partner sees the request, windows sync in real time
  • FixSecured purchases: merchant stock, level and price enforced

Onboarding overhaul: tutorial, Village Tour, and NPC interfaces

v0.6.2.0 · July 21, 2026

  • NewTutorial redesigned: first fight within minutes, short dialogues, lore on demand
  • NewNew tutorial finale: a team sparring against a trinity of Allies
  • NewThe Village Tour: Tobin the guide walks you through missions, familiar, arena, and dungeon
  • NewReadable dialogue window and unified player/NPC/monster popups
  • NewQuests now display item rewards, with a summary of gains on turn-in
  • NewGuild screen reworked (info, members, message of the day)
  • New'I'm stuck' button in settings: back to the village in one click
  • NewRename your familiar from its card, and heal it with familiar potions
  • NewLighter intro: faster cinematic, fewer screens before playing
  • NewCombat readability: outline on your target and your units during placement, role badges on combatants
  • NewTeam focus cues: attack traces and markers on enemies hit by your allies
  • NewCombat log merged into the chat: Combat tab with checkbox filters
  • NewSkill bar editable from the skills screen (drag and drop, actions always visible)
  • NewCompanions attached to their owner in the party and the world ('of Someone')
  • NewReliable respawn: every zone has its return point
  • BalancePlaytest: subclass skills now unlock at level 10
  • FixCombat teaching overlays finally display (targeting, Breath, placement)
  • FixTutorial softlocks fixed (weapon equip, familiar choice)
  • FixPlacement movement works by click (direct, two clicks, or drag and drop)
  • FixThe defeated stay down: consistent monster deaths
  • FixClearer notifications: errors distinct from warnings, quest progress announced
  • FixThe tutorial world displays its monsters correctly

Defensive balance, economy and stability

v0.6.1.0 · July 21, 2026

  • BalanceDamage over time (poison, bleed, burn) is now reduced by armor and resistance
  • BalanceAuto-attack cadence adjusted for more readable combat
  • FixGear magic resistance and resistance passives now count in mitigation
  • FixOn-hit builds: double and triple attack chances now actually apply
  • FixSeveral status effects that had no real impact are now fixed
  • FixCrowd-control immunity no longer grants damage invulnerability
  • FixThe 75% damage reduction cap can no longer be exceeded by stacking
  • FixEconomy hardened: no more item or currency duplication or loss (inventory, auction, mail)
  • FixQuest and combat rewards credited reliably, even through a network drop
  • FixFixed a server freeze that could drop connections under heavy load
  • FixFixed a server crash related to monster handling
  • FixGuilds: survive a cache restart, message of the day made reliable
  • FixBlocking now truly stops whispers from a blocked player
  • FixFriends' online status now displays correctly (they always appeared offline)
  • FixArena rating hardened (no more point double-counting)
  • FixEnglish translations completed (equipment, crafting, targeting)

Readability overhaul: HUD, interfaces, and in-game leaderboards

v0.6.0.0 · July 21, 2026

  • NewNew player frame: thick HP and Breath bars with values displayed on them
  • NewChat redesigned: bigger, softer panel, clearer tabs, more readable text
  • NewParty panel reworked: readable bars for everyone, [AI] companions clearly identified
  • NewQuest tracker restyled, more breathing room, no more overflow
  • NewSkills screen simplified: clean grid, all details on click
  • NewStats and inventory modernized: clear stat hierarchy, readable item names
  • NewFamiliar interface: your collection is visible and manageable, details on click
  • NewIn-game leaderboards: global level, per class, and ranked arena
  • FixTarget names finally display in combat (they were clipped)
  • FixEnglish version: dozens of leftover French texts translated
  • FixMonster role tooltips show the proper label

Ranked Dargo arena + first Bandit Den dungeon + guilds + familiars V2

v0.5.3.0 · May 25, 2026

  • NewPvP Ranked Arena (Dargo): 1v1 matchmaking, ranked leaderboard, result screen
  • NewFirst open dungeon: Bandit Den (tier 1-20), open entry, key required
  • NewGuilds V1: creation, search, invitations, Verena (guildmaster NPC)
  • NewFamiliars V2: account-wide collection + per-character loadout (2-5 slots by level)
  • NewFamiliar XP bar in popup + post-combat XP gain announce in chat
  • NewMercenaries: 24 subclass archetypes with dedicated loadouts
  • FixQuests: timeout raised from 2s to 5s, fewer desyncs after a long action
  • FixDungeon: response handlers aligned with envelope convention (fewer lost responses)
  • FixCompanion overworld: parse crash on certain classes fixed

Combat targeting clarified + magic damage fixes + smoother onboarding

v0.5.2.2.0 · May 19, 2026

  • NewCombat targeting: click an enemy to set the active target (arrow above), auto-attacks follow that target
  • NewWorld map: dedicated screen with reliable ESC/Enter open/close
  • NewStatus icons: shrinking outline ring countdown (more readable than the old radial fill)
  • PerfWeb build further slimmed: '_originals_high_res/' folder officially excluded from export (Phase 1)
  • FixMage and Healer: basic attacks now correctly deal MAGIC damage (previously physical by mistake)
  • FixSpellblade and Battle Healer (tier 3) intentionally keep PHYSICAL auto-attacks
  • FixEnchanted Blade: magic auto-attack bonus displayed separately and correctly applied to physical autos
  • FixSkill bar: stale skills after reset no longer trigger
  • FixQuests: progression now waits for server confirmation, combat-end events are reliable
  • FixOnboarding (desert playtest): flow stabilized, UI readability improved, tutorial chain progression confirmed
  • FixStats / skills: ack count mismatch after batching fixed (rare blocking bug)
  • FixReconnection: last visited zone persisted server-side for 24h for cleaner resume
  • FixArena: enemy-side healers and supports no longer land on the front row by mistake
  • FixChat: Enter while typing no longer eaten by focused UI buttons
  • FixMini-map: dots and markers now scale with zoom level
  • FixTrial mode (training room): all class skills unlocked for testing
  • Fix5 missing panoply pieces added to the item registry
  • FixParasite 'Guild creation cost paid' message after every quest turn-in removed
  • FixNative crash on scene swap when the quest tracker stayed subscribed in the background
  • FixClick on an NPC (e.g. Aldric in tutorial house) that was being swallowed by invisible SpawnSlots

Hotfix: brotli pre-compression now effective on loading

v0.5.2.1.1 · May 16, 2026

  • PerfInitial load: .wasm brotli/gzip pre-compression now actually applied (-83% on that file, net gain on first visit)

Expanded help tab + smarter PvP bots + lighter loading

v0.5.2.1.0 · May 16, 2026

  • NewHelp Effects tab: new 2-column layout with pixel art icons and per-stack values
  • NewPvP arena bots: 24 subclass archetypes with role-aware AI (tank, DPS, healer, support)
  • NewParty HUD: player Breath is now shown in exploration by default (toggle in settings)
  • BalancePvP bot balance multipliers V2.1 (no-gear compensation for fairer matches)
  • PerfFaster game loading: source assets trimmed by -54 MB + brotli/gzip compression server-side
  • FixMage tier 3 skill icons: multi-word and abbreviated names display correctly
  • FixCAPACITY_EXCEEDED save bug: stats / skills / passives committed in a single batch
  • FixGateway: session lifecycle events fixed + GW-PUSH log spam reduced

Arena 2v2 + 4v4, skill panel rework, Firefox unblocked

v0.5.2.0.0 · May 15, 2026

  • NewDargo Arena 2v2 and 4v4 enabled with automatic bot fill
  • NewFull skill panel rework: categories on the left, details and Equip buttons on the right, AoE preview
  • NewUpdate banner: the game signals when a new version is available, one-click reload
  • BalanceSkill descriptions cleaned across 114 skills (6 base, 24 subclasses, 48 tier 3 specs, 36 familiar)
  • BalanceFix on 99 skills: removed 'trap' levels with no real improvement
  • FixCharacter creation screen unstuck: classes, portraits and skill icons display again
  • FixGame images now visible on Firefox (GPU texture compression regression fixed)
  • FixNew version installs automatically without needing to clear browser cache
  • Fix1v1 Arena: familiars no longer spawn (100% solo combat)
  • FixArena and duel now use the correct result screen (no more PvE combat confusion)
  • FixCharacter switch: server now receives PARTY_LEAVE before the switch

Dargo 1v1 arena + status icons + load optimization

v0.5.1.1 · May 14, 2026

  • NewNew Dargo 1v1 arena queue with bot fill
  • NewStatus icons revamp: about 43 icons (CC, defensives, reflect, aggro, offensive, DoT specials, drain)
  • NewGroup panel: class now displayed, offline player fix
  • PerfMassive load optimization: client size dropped from 834 MB to ~36 MB (first load 20x faster)
  • FixEquipped item stats refreshed live (snapshot updated before push)
  • FixProcedural drops: original template preserved through variations
  • FixCombat: tightened JOIN_ROOM gate + correct slots_used propagation
  • FixFamiliar: migration 051 (drop legacy unique index)

Class selection rework + tier 3 icons + combat rebalance

v0.5.1.0 · May 13, 2026

  • NewFull class selection screen rework: 3 columns, portraits, preview, details, skills
  • NewAlpha: subclass selection at creation (tier 3 auto-unlocks at level 20)
  • NewTier 3 trial mode in training (test a tier 3 spec without creating a character)
  • New240 tier 3 skill icons added: all 6 classes and 48 specs
  • NewAll class skill icons reworked
  • NewNew full character portraits + v3 class emblems
  • NewTutorial overlays loaded from the server (no more hardcoded client text)
  • BalanceComplete combat rebalance: slowdown passes across all 6 classes and 24 subclasses
  • BalancePassive rework: 5 class passives are now shared between the 4 subclasses
  • Balance18 common passives added + phantom stats cleanup
  • BalanceRenamed Breath Imprint status (previously Trace Stable)
  • FixStatus icons now show the correct stack count from the server
  • FixNo more HP/MP sent on save (server is authoritative)
  • FixBack button now clickable in the class selection screen
  • FixQuest service stability: fix for self-amplification flood and memory issues
  • FixFixed a race condition during cross-zone warps
  • FixFamiliar: choice and toggle sync in the group panel
  • FixDuel and PvP: fixed room state transition, no more false reward error logs
  • FixTutorial: hint arrows now point to the correct objectives (q04, q08)

Full tutorial, familiars, expedition zones, PvP arena

v0.5.0.0 · May 9, 2026

  • NewNew full tutorial: 9 intro quests, dialogues, contextual arrows
  • NewFamiliar system: 4 rat archetypes, role selection in tutorial, follows in overworld
  • New3 expedition zones (levels 1-10, 11-20, 21-30) — start of the hub pivot
  • NewPvP arena queue with automatic bot-fill
  • NewImproved 1v1 duel mode
  • NewCombat intro phase with countdown and Ready button
  • NewReworked audio: UI sound effects + zone music with crossfade (village, desert)
  • NewHUD: larger minimap, wider quest tracker, stats refresh live on equip
  • NewIntro cinematic rewritten (Souffle, Fissures, Kanarion, the volunteers)
  • NewAldric and Colette tavern dialogues (no more quest modals)
  • NewScripted spawns for quests (tutorial rats only appear when you have the quest)
  • BalanceCombat GCD bumped to 3.0s for better readability
  • BalanceArcane Charges now last 60s instead of 5s
  • FixSkills that scale on max HP or DEF now deal the correct damage
  • FixDuel: correct subclass sent in challenge (not the base class)
  • FixDuel visual markers aligned with the displayed team
  • FixNo more skill bleed between characters when switching
  • FixStarter weapon granted at character creation
  • FixQuest rewards now visible immediately in the inventory
  • FixStats refreshed after leveling up

Post-launch fixes (trial mode + hotbar)

v0.4.9.12.1 · May 6, 2026

  • FixClass trial mode: all class skills are now available (instead of just the filler)
  • FixNo more skill accumulation when switching between class trials
  • FixFixed a memory leak in the hotbar
  • FixCombat texts now correctly translated (FR/EN)
  • FixStarter skills now correctly granted to base classes

Skill effects + hotbar and mercenary fixes

v0.4.9.12.0 · May 6, 2026

  • NewMercenary recruitment is now free to help in early game
  • NewMercenaries can be toggled on or off on the fly and are saved with your character
  • NewMercenaries level up and have class-based regeneration
  • NewNew visual effects for Heavy Strike, Smite, and Magic Bolt
  • NewNew Martyr ultimate Redemptive Wave: drains to all allies
  • NewUnlearned skills (level 0) are greyed out in the skills screen
  • BalancePassive tuning: buff and debuff durations wired, stat conversions unified
  • BalanceSeveral missing combat mechanics added to the engine
  • FixNo more ghost slots in the hotbar after reallocating points
  • FixA skill no longer drops back to 0 when upgrading another
  • FixArea skills (Smite, global heals) cast directly without a target
  • FixMercenaries keep their combat position during swaps
  • FixNPCs no longer disappear when switching character

Mercenaries Phase 1 + quest hints + disconnect fixes

v0.4.9.11 · May 5, 2026

  • NewMercenary system added
  • NewMercenary system Phase 1: recruit NPC allies through Hestia, follow you in the overworld, join party and combat
  • NewPermanent HUD indicator for active mercenaries + drag to place the ally in combat
  • NewMercenary potions and passive regen (2 HP/s + 2 Breath/s)
  • NewMercenary potions now drop from all level 1 to 20 monsters
  • NewMercenary rehire cooldown shown live
  • NewQuest visual hints: arrows, modals, and toasts that guide you to objectives and HUD buttons
  • NewUI font sizes bumped for better readability at 1920x1080
  • FixBug #2: full state teardown on disconnect (no more zombie scenes or ECS on return)
  • FixBug #3: base and subclass skills are now correctly merged at character creation
  • FixDetect silent disconnects when the browser tab is suspended in the background
  • FixQUEST_STATE_RESPONSE type mismatch fixed (ready flags were not parsed correctly)
  • FixCorrect client display of typed shields (def, mag, max_hp, max_mp)
  • FixMercenaries: correct horizontal flip for west-facing directions on sprites lacking w/nw/sw frames
  • FixGCD now applies to NPC allies (mercenaries behave like real players)
  • FixDrag from the skill icon in the skills screen now works
  • FixThe skills screen mini-hotbar was wiping the HUD bar: fixed
  • FixNPC indicator: main and side icons properly assigned, available prioritized over active
  • FixModalStack now accepts CanvasLayer (previously: Control only)
  • TechRouting 100% server-authoritative: client no longer falls back on hardcoded maps or spawn positions

Post-launch fixes (Discord bug reports)

v0.4.9.10 · May 4, 2026

  • NewClass selection screen: stat bars wired to database, polished layout, Tier 3 placeholder added
  • NewCombat slot persistence in Redis: combat position preserved across reconnects
  • NewNew WM passive identity: Fluid Technique + Blade Stance buff
  • BalanceTier 3 and subclass combat profiles rebalanced (sum normalized to 40)
  • FixBug #6: tavern rest buff now only applies on paid tavern NPCs, not free healers
  • FixBug #7: skill Breath cost now updates in real time (not only on reload)
  • FixBug #8: cancelling a skill drag in the hotbar no longer silently unequips it before ready
  • FixBug #9: minimap correctly tiles textures when the world map is bigger than the texture
  • FixAfter leveling up, the XP bar now displays the correct next level
  • FixPost-combat quest sync now unconditional (covers defeat and death) + NPC names read from database (proper bilingual support)
  • FixHUD skill bar stays in sync with the skills screen mini-hotbar
  • Fix5 additional passive stats were silently ignored: now correctly applied in combat

Uniques operational, passives awakened, tier 3 mechanics wired

v0.4.9.9.9 · May 3, 2026

  • NewLarger hotbar: 12 skill slots instead of 10
  • NewUnique items are now fully operational (drop chain, visible in stats snapshot, passive effects applied in combat)
  • NewNew NPC: Hestia, the mercenary broker
  • NewComplete class descriptions rewrite: new descriptions, short descriptions and tags for all 78 specs
  • NewNew tier 3 combat mechanics: client-visible Charges and Momentum, double and triple attack rolls on auto-attack, Savoir-Faire bonuses, cooldown reset on kill
  • NewNew effect synergies: Burn and Mark detonations, damage per Bleed stack, Toxin detonation
  • NewClass innates: critical hit triggers wired up
  • NewPer-zone spawn slot allocator with reconnect reservation (no overflow on return)
  • BalanceTier 3 balance audit applied
  • BalanceSpell Vamp, Effect Resist, Heal Power, Heal Received, Cast Speed, Lifesteal, Steady Aim, and Enchanted Blade now have actual combat impact
  • BalanceFrenzy and War Banner now correctly apply their multi-stat bonuses
  • FixOver 100 passives were silently not loaded (class_passives, 72 subclass passives, hit, block_chance, parry_chance): all restored
  • FixPassive bonuses for damage_percent, heal_power, healing_received, cast_speed, cooldown_reduction, and shield_power now correctly applied
  • FixAnti-cheat: equipped unique items are now server-validated (no more client-side spoofing)
  • FixClass selection sandbox: bilingual support, tagline, and prod-ready signal API
  • FixFR/EN translation updates
  • TechSet bonuses are now computed server-side only (client no longer recalculates locally)

Legacy tutorial cleanup (Arena Hub pivot prep)

v0.4.9.9 · May 1, 2026

  • NewPivot to a hub-based arena MMORPG: central village, PvE contracts, PvP arenas. Open world is paused in favor of a more focused social hub.
  • Perf~3300 lines of dead code removed across client + server (tutorial handlers, WAITING_FOR_TUTORIAL_ACK state machine, save_manager tutorial block, character tutorial_status, etc.).
  • FixDB migration 046_drop_tutorial_remains.sql: drop tutorial_status column, tutorial_states table, q_tut_* data.
  • TechComplete removal of legacy tutorial (TutorialManager, tutorial_house, q_tut_01..07, tutorial_action). Server-driven redesign planned in a dedicated PR.
  • TechRenamed tutorial_house.tscn to village_tavern.tscn (future shared social tavern of the Kanarion hub).

Combat stability and Hub MMO preparation

v0.4.9.5 · May 1, 2026

  • NewPreparation for the refactor to a hub-based MMO with PvP arena integration, more details coming soon
  • Balance42 crowd control skills and 12 area pattern skills normalized to the unified stack contract
  • FixPlayers killed in a wipe (TPK) now receive combat end and return to the world
  • FixSkills targeting all enemies or self and an enemy now hit the correct targets
  • FixHeal-over-time skills scaling on magic or max HP now apply their correct value
  • FixInnate passives now apply the correct number of effect stacks
  • TechTutorial paused for server-side rewrite as part of the Arena Hub pivot
  • TechTest data isolated from real player stats in the internal dashboard

Tier 3 deployed + HUD enlarged + new combat mechanics

v0.4.9.4 · April 30, 2026

  • NewTier 3 deployed for Warrior, Mage and Healer (22 specs total)
  • NewNew Tier 3 server mechanics: damage per hit bonus, bleed stack consumption, armor/magic resist symmetry
  • NewLarger menu icons and minimap for better mobile visibility
  • NewWorld camera zoom increased to 3.0, combat zoom to 2.2 for better action visibility
  • BalanceStatus effect stacks rework: 43 skills migrated to strict contract (1 effect = 1 icon)
  • PerfCleanup of alternative combat parser (dead code) on server to reduce complexity
  • FixOther players' names now correctly positioned above the head

Polish, Arcane Pulse and bug hunting

v0.4.9.3 · April 29, 2026

  • NewNew animation for the Mage's Arcane Pulse, centered on the 2x2 area
  • NewServer and version info now shown in the HUD
  • NewTransparent quick bar for better visibility
  • NewSimpler chat interface with labeled tabs
  • FixWelcome banner no longer reappears on every scene change
  • FixCharacter name correctly propagated through warps and training entries
  • FixSubclass sprites (Cardmaster, etc.) now display in training combat
  • FixClass names no longer accidentally translated
  • FixEquipment pieces never stack anymore (fixes ring duplication at loot)
  • FixAuto-respawn after PvE defeat now unblocks anti-teleport
  • FixPhantom training rooms now cleaned up on zone change, disconnect, or quit
  • FixRace condition fixed between player movement and zone entry
  • FixMonster attack visibility improved
  • FixQuest guide arrow now displays correctly
  • FixTutorial-skip popup no longer shows on first character creation
  • FixCooldown now displays when drag & dropping a spell
  • FixClicking a passive's increase no longer levels up another passive
  • FixBreath regeneration no longer fluctuates post-combat

Combat and Reconnection Fixes

v0.4.9.2.2 · April 27, 2026

  • FixAfter a defeat, your character is now healed and sent back to town automatically
  • FixAttacks on world monsters are no longer ignored in some cases (reconnection, end of combat)

Tutorial Rework and Fixes

v0.4.9.2 · April 27, 2026

  • NewTutorial reworked: integrated into the Act 1 world, with class-aware starter weapon
  • FixMultiple tutorial fixes (dialogues, chaining, intro modal)
  • FixSpawn position fixed in the playtest map (next to Naya)
  • FixSession tracking fixed for analytics (consistent session_id end-to-end)

Bandit Fort, Asher's Tower and New Bestiary

v0.4.9.1 · April 26, 2026

  • NewNew monsters added to Act 1, plus first age variants on some species
  • NewNew dungeon: the Bandit Fort (Lv 9-13, party of 6)
  • NewNew dungeon: Asher's Tower (Lv 18-20)
  • NewAdjustments to Act 1's main narrative
  • NewWider camera in the Act 1 map to take advantage of the open space
  • NewReorganized Havreden NPCs: central market, artisan district, class school, observatory
  • FixReal-time party member sync: level and zone changes visible instantly
  • Fix10 fixes on existing quests

Act 1 World Rework — Havreden and the Discovered World

v0.4.9.0 · April 26, 2026

  • NewThe starting village finally has its name: Havreden, in the north of Act 1's world
  • NewNew Act 1 map (preview): open world linking Havreden, 10 hunting zones, Rochebourg and Asher's Tower
  • NewTeleporter in the playtest map to visit the Act 1 preview
  • NewClass masters will be present in all cities (Havreden, Rochebourg, and more to come)
  • BalanceZone level ranges expanded: each zone now offers 4 to 8 monsters instead of 2-3
  • BalanceMonster density reduced in Act 1 world (80 active monsters max) for calmer exploration
  • FixLevel synchronization fixed when changing zones and during level-ups while in a party
  • FixMore robust reconnection if zone entry fails (auto-retry with growing delay)
  • FixPer-IP rate limit fixed behind proxy: abuse from a single IP is again correctly detected

Welcome to Kanarion

v0.4.8.5 · April 24, 2026

  • NewNew welcome window on your first arrival with a word from the studio and a Discord link
  • PerfImproved server stability

Combat Stability & Loot Display

v0.4.8.2 · April 21, 2026

  • NewNew crowd control effects active in combat: Taunt Redirect, Challenged, Interrupt
  • BalanceMonsters wait one extra second before their first skill — opening window for players
  • FixFixed log errors when applying combat rewards
  • FixPanoply piece icons now display correctly in inventory and loot

Passives & Out-of-Combat Regen

v0.4.8.1 · April 21, 2026

  • NewNew combat stats active: HP/Breath regen, armor/magic penetration, damage reduction
  • NewPercent bonuses now also show their flat equivalent value
  • BalancePassives rebalance: better early-game impact, regen/lifesteal/crit fixed
  • FixHP and Breath passive bonuses now apply even out of combat
  • FixUpgrading a passive immediately updates your HP and Breath
  • FixPassive summary now displays the real server-computed values
  • FixPassive summary modal is now more compact and adaptive

Server Stats & Allocation Preview

v0.4.8.0 · April 20, 2026

  • NewStats are now 100% server-calculated (29 canonical stats)
  • NewLive preview of stat allocation in the character screen
  • NewOut-of-combat HP/Breath regen is now server-authoritative
  • NewCI stats linter deployed for stat system coherence (WARNING mode)
  • FixHP and Breath are now preserved between combats
  • FixParty member info now shows class and level
  • TechRemoved all client-side stat recomputation (passives, equipment, BalanceConfig)

Server Stats

v0.4.7.9 · April 20, 2026

  • NewFull stats calculation is now server-authoritative
  • NewEquipment stats now update in real-time
  • PerfImproved stats synchronization between server and client

HP Authority & Interface

v0.4.7.8 · April 19, 2026

  • NewHP and Breath are now fully server-authoritative
  • NewTavern and consumables now go through the server
  • NewPanoplie items now drop at the correct rank with a level requirement
  • FixHP is no longer full after combat
  • FixLevel up now correctly restores HP including equipment bonuses
  • FixUnequipping an item no longer leaves its image in the equipped slot
  • FixEquipped items now show their rarity frame and affix tooltip
  • FixCombat result screen now displays loot affixes correctly
  • FixEquipping an item in an occupied slot now swaps correctly
  • FixBreath (MP) potions now work correctly
  • FixStatus bar no longer updates unnecessarily during combat

Party Combat & Keystones

v0.4.7.7 · April 18, 2026

  • NewKeystones system: 21 keystones, 63 variants, ranks C to SS
  • NewPlayer menu: Friend and Ignore buttons added (coming soon)
  • NewBug reports are now automatically forwarded to Discord moderators
  • BalanceLevel penalty no longer affects loot drops (XP and gold only)
  • BalanceKeystones balance: 6 overpowered variants nerfed
  • FixPlayers joining an ongoing combat are now visible
  • FixCountdown no longer replays in loop during party combat
  • FixCombat positions now sync correctly after a swap
  • FixSpace key now works in the bug report form

Polish & Communication

v0.4.7.6 · April 17, 2026

  • NewGoogle Sign-In now available
  • NewJoin us on Discord!
  • FixImproved damage number display above entities
  • FixMinor UI and stability fixes

Stats & Damage

v0.4.7.5 · April 16, 2026

  • New4 new equipment stats now functional: block, parry, lifesteal, Breath regen
  • FixEquipment now correctly applies HP and Breath bonuses
  • FixHP no longer shows full after every combat
  • FixFirst auto-attack now waits full attack speed before striking
  • FixDamage numbers now display above entities
  • FixButton now correctly labeled Patch Notes

Combat & Cleanup

v0.4.7.4 · April 16, 2026

  • FixAuto-attacks no longer fire all at once at combat start
  • FixAuto-attack resumes immediately after crowd control ends (stun, freeze, etc.)
  • FixLevel-up now correctly restores HP and Breath based on actual stats
  • FixReady/Waiting icons now display correctly for all party members
  • TechDead code cleanup: offline stubs, duels, dungeons, quests, saves

Targeting Architecture

v0.4.7.3 · April 16, 2026

  • FixCleaned up dead code from old targeting system
  • TechExplicit targeting contract for all 190 skills (selection, team, LoS, pattern)
  • TechUnified 4x5 grid format across all combat modes
  • TechRemoved legacy targeting fields (ignore_los, ignores_frontline)

Targeting Refactor

v0.4.7.2 · April 16, 2026

  • NewDrag detection radius now dynamically adapts to grid size
  • TechSingle source of LoS decision — no more duplication across systems
  • TechNew internal targeting contract (selection_mode, bypasses_los, etc.)

Targeting & QoL

v0.4.7.1 · April 16, 2026

  • NewLine of Sight (LoS) now validated server-side — can no longer target through enemy frontline
  • NewAOE skill placement now respects the chosen tile
  • NewConnection status and ping indicator in the HUD
  • NewQuest guide arrow above player pointing to current objective
  • NewNew Keystones tab in the skills menu (coming soon)
  • NewNew slider for party status icon limit in settings
  • FixSkill drag-and-drop no longer misses nearby tiles
  • FixClear visual feedback when dragging outside castable area (red X)
  • FixClear error messages on server rejection (range, LoS, target)
  • FixSettings cleanup: removed 7 non-functional options
  • FixCombat log now respects configured buffer size

Party & Stats

v0.4.7.0 · April 15, 2026

  • NewStats update in real-time on equip/unequip/enhance
  • BalanceStronger XP penalty when fighting low-level monsters
  • FixPlayer name showed UUID instead of name on zone change
  • FixCombat countdown was not ticking properly before fight start
  • FixParty combat: multiple fixes (slots, joining, sync)
  • FixLeaving a party now properly notifies remaining members
  • FixRemote players no longer spawn duplicates on movement
  • FixXP is now identical for all players in the same fight
  • FixFixed remote player nameplate layout

Monster Popup & Stability

v0.4.6.6 · April 6, 2026

  • NewNew monster interaction popup: group preview before combat
  • PerfCritical server events retried on failure
  • FixLoading screen: fixed freeze on safe zones (village, tutorial)
  • FixMore reliable reconnection: progressive backoff capped at 30 seconds
  • FixConnection timeout capped at 10 seconds
  • FixFaster stuck combat detection (5s instead of 10s)
  • FixGuild bank: atomic transactions (no more duplication)
  • FixMore robust character save (automatic retry)

Combat, Network & Loading

v0.4.6.5 · April 5, 2026

  • NewProgressive loading screen with progress bar and contextual messages
  • NewWorld fully loaded before display (monsters, players)
  • NewMonster group composition tooltips on hover
  • NewParty member tooltips in combat
  • NewAdaptive windows: fullscreen on mobile, modal on PC
  • NewNPC dialogue anchored to bottom on mobile
  • FixFixed monster death animation (no more horizontal sprite)
  • FixAutomatic session token renewal
  • FixServer clock sync for accurate timers
  • FixBug report improved (fire-and-forget send)

Display & Mobile

v0.4.6.4 · April 5, 2026

  • NewOther players' level is now visible above their head
  • NewMobile HUD rework: 2x6 skill bar, compact status
  • FixPanoplie stats are now computed server-side (source of truth)

Stability & Equipment

v0.4.6.3 · April 3, 2026

  • NewStat chevrons display for 2s then fade out
  • NewThe starting village is now named Havreden
  • FixEquipment and panoplies now display their stats correctly
  • FixSafari / iOS compatibility: automatic reconnection and WebSocket keepalive
  • FixFixed ring slot mapping when equipping
  • FixFixed XP rewards in combat
  • FixFixed monster fallback and quest items

PC & Mobile Interface

v0.4.6.2 · April 2, 2026

  • NewAutomatic PC / Mobile detection (interface adapts to device)
  • NewMobile World HUD: virtual joystick + action buttons
  • NewMobile Combat HUD: adapted skill bar (4-6 visible skills)
  • NewCombat grid playable with touch (tap, drag, pinch zoom)
  • NewManagement screens fullscreen on mobile, centered modal on PC
  • NewMobile main menu with navigation grid
  • NewChat closed by default on mobile (tap to open)
  • PerfOptimized visual effects and particles on mobile

Status Effects — Full Implementation

v0.4.6.1 · April 2, 2026

  • NewChill (Elementalist): magic damage + slow per stack
  • NewCorruption (Occultist): MAG-based magic damage per stack
  • NewToxin (Alchemist): detonable poison — Catalyze consumes stacks for burst damage
  • NewExposed (Rogue): target takes increased damage from all sources
  • NewEn Garde Stance (Duelist): increased parry + automatic counter-attack
  • NewRiposte (Duelist): reflects damage from next attack received
  • NewChallenged (Duelist): forces target to attack the caster
  • NewTaunt Redirect (Trickster): redirects target's attacks to an ally
  • NewImproved buff steal: only stealable buffs can be transferred
  • BalanceTarget override priority system: Redirect > Challenged > Taunt
  • FixFixed Corruption formula (was using max HP instead of MAG)

Fixes & Improvements

v0.4.6.0 · April 2, 2026

  • NewEquipment restrictions visible (level, class)
  • NewBinding and unique labels in tooltip
  • NewLanguage switching (FR/EN) in settings
  • NewPatch Notes and Feedback accessible from title screen
  • NewDisconnect popup (connection lost, maintenance, inactivity)
  • NewResponsive UI + crisper text
  • NewMonster names with difficulty stars
  • New112 subclass passives added
  • FixFixed stat display on looted items
  • FixEquipped item tooltip now shows all stats
  • FixFixed HP and Breath on combat entry/exit
  • FixFixed damage text font
  • FixMagic damage now displays in purple
  • FixFixed shield display
  • FixFixed XP penalty for low-level monsters
  • Fix11 missing status effects added
  • FixFixed 50+ skill descriptions
  • FixBreath replaces MP/Mana in all texts

Loot & Inventory

v0.4.5.4 · April 2, 2026

  • NewBinding labels in tooltip (Bound to character / Binds on equip)
  • NewEquipment restrictions visible in tooltip (level, class)
  • NewIn-game language switching in settings
  • FixLooted items now display their stats (primary, substats, affixes)
  • FixEquipped item tooltips now show instance stats
  • FixFixed player_status_panel crash

Classes & Passives

v0.4.5.3 · March 28, 2026

  • New112 subclass passives implemented (all 24 subclasses)
  • NewClassRegistry — single source of truth for classes/subclasses/tier3
  • NewPassive icons for all classes
  • BalancePassive max_level reduced from 20 to 10

Responsive UI & Mobile

v0.4.5.2 · March 25, 2026

  • NewResponsive UI for all screen sizes
  • NewEnlarged buttons for touch (min 48px)
  • NewPassive icon grid with detail panel
  • Fix2x crisper text rendering

Architecture restructure

v3.0 · January 20, 2026

  • NewMigrated to modular structure
  • NewAdded _meta directory for metadata