Every patch shipped to the game, straight from the live in-game patch notes.
v0.11.2.0 · August 19, 2026
- FixMonster AI fix: they now use their full skill set instead of only a basic attack.
- FixRanged and support enemies (archers, mages, healers) now use their role abilities.
- FixMonsters out of range now move to engage; low-health monsters retreat.
- FixFixed fights that could stall when an enemy stopped acting.
The board turns right side up
v0.11.1.0 · August 17, 2026
- NewHovering a skill shows its range on the board, as dragging it already did. You know where you can strike from before committing.
- FixPvP board perspective fixed: team B saw the field from team A's point of view, their fighters at the top and everyone on the wrong side. Each player now sees themselves at the bottom.
- FixThe duel end screen shows your opponent, their class, level and duel type again. Combat stats also appear on a loss.
- FixIn two-player fights, the second player regains their signature movement, which they never had access to.
- FixYour quick bar and skill bar now persist between sessions. They used to reset to defaults on every login, consumables and emotes included.
- FixKeyboard shortcuts work again: map, inventory, stats, skills, quests, social and the combat shortcuts.
- FixThe Enter key opens the chat without closing it right away.
- FixYour Health and Breath potions work again. A past rename had left them inert at the bottom of bags, unrecognised by the game.
- FixMercenary potions are restored across five tiers and available to buy again. Their effect properly reaches your mercenary.
- FixThe enhancement stones and capes kept in reserve have recovered their identity. They had become items the game could no longer name.
- FixItems removed from the game but still in your bag have been refunded in gold, at their sell value.
- FixA sewer plate rendered in front of you instead of staying on the ground.
- FixNPC fix: a character had lost its running animation, it is back.
- FixGuild invites and trade requests reach the correct player.
Havreden gets its color back
v0.11.0.0 · August 16, 2026
- NewHavreden has been repainted from scratch. New ground, new borders, fences and a well around the fountain: the village finally looks like a village.
- NewThe minimap now shows the real map. You can make out the houses, the church, the fountain and the stalls instead of colored blobs.
- NewYou can finally see status effects on units: silence, blind, fear, taunt, slow, bleed. No more guessing why your target is not casting.
- NewWhile an area spell is being cast, the affected zone lights up on the ground. You see where it will land before it lands.
- NewCustom rooms go up to 6 vs 6, familiars included.
- NewEvery window in the game now shares the same styling. The game no longer mixes two looks depending on which screen you land on.
- NewDungeons, NPC ambient lines, stat descriptions and equipment affixes finally exist in English.
- BalanceArcane Cataclysm hits a full 3x3 square instead of a cross: 9 tiles instead of 5.
- FixNo more black band across the minimap.
- FixProps no longer overlap at random: what is in front draws in front.
- FixSix NPCs had lost their spot or were staring into space. They are back. And Simone no longer slides along the ground as she walks.
- FixArea spells hit where you placed them, not around the target.
- FixWhen a target dies, its status effects vanish with it instead of lingering over nothing.
- FixThe combat board shows at its real size from the very first fight, with every position in place.
- FixWhen you created a room, you showed up as a spectator of your own match. You are now properly on team A.
- FixThe lobby updates on its own: no need to reopen it to see who joined.
- FixWindows no longer hide behind the screens they should cover, and the wheel no longer zooms the map through them.
- FixInventory and the familiar grid adapt to your window size.
- Fix62 icons were overflowing their frame, and longer monster names were being cut off. Fixed.
- FixServer messages now show in your language instead of an English sentence.
- FixA few French monster names get their accents back.
Guest account linking and onboarding rework
v0.10.0.0 · August 14, 2026
- NewClass selection redesigned: Havreden backdrop, framed detail panel, full-width combat profile gauges, starting stats on plates
- NewSkill detail moved to the top of the panel: description first, area-of-effect grid anchored to its left, numbers shown as pills
- NewThe interface no longer shifts when switching class: only the illustration changes
- NewNaming reworked: shared backdrop, a starting-stats reminder, and the name is now announced as public
- NewMore legible class cards, visible role badges, and a back button that no longer vanishes into the background
- NewAccount linking: a guest can convert their progress into a permanent account, from the pause menu, without re-login
- NewLogin screen reorganized: the account becomes the main path, guest and Google move to fallback
- NewNo more username asked at signup: the only name you choose is your character's
- NewSettings: a left sidebar instead of six stacked tabs, and a larger window
- NewLarger inventory: wider grid, roomier detail panel
- NewRedesigned confirmation dialogs: red is reserved for destructive actions, no longer the whole frame
- NewTabs now share a common visual language across the whole game
- NewUnified item badges (rank, rarity, states) across inventory, bank, and loot
- FixThe health number no longer covers its bar: health level and shield are readable at a glance again
Update 0.9: grimoires, tavern buffs, and steadier fights
v0.9.1 · August 10, 2026
- NewTeach your familiar new skills with grimoires (32 skills across 5 rarities)
- NewResting at the tavern now grants a real timed bonus (health, breath and regen) shown with its duration
- New20 enhancement stones to strengthen your gear
- BalanceRanked arena matches over two minutes now correctly award rating
- PerfFaster web loading (build trimmed by 63 MB)
- FixHealth bars no longer drift during long fights, and creatures appearing mid-battle are finally visible
- FixThe level-up banner and XP bar now display correctly after a fight
- FixHealer NPCs and the oasis blessing are now calculated by the server
- FixYour familiar now spawns at the right level, never above its owner, and its combat progress saves properly
- FixFixed spell icons and area-of-effect preview; removed the auto-attack button
Status effects back in working order
v0.8.8.3 · August 7, 2026
- NewSpectator mode: watch any ongoing match
- BalanceTeam damage buffs finally boost your damage (Call to Glory, War Anthem, Frenzy)
- BalanceHeal reduction changed from a total block to -45%
- FixSlow, heals-over-time and familiar heals work again
- FixGuardian abilities (cover, damage transfer) now actually shield the ally
- FixArea spells now spare units hidden behind their frontline
- FixArea-spell range preview no longer shows valid cells as out of range
- FixThe Artisan's Gravity Winch hits its area again
Gravity Winch, area effects and imprints
v0.8.8.2 · August 5, 2026
- NewImprints now have icons: on loot, and per role when hatching at Colette's
- FixGravity Winch finally pulls: the center can target an occupied tile, on either side of the board
- FixArea spells now cover the whole board, not just the enemy half
Movement spells enter the fight
v0.8.8.1 · August 5, 2026
- NewMovement spells are playable: Blink, Charge, Shadowstep, Backstep, Swap, Grapple
- NewReachable tiles now light up, and each spell's range is enforced
- NewHover descriptions on the two movement slots
- NewKeystones: Last Breath variants are now equippable
- NewKeystones: Breath effects — restore, drain, convert
- BalanceAbout a hundred cooldowns realigned with spell costs
- BalanceShield Bash: cooldown 18s → 24s
- BalanceFamiliar tomes narrowed to Bite, one per rank
- FixThe skill bar is restored on login
- FixThe skill bar now follows character switching
- FixArea preview now covers the whole board, not just the enemy side
- FixAn action refused at the end of a fight now says so clearly
- FixCape recipes producing a non-existent item
- FixMissing equipment icons: capes and SS-rank pieces
- FixRounded icons and thicker borders on the combat results screen
- FixQuest markers enlarged on the minimap
- FixTwo entries of the same effect had their target inverted
- FixError when hovering a set item in the inventory
Combat makes itself clear
v0.8.7.1 · August 3, 2026
- NewVisual feedback on hits: impact, criticals, camera shake
- NewCardmaster playable: random draw implemented
- NewMovement spells off the global cooldown (agile classes)
- NewProgression tips at levels 10 and 40
- NewAI allies now cast their defensive buffs
- NewDesert: 36 areas, levels 1 to 100
- BalanceMonster stats raised
- BalanceMonster targeting based on their role
- BalanceFamiliar: 70% → 100% of the owner's experience
- FixReason now shown when an action is refused
- FixRange fixed: Card Master 2 → 5, Ball Master 2 → 6
- FixSpells stuck after reconnecting
- FixCooldown reduction had no effect
- FixArcane Blade granted Attack instead of Magic
- Fix342 skill descriptions rewritten
- FixRange now shown on the class selection screen
- Fix72 missing passive icons
- FixIcons not rounded inside their slots
- FixSkills 1 and 2 hidden in the bar
- FixTank familiars without a protective skill
Monster overhaul, spiral desert and guilds
v0.8.6.0 · August 3, 2026
- NewMonster scaling overhaul: their stats now derive from level, so the same monster appears correctly scaled at any level.
- NewMonsters now deal critical hits and carry armor penetration based on their archetype (7 distinct archetypes).
- NewNew spiral desert: the test map now spans levels 1 to 100, from the central village out to the Rift (8 zones, 32 areas).
- NewEach zone auto-populates with monsters matching its level: no more XP wall past level 40.
- NewJoin an open guild directly from the list, no invite needed.
- NewYour familiar now earns 100% of your XP (up from 70%) and stays at your level.
- BalancePower curve recalibrated tier by tier: difficulty rises steadily every 10 levels.
- BalanceLoot reworked on 2 axes (rank by monster level, quality C to SS); less over-dropping, Koro cards and keystones concentrated on elites and bosses.
- BalanceStatic fights no longer use a speed stat: positioning and range decide the fight.
- PerfGuild service more stable under load (saturation fixed).
- FixSubclass skills now show up after choosing at the Class Master (they used to stay invisible).
- FixClass movement skills now work: drag-and-drop onto a tile, an enemy or an ally depending on the skill.
- FixCombat level display fixed: no more +1 offset.
- FixDeleting a guild-leader character now hands command to the oldest member (or disbands if you're alone) instead of blocking.
- FixFights credited to your guild now count XP on every kill, not just some.
- FixStatus icons enlarged and more readable; loot icons doubled on the end-of-combat screen.
- FixCombat movement bar cleaned up.
Familiars fixed, effects that scale with level, and pre-tournament balance
v0.8.5.0 · August 1, 2026
- NewTargeting reworked across all 6 classes: 29 distinct targeting shapes (front lines block, snipers pierce).
- NewEffect durations (stun, buffs, poisons) now scale with the skill's level.
- NewMage cast times now scale with the spell's power.
- NewArcane Charges are now shown in 22 skill tooltips.
- NewThe bank now holds 1000 slots with category filters (All, Equipment, Consumables, Materials).
- BalanceControl durations (stun, silence, taunt) are now capped to stay fair as they scale.
- Balance12 Mage skills have slower cast times, mainly Magma Sage and Frostcaller.
- BalanceNew anti-heal and anti-crit effects added across 9 subclasses.
- PerfCrisper combat grid and markers: less pixelation, cleaner lines (anti-aliasing).
- PerfWider combat view: the camera frames the 10x6 grid better.
- FixYour familiar regenerates HP/Breath out of combat again, familiar potions heal it, and three of its heals that did nothing now work.
- FixSeveral skills finally do what their text promises: the Warrior Charge's taunt, the Guardian Swap's ally shield, and Shadowstep now turns the rogue invisible (not the enemy).
- FixRemoved six phantom fallback attacks that gave every class an unlimited free strike.
- FixClass movement skills (including the Artisan's Harpoon) now drag-and-drop like other spells: preview the tile, release to cast.
- FixA rejected skill (out of range, blocked line of sight, invalid target, silenced) no longer goes on cooldown for nothing, with a clear message.
- FixYour skill bar is kept after reconnecting: no need to set it up again.
- FixThe movement bar now matches the skill bar style exactly.
- FixLarger icons and stronger rounded borders (bank, bars).
10x6 grid, movement bar and a big round of fixes
v0.8.4.0 · August 1, 2026
- NewThe combat grid is now 10x6: bigger and more tactical.
- NewMonsters position by role: tanks up front, archers and mages in the back, assassins on the flanks.
- NewPer-archetype monster AI: tanks protect, mages nuke, controllers apply crowd control.
- NewEnemy assassins can dive your backline (teleport and invisibility).
- NewNew movement bar: a basic move plus a signature mobility skill for each class.
- NewCrowd-control states (Stunned, Silenced, Frozen...) now show a clear label above the character.
- BalanceThe missing-health damage bonus is now capped.
- BalanceLoot rebalanced: less equipment over-dropping, Koro cards and Keystones are rare but can drop anywhere (more often from elites and bosses).
- PerfCombat camera and backdrop tuned for the 10x6 grid: the background now zooms together with the grid.
- FixMovement skills now show in the skill interface and are usable right away (granted automatically, no points).
- FixFamiliars and mercenaries now have a proper attack range: melee companions stay in melee.
- FixFamiliar healing works again.
- FixBank deposits work: items deposit and show up in the vault.
- FixColette, the Familiar Breeder, offers hatching and incubation again.
- Fix2x2 area targeting is correctly aligned on the new grid.
- FixChain and bounce spells now correctly reach diagonal targets.
Monster rework and better loot
v0.8.3.0 · August 1, 2026
- New7 monster archetypes, each with its own identity: tank, brute, assassin, archer, mage, controller, support.
- NewBetter caster loot: light armor can roll magic power, and jewelry a bit of luck.
- BalanceMonster rework from level 1 to 60: balanced difficulty, no more mis-scaled monsters.
- BalanceMonsters now crit and pierce armor like players, so tanks are no longer untouchable.
- FixArchers now shoot arrows instead of out of place mage spells.
- FixThe bank is fully working: deposit and withdraw items at Orsen, larger window.
Bank, level 1 to 100 gear and online polish
v0.8.2.15 · July 31, 2026
- NewBank open at Orsen the banker: deposit and withdraw your items.
- NewWeapons, armor and uniques reworked across levels 1 to 100 (ranks C to SS).
- NewEach class's first skill replaces auto-attack, for a low Breath cost.
- NewYou are invited to specialize as soon as you become eligible: see the Path Master.
- FixLooted potions now show their icon.
- FixYour character keeps its specialization look from login.
- FixFamiliars show the same image in their interface and in the group panel.
- FixMonsters no longer appear twice after reconnecting.
- FixSmoother reconnection: a clear message during a brief maintenance, instead of an error.
Fixes: targeting, sprites, guild and familiars
v0.8.2.8 · July 30, 2026
- NewGuild leaderboard available in-game and on the website.
- FixBack-line enemies are targetable again based on range.
- FixYour character sprite no longer stays stuck on the previous character when you switch.
- FixSpecialization skill icons now show everywhere in the skills screen.
- FixYour skill bar no longer clears on reload.
- FixFamiliars now show their own species image in the group panel.
- FixYou now get a clear message when a guild-leader character cannot be deleted.
Specialization: path preview and new look
v0.8.2.1 · July 30, 2026
- NewSpecialization: preview each path's skills before you choose.
- NewA short visual celebration when you change your class.
- FixYour character's look now changes when you specialize.
Tactical combat: no more auto-attacks
v0.8.2.0 · July 30, 2026
- NewNew at Velith: reset your passives (free up to level 20, then 10 gold per level).
- NewSpecialization: choose your path at the Class Master once you reach the required level.
- BalanceAuto-attacks removed: combat is now fully driven by your skills.
- FixArea skills fixed: they finally reach distant targets instead of getting stuck on cooldown.
- FixCharacter deletion: clear message if you lead a guild (disband or transfer it first).
Reworked desert, illustrated familiars and quality of life
v0.8.1.0 · July 30, 2026
- NewNew desert: reworked map with level 1-50 zones, a starter center (lv1-5), and hunting zones all around.
- NewIllustrated familiars: 48 species with their own portraits (rat, ram, golem, wolf, deer, scorpion...), to capture and manage at Colette.
- NewUnified skills screen: your base and subclass skills now show together in sections, no more tabs to click.
- BalanceSkill and stat reset far cheaper at Velith: free up to level 20, then 10 gold per level (instead of 5000).
- BalanceVarn now handles both hunting contracts AND dungeon access. Keystones: 4 slots (levels 30, 50, 70, 100).
- FixColette offers starter rats again (no more rams by mistake), and a close button lets you exit the familiar screen.
- FixUnlocking a skill no longer wipes your skill bar.
- FixDisplayed experience is correct again (no more 0 XP after the gain update).
- FixNPC dots are bigger and clearer on the minimap, and the loading percentage shows again on first launch.
Hotfix: players visible again and XP fixed
v0.8.0.1 · July 30, 2026
- FixOther players reliably appear in the world again (fixed characters randomly turning invisible).
- FixExperience now displays correctly again: fixed XP bars stuck at zero on some characters.
Familiars, level-40 desert and combat rework
v0.8.0.0 · July 29, 2026
- NewFull familiar system. Capture creatures to turn them into combat companions: species-specific stats (a golem soaks, a rat hits fast), skills and passive rolled at capture, rarity strengthens the roll (legendary = 2 passives), dedicated healing potions.
- NewDesert extended to level 40. 13 bands lv1-40, 5 new quests (hunting, forge materials, elites, star packs), 22 endgame materials.
- NewNew gear tier lv17-40. Fills the gap between starter and high-level gear, from drops and from crafting at Blacksmith Gorik. Craft Rank 2: 21 recipes.
- NewMonster threat tiers. Fodder, standard, tough (band mini-boss), elite, boss. The world has texture again.
- BalanceDefense rework (2 stats). Armor and magic resist are now the only two defensive stats, both percentage-based. No more stacking that crushed low-level damage: a mage can finally beat a 1-star beast, tanks can actually defend against magic, and lightly armored characters (blacksmith, mercenaries) no longer take 1 damage per hit.
- BalanceMonsters bite back. Faster cadence (GCD 2.5) and rebalanced damage lv20-50. No more harmless HP bags.
- BalanceXP curve fixed up to level 100. Past level 20, you leveled up far too fast: experience thresholds were massively undervalued. High-level progression now paces properly.
- BalanceMartyr is melee. Range drops from 5 to 2, in line with the role.
- BalanceBlacksmith scales on armor, matching its identity.
- BalanceStronger rarity hunt on familiars: the grail is worth the grind.
- FixMercenaries work. They now use their full class kit (5 base skills, 10 at subclass) and play their best available skill. Some were auto-attacking only.
- FixSelf-centered area spells fixed. Auras (group heal, whirlwinds, novas) resolved in an arena corner and hit nobody. They now center on the caster. 7 enemy novas affected.
- FixForged Retaliation. Applied the self shield but never the enemy damage. Both work now.
- FixFamiliar stats scale with level. They were frozen at level 1 values.
- FixFamiliar potions and rerolls obtainable. They existed but were unreachable.
- Fix7 monsters that dropped nothing now have a loot table.
- FixDeduplicated NPCs: Master Soren (distinct sprite and entry), Hestia, Colette.
- FixGated quests. Big quests (star packs) now require high-level content and are no longer farmable at lv1.
- FixCase-insensitive email login. Works regardless of capitalization or surrounding spaces.
- FixBug reports. They reach the team again, and you can file several in a row (cooldown cut from 2 min to 20 s).
Chat, bubbles and combat comfort
v0.7.0.2 · July 29, 2026
- NewReworked chat bubbles: crisp text, thin outline, a tail pointing at the player, per-channel color.
- NewA combat menu button opens skills, stats, settings and inventory, even while downed.
- PerfFixed a progressive slowdown over long sessions and freezes during long group fights.
- FixThe space bar finally works in chat.
- FixNPC bubbles now show above their name, with smaller text.
- FixChat is usable during combat: your messages show up.
Quick fixes: NPCs and stuck states
v0.7.0.1 · July 29, 2026
- FixHestia offers her mercenaries again (and her quest dialogue).
- FixYou can introduce yourself to Dargo again to unlock the arena.
- FixAttacking a monster that moved now works: your character pursues it.
- FixIf a fight gets stuck, the Unstuck button now forces you out.
Combat opens up: unified battlefield
v0.7.0.0 · July 28, 2026
- NewUnified combat board: both teams face off on one continuous grid, no more middle gap.
- NewMove in combat: advance into the enemy side to reach the backline (mages, healers).
- NewThe combat grid is now drawn to read positioning and range.
- NewDesert re-sliced into level 1-40 zones, 5 new mid-game quests and endgame materials.
- NewNew level-28 gear (drop and craft) and a Tier 2 crafting rank (21 recipes).
- NewFamiliar overhaul: species-specific stats, role-based skills and passives, stronger rarities, obtainable potions and rerolls.
- BalanceRebalanced level 20-50 monsters and elites; monsters act more often (snappier fights).
- FixCombat movement applies correctly: your character no longer stays stuck on its previous cell after moving.
- FixTargeting and range reworked: range shows around you, front enemies are always attackable, area-of-effect fixed.
- FixFixed familiar max HP on level-up.
- FixArtisan-crafted gear now applies its armor correctly.
- FixSeven monsters that dropped nothing now drop loot.
- FixNew characters and fixes: Master Soren, Margot, and Hestia's name.
Guilds, more reliable combat, and quality of life
v0.6.5.0 · July 28, 2026
- NewGuilds are here: create, invite, ranks, guild message, and guild chat (/g).
- NewClicking a distant monster group now walks your character into range instead of failing 'too far'.
- NewNew welcome screen with a Join the Discord button.
- FixWinning a fight now correctly grants XP, even when the killing blow is an auto-attack.
- FixArea skills centered on your character now actually hit nearby enemies (instead of going on cooldown with no effect).
- FixTactical combat movement fixed: no more 'action rejected'.
- FixGuild and trade invitations now reliably reach the targeted player.
- FixHigher rarity equipment (green and up) can now be sold, with a proper sell price.
- FixTutorial: no more soft-lock if you spend your points before talking to Aldric.
- FixCombat markers that sometimes stayed stuck on the map are now cleared properly.
- FixYour guild tag no longer sticks to your other characters when switching.
- FixItem labels no longer overflow in the shop.
Guild, social and fixes
v0.6.4.3 · July 26, 2026
- NewGuild chat and live guild updates (members, status).
- NewRight-click a player: invite to guild and trade unlocked.
- NewTactical movement in combat: a new skill to move one tile when no target is in range.
- NewClicking an NPC now walks you to it, then the interaction triggers once in range.
- FixJoining a fight no longer gets stuck on 'joining' if the fight no longer exists (the stale marker disappears).
- FixGuild tag limited to 4 characters.
- FixQuests resume after reconnect: objectives reappear without replaying dialogues.
- FixGuild name is now clean and readable, integrated above the character name (no more pixelated yellow text).
Fixes: input, combat and stability
v0.6.4.2 · July 25, 2026
- NewInteract with NPCs using the F key when you are close.
- NewEach menu icon (inventory, familiar, guild...) shows its name on hover.
- NewNew button to enable or disable auto-attacks (below the minimap).
- FixThe space bar works again in chat, guild creation and familiar renaming (and all text fields).
- FixYour own damage now shows at the correct size in combat (it appeared tiny).
- FixSkill Breath costs now show the real cost (they always showed the base cost).
- FixFixed a server crash that could interrupt combat. Added monitoring that restarts a service within seconds if it ever drops.
- FixThe Critical Resistance Down effect now actually works (it showed an icon but did nothing before).
- FixLeaving the class trial is now much faster.
- FixBigger, clearer button to skip the intro cinematic.
Fixes: parties, ally healing and familiars
v0.6.4.1 · July 24, 2026
- FixHeals and buffs can target your allies again, wherever they stand on the grid.
- FixParty fix: invitations and combat joining no longer get stuck (party frozen in combat).
- FixA disconnected player's familiar no longer stays frozen on the map for others.
- FixChat bubbles redone: clearer and better placed above characters.
- FixThe space bar works again when typing in chat.
Comfort, stability and leaderboards
v0.6.4.0 · July 24, 2026
- NewWASD movement: move with any keyboard layout (QWERTY, AZERTY, arrows), no setup.
- NewNew: Arena leaderboard online, by mode.
- FixReconnection fixed: after a tab switch or a brief network drop, your fight resumes on its own.
- FixGold made reliable: respec, starting gold, mail and auction house all use your real balance.
- FixDouble-hit passive (Archer / Ranger): it finally works.
- FixServer stability improved under heavy load (quest crash fixed).
Combat, capture and trading: the big playable patch
v0.6.3.0 · July 23, 2026
- NewEach class now has its own base stats (sturdy tanks, fragile but powerful mages)
- NewRange system: distance matters, reachable tiles light up when targeting
- NewCapture: monsters drop traces to hatch at Colette's
- NewFamiliars gain levels, have a rarity (stat bonus) and a detailed sheet
- NewRelease a familiar and manage your collection
- NewMilo sells familiar potions (small/medium/large, Health + Breath)
- NewRanked arena 4v4 and 2v2 with team ELO
- BalanceMagic defense reworked: light armor resists magic, plate resists physical
- BalanceEarly-game rebalance: less spongy monsters, clearer fights
- PerfInstant combat entry (delay gone)
- FixYou return to your fight spot after a victory (no more spawn reset)
- FixShop fixed: purchases finally work
- FixAnti-cheat protections in ranked arena
- FixPlayer trading fixed: partner sees the request, windows sync in real time
- FixSecured purchases: merchant stock, level and price enforced
Onboarding overhaul: tutorial, Village Tour, and NPC interfaces
v0.6.2.0 · July 21, 2026
- NewTutorial redesigned: first fight within minutes, short dialogues, lore on demand
- NewNew tutorial finale: a team sparring against a trinity of Allies
- NewThe Village Tour: Tobin the guide walks you through missions, familiar, arena, and dungeon
- NewReadable dialogue window and unified player/NPC/monster popups
- NewQuests now display item rewards, with a summary of gains on turn-in
- NewGuild screen reworked (info, members, message of the day)
- New'I'm stuck' button in settings: back to the village in one click
- NewRename your familiar from its card, and heal it with familiar potions
- NewLighter intro: faster cinematic, fewer screens before playing
- NewCombat readability: outline on your target and your units during placement, role badges on combatants
- NewTeam focus cues: attack traces and markers on enemies hit by your allies
- NewCombat log merged into the chat: Combat tab with checkbox filters
- NewSkill bar editable from the skills screen (drag and drop, actions always visible)
- NewCompanions attached to their owner in the party and the world ('of Someone')
- NewReliable respawn: every zone has its return point
- BalancePlaytest: subclass skills now unlock at level 10
- FixCombat teaching overlays finally display (targeting, Breath, placement)
- FixTutorial softlocks fixed (weapon equip, familiar choice)
- FixPlacement movement works by click (direct, two clicks, or drag and drop)
- FixThe defeated stay down: consistent monster deaths
- FixClearer notifications: errors distinct from warnings, quest progress announced
- FixThe tutorial world displays its monsters correctly
Defensive balance, economy and stability
v0.6.1.0 · July 21, 2026
- BalanceDamage over time (poison, bleed, burn) is now reduced by armor and resistance
- BalanceAuto-attack cadence adjusted for more readable combat
- FixGear magic resistance and resistance passives now count in mitigation
- FixOn-hit builds: double and triple attack chances now actually apply
- FixSeveral status effects that had no real impact are now fixed
- FixCrowd-control immunity no longer grants damage invulnerability
- FixThe 75% damage reduction cap can no longer be exceeded by stacking
- FixEconomy hardened: no more item or currency duplication or loss (inventory, auction, mail)
- FixQuest and combat rewards credited reliably, even through a network drop
- FixFixed a server freeze that could drop connections under heavy load
- FixFixed a server crash related to monster handling
- FixGuilds: survive a cache restart, message of the day made reliable
- FixBlocking now truly stops whispers from a blocked player
- FixFriends' online status now displays correctly (they always appeared offline)
- FixArena rating hardened (no more point double-counting)
- FixEnglish translations completed (equipment, crafting, targeting)
Readability overhaul: HUD, interfaces, and in-game leaderboards
v0.6.0.0 · July 21, 2026
- NewNew player frame: thick HP and Breath bars with values displayed on them
- NewChat redesigned: bigger, softer panel, clearer tabs, more readable text
- NewParty panel reworked: readable bars for everyone, [AI] companions clearly identified
- NewQuest tracker restyled, more breathing room, no more overflow
- NewSkills screen simplified: clean grid, all details on click
- NewStats and inventory modernized: clear stat hierarchy, readable item names
- NewFamiliar interface: your collection is visible and manageable, details on click
- NewIn-game leaderboards: global level, per class, and ranked arena
- FixTarget names finally display in combat (they were clipped)
- FixEnglish version: dozens of leftover French texts translated
- FixMonster role tooltips show the proper label
Ranked Dargo arena + first Bandit Den dungeon + guilds + familiars V2
v0.5.3.0 · May 25, 2026
- NewPvP Ranked Arena (Dargo): 1v1 matchmaking, ranked leaderboard, result screen
- NewFirst open dungeon: Bandit Den (tier 1-20), open entry, key required
- NewGuilds V1: creation, search, invitations, Verena (guildmaster NPC)
- NewFamiliars V2: account-wide collection + per-character loadout (2-5 slots by level)
- NewFamiliar XP bar in popup + post-combat XP gain announce in chat
- NewMercenaries: 24 subclass archetypes with dedicated loadouts
- FixQuests: timeout raised from 2s to 5s, fewer desyncs after a long action
- FixDungeon: response handlers aligned with envelope convention (fewer lost responses)
- FixCompanion overworld: parse crash on certain classes fixed
Combat targeting clarified + magic damage fixes + smoother onboarding
v0.5.2.2.0 · May 19, 2026
- NewCombat targeting: click an enemy to set the active target (arrow above), auto-attacks follow that target
- NewWorld map: dedicated screen with reliable ESC/Enter open/close
- NewStatus icons: shrinking outline ring countdown (more readable than the old radial fill)
- PerfWeb build further slimmed: '_originals_high_res/' folder officially excluded from export (Phase 1)
- FixMage and Healer: basic attacks now correctly deal MAGIC damage (previously physical by mistake)
- FixSpellblade and Battle Healer (tier 3) intentionally keep PHYSICAL auto-attacks
- FixEnchanted Blade: magic auto-attack bonus displayed separately and correctly applied to physical autos
- FixSkill bar: stale skills after reset no longer trigger
- FixQuests: progression now waits for server confirmation, combat-end events are reliable
- FixOnboarding (desert playtest): flow stabilized, UI readability improved, tutorial chain progression confirmed
- FixStats / skills: ack count mismatch after batching fixed (rare blocking bug)
- FixReconnection: last visited zone persisted server-side for 24h for cleaner resume
- FixArena: enemy-side healers and supports no longer land on the front row by mistake
- FixChat: Enter while typing no longer eaten by focused UI buttons
- FixMini-map: dots and markers now scale with zoom level
- FixTrial mode (training room): all class skills unlocked for testing
- Fix5 missing panoply pieces added to the item registry
- FixParasite 'Guild creation cost paid' message after every quest turn-in removed
- FixNative crash on scene swap when the quest tracker stayed subscribed in the background
- FixClick on an NPC (e.g. Aldric in tutorial house) that was being swallowed by invisible SpawnSlots
Hotfix: brotli pre-compression now effective on loading
v0.5.2.1.1 · May 16, 2026
- PerfInitial load: .wasm brotli/gzip pre-compression now actually applied (-83% on that file, net gain on first visit)
Expanded help tab + smarter PvP bots + lighter loading
v0.5.2.1.0 · May 16, 2026
- NewHelp Effects tab: new 2-column layout with pixel art icons and per-stack values
- NewPvP arena bots: 24 subclass archetypes with role-aware AI (tank, DPS, healer, support)
- NewParty HUD: player Breath is now shown in exploration by default (toggle in settings)
- BalancePvP bot balance multipliers V2.1 (no-gear compensation for fairer matches)
- PerfFaster game loading: source assets trimmed by -54 MB + brotli/gzip compression server-side
- FixMage tier 3 skill icons: multi-word and abbreviated names display correctly
- FixCAPACITY_EXCEEDED save bug: stats / skills / passives committed in a single batch
- FixGateway: session lifecycle events fixed + GW-PUSH log spam reduced
Arena 2v2 + 4v4, skill panel rework, Firefox unblocked
v0.5.2.0.0 · May 15, 2026
- NewDargo Arena 2v2 and 4v4 enabled with automatic bot fill
- NewFull skill panel rework: categories on the left, details and Equip buttons on the right, AoE preview
- NewUpdate banner: the game signals when a new version is available, one-click reload
- BalanceSkill descriptions cleaned across 114 skills (6 base, 24 subclasses, 48 tier 3 specs, 36 familiar)
- BalanceFix on 99 skills: removed 'trap' levels with no real improvement
- FixCharacter creation screen unstuck: classes, portraits and skill icons display again
- FixGame images now visible on Firefox (GPU texture compression regression fixed)
- FixNew version installs automatically without needing to clear browser cache
- Fix1v1 Arena: familiars no longer spawn (100% solo combat)
- FixArena and duel now use the correct result screen (no more PvE combat confusion)
- FixCharacter switch: server now receives PARTY_LEAVE before the switch
Dargo 1v1 arena + status icons + load optimization
v0.5.1.1 · May 14, 2026
- NewNew Dargo 1v1 arena queue with bot fill
- NewStatus icons revamp: about 43 icons (CC, defensives, reflect, aggro, offensive, DoT specials, drain)
- NewGroup panel: class now displayed, offline player fix
- PerfMassive load optimization: client size dropped from 834 MB to ~36 MB (first load 20x faster)
- FixEquipped item stats refreshed live (snapshot updated before push)
- FixProcedural drops: original template preserved through variations
- FixCombat: tightened JOIN_ROOM gate + correct slots_used propagation
- FixFamiliar: migration 051 (drop legacy unique index)
Class selection rework + tier 3 icons + combat rebalance
v0.5.1.0 · May 13, 2026
- NewFull class selection screen rework: 3 columns, portraits, preview, details, skills
- NewAlpha: subclass selection at creation (tier 3 auto-unlocks at level 20)
- NewTier 3 trial mode in training (test a tier 3 spec without creating a character)
- New240 tier 3 skill icons added: all 6 classes and 48 specs
- NewAll class skill icons reworked
- NewNew full character portraits + v3 class emblems
- NewTutorial overlays loaded from the server (no more hardcoded client text)
- BalanceComplete combat rebalance: slowdown passes across all 6 classes and 24 subclasses
- BalancePassive rework: 5 class passives are now shared between the 4 subclasses
- Balance18 common passives added + phantom stats cleanup
- BalanceRenamed Breath Imprint status (previously Trace Stable)
- FixStatus icons now show the correct stack count from the server
- FixNo more HP/MP sent on save (server is authoritative)
- FixBack button now clickable in the class selection screen
- FixQuest service stability: fix for self-amplification flood and memory issues
- FixFixed a race condition during cross-zone warps
- FixFamiliar: choice and toggle sync in the group panel
- FixDuel and PvP: fixed room state transition, no more false reward error logs
- FixTutorial: hint arrows now point to the correct objectives (q04, q08)
Full tutorial, familiars, expedition zones, PvP arena
v0.5.0.0 · May 9, 2026
- NewNew full tutorial: 9 intro quests, dialogues, contextual arrows
- NewFamiliar system: 4 rat archetypes, role selection in tutorial, follows in overworld
- New3 expedition zones (levels 1-10, 11-20, 21-30) — start of the hub pivot
- NewPvP arena queue with automatic bot-fill
- NewImproved 1v1 duel mode
- NewCombat intro phase with countdown and Ready button
- NewReworked audio: UI sound effects + zone music with crossfade (village, desert)
- NewHUD: larger minimap, wider quest tracker, stats refresh live on equip
- NewIntro cinematic rewritten (Souffle, Fissures, Kanarion, the volunteers)
- NewAldric and Colette tavern dialogues (no more quest modals)
- NewScripted spawns for quests (tutorial rats only appear when you have the quest)
- BalanceCombat GCD bumped to 3.0s for better readability
- BalanceArcane Charges now last 60s instead of 5s
- FixSkills that scale on max HP or DEF now deal the correct damage
- FixDuel: correct subclass sent in challenge (not the base class)
- FixDuel visual markers aligned with the displayed team
- FixNo more skill bleed between characters when switching
- FixStarter weapon granted at character creation
- FixQuest rewards now visible immediately in the inventory
- FixStats refreshed after leveling up
Post-launch fixes (trial mode + hotbar)
v0.4.9.12.1 · May 6, 2026
- FixClass trial mode: all class skills are now available (instead of just the filler)
- FixNo more skill accumulation when switching between class trials
- FixFixed a memory leak in the hotbar
- FixCombat texts now correctly translated (FR/EN)
- FixStarter skills now correctly granted to base classes
Skill effects + hotbar and mercenary fixes
v0.4.9.12.0 · May 6, 2026
- NewMercenary recruitment is now free to help in early game
- NewMercenaries can be toggled on or off on the fly and are saved with your character
- NewMercenaries level up and have class-based regeneration
- NewNew visual effects for Heavy Strike, Smite, and Magic Bolt
- NewNew Martyr ultimate Redemptive Wave: drains to all allies
- NewUnlearned skills (level 0) are greyed out in the skills screen
- BalancePassive tuning: buff and debuff durations wired, stat conversions unified
- BalanceSeveral missing combat mechanics added to the engine
- FixNo more ghost slots in the hotbar after reallocating points
- FixA skill no longer drops back to 0 when upgrading another
- FixArea skills (Smite, global heals) cast directly without a target
- FixMercenaries keep their combat position during swaps
- FixNPCs no longer disappear when switching character
Mercenaries Phase 1 + quest hints + disconnect fixes
v0.4.9.11 · May 5, 2026
- NewMercenary system added
- NewMercenary system Phase 1: recruit NPC allies through Hestia, follow you in the overworld, join party and combat
- NewPermanent HUD indicator for active mercenaries + drag to place the ally in combat
- NewMercenary potions and passive regen (2 HP/s + 2 Breath/s)
- NewMercenary potions now drop from all level 1 to 20 monsters
- NewMercenary rehire cooldown shown live
- NewQuest visual hints: arrows, modals, and toasts that guide you to objectives and HUD buttons
- NewUI font sizes bumped for better readability at 1920x1080
- FixBug #2: full state teardown on disconnect (no more zombie scenes or ECS on return)
- FixBug #3: base and subclass skills are now correctly merged at character creation
- FixDetect silent disconnects when the browser tab is suspended in the background
- FixQUEST_STATE_RESPONSE type mismatch fixed (ready flags were not parsed correctly)
- FixCorrect client display of typed shields (def, mag, max_hp, max_mp)
- FixMercenaries: correct horizontal flip for west-facing directions on sprites lacking w/nw/sw frames
- FixGCD now applies to NPC allies (mercenaries behave like real players)
- FixDrag from the skill icon in the skills screen now works
- FixThe skills screen mini-hotbar was wiping the HUD bar: fixed
- FixNPC indicator: main and side icons properly assigned, available prioritized over active
- FixModalStack now accepts CanvasLayer (previously: Control only)
- TechRouting 100% server-authoritative: client no longer falls back on hardcoded maps or spawn positions
Post-launch fixes (Discord bug reports)
v0.4.9.10 · May 4, 2026
- NewClass selection screen: stat bars wired to database, polished layout, Tier 3 placeholder added
- NewCombat slot persistence in Redis: combat position preserved across reconnects
- NewNew WM passive identity: Fluid Technique + Blade Stance buff
- BalanceTier 3 and subclass combat profiles rebalanced (sum normalized to 40)
- FixBug #6: tavern rest buff now only applies on paid tavern NPCs, not free healers
- FixBug #7: skill Breath cost now updates in real time (not only on reload)
- FixBug #8: cancelling a skill drag in the hotbar no longer silently unequips it before ready
- FixBug #9: minimap correctly tiles textures when the world map is bigger than the texture
- FixAfter leveling up, the XP bar now displays the correct next level
- FixPost-combat quest sync now unconditional (covers defeat and death) + NPC names read from database (proper bilingual support)
- FixHUD skill bar stays in sync with the skills screen mini-hotbar
- Fix5 additional passive stats were silently ignored: now correctly applied in combat
Uniques operational, passives awakened, tier 3 mechanics wired
v0.4.9.9.9 · May 3, 2026
- NewLarger hotbar: 12 skill slots instead of 10
- NewUnique items are now fully operational (drop chain, visible in stats snapshot, passive effects applied in combat)
- NewNew NPC: Hestia, the mercenary broker
- NewComplete class descriptions rewrite: new descriptions, short descriptions and tags for all 78 specs
- NewNew tier 3 combat mechanics: client-visible Charges and Momentum, double and triple attack rolls on auto-attack, Savoir-Faire bonuses, cooldown reset on kill
- NewNew effect synergies: Burn and Mark detonations, damage per Bleed stack, Toxin detonation
- NewClass innates: critical hit triggers wired up
- NewPer-zone spawn slot allocator with reconnect reservation (no overflow on return)
- BalanceTier 3 balance audit applied
- BalanceSpell Vamp, Effect Resist, Heal Power, Heal Received, Cast Speed, Lifesteal, Steady Aim, and Enchanted Blade now have actual combat impact
- BalanceFrenzy and War Banner now correctly apply their multi-stat bonuses
- FixOver 100 passives were silently not loaded (class_passives, 72 subclass passives, hit, block_chance, parry_chance): all restored
- FixPassive bonuses for damage_percent, heal_power, healing_received, cast_speed, cooldown_reduction, and shield_power now correctly applied
- FixAnti-cheat: equipped unique items are now server-validated (no more client-side spoofing)
- FixClass selection sandbox: bilingual support, tagline, and prod-ready signal API
- FixFR/EN translation updates
- TechSet bonuses are now computed server-side only (client no longer recalculates locally)
Legacy tutorial cleanup (Arena Hub pivot prep)
v0.4.9.9 · May 1, 2026
- NewPivot to a hub-based arena MMORPG: central village, PvE contracts, PvP arenas. Open world is paused in favor of a more focused social hub.
- Perf~3300 lines of dead code removed across client + server (tutorial handlers, WAITING_FOR_TUTORIAL_ACK state machine, save_manager tutorial block, character tutorial_status, etc.).
- FixDB migration 046_drop_tutorial_remains.sql: drop tutorial_status column, tutorial_states table, q_tut_* data.
- TechComplete removal of legacy tutorial (TutorialManager, tutorial_house, q_tut_01..07, tutorial_action). Server-driven redesign planned in a dedicated PR.
- TechRenamed tutorial_house.tscn to village_tavern.tscn (future shared social tavern of the Kanarion hub).
Combat stability and Hub MMO preparation
v0.4.9.5 · May 1, 2026
- NewPreparation for the refactor to a hub-based MMO with PvP arena integration, more details coming soon
- Balance42 crowd control skills and 12 area pattern skills normalized to the unified stack contract
- FixPlayers killed in a wipe (TPK) now receive combat end and return to the world
- FixSkills targeting all enemies or self and an enemy now hit the correct targets
- FixHeal-over-time skills scaling on magic or max HP now apply their correct value
- FixInnate passives now apply the correct number of effect stacks
- TechTutorial paused for server-side rewrite as part of the Arena Hub pivot
- TechTest data isolated from real player stats in the internal dashboard
Tier 3 deployed + HUD enlarged + new combat mechanics
v0.4.9.4 · April 30, 2026
- NewTier 3 deployed for Warrior, Mage and Healer (22 specs total)
- NewNew Tier 3 server mechanics: damage per hit bonus, bleed stack consumption, armor/magic resist symmetry
- NewLarger menu icons and minimap for better mobile visibility
- NewWorld camera zoom increased to 3.0, combat zoom to 2.2 for better action visibility
- BalanceStatus effect stacks rework: 43 skills migrated to strict contract (1 effect = 1 icon)
- PerfCleanup of alternative combat parser (dead code) on server to reduce complexity
- FixOther players' names now correctly positioned above the head
Polish, Arcane Pulse and bug hunting
v0.4.9.3 · April 29, 2026
- NewNew animation for the Mage's Arcane Pulse, centered on the 2x2 area
- NewServer and version info now shown in the HUD
- NewTransparent quick bar for better visibility
- NewSimpler chat interface with labeled tabs
- FixWelcome banner no longer reappears on every scene change
- FixCharacter name correctly propagated through warps and training entries
- FixSubclass sprites (Cardmaster, etc.) now display in training combat
- FixClass names no longer accidentally translated
- FixEquipment pieces never stack anymore (fixes ring duplication at loot)
- FixAuto-respawn after PvE defeat now unblocks anti-teleport
- FixPhantom training rooms now cleaned up on zone change, disconnect, or quit
- FixRace condition fixed between player movement and zone entry
- FixMonster attack visibility improved
- FixQuest guide arrow now displays correctly
- FixTutorial-skip popup no longer shows on first character creation
- FixCooldown now displays when drag & dropping a spell
- FixClicking a passive's increase no longer levels up another passive
- FixBreath regeneration no longer fluctuates post-combat
Combat and Reconnection Fixes
v0.4.9.2.2 · April 27, 2026
- FixAfter a defeat, your character is now healed and sent back to town automatically
- FixAttacks on world monsters are no longer ignored in some cases (reconnection, end of combat)
Tutorial Rework and Fixes
v0.4.9.2 · April 27, 2026
- NewTutorial reworked: integrated into the Act 1 world, with class-aware starter weapon
- FixMultiple tutorial fixes (dialogues, chaining, intro modal)
- FixSpawn position fixed in the playtest map (next to Naya)
- FixSession tracking fixed for analytics (consistent session_id end-to-end)
Bandit Fort, Asher's Tower and New Bestiary
v0.4.9.1 · April 26, 2026
- NewNew monsters added to Act 1, plus first age variants on some species
- NewNew dungeon: the Bandit Fort (Lv 9-13, party of 6)
- NewNew dungeon: Asher's Tower (Lv 18-20)
- NewAdjustments to Act 1's main narrative
- NewWider camera in the Act 1 map to take advantage of the open space
- NewReorganized Havreden NPCs: central market, artisan district, class school, observatory
- FixReal-time party member sync: level and zone changes visible instantly
- Fix10 fixes on existing quests
Act 1 World Rework — Havreden and the Discovered World
v0.4.9.0 · April 26, 2026
- NewThe starting village finally has its name: Havreden, in the north of Act 1's world
- NewNew Act 1 map (preview): open world linking Havreden, 10 hunting zones, Rochebourg and Asher's Tower
- NewTeleporter in the playtest map to visit the Act 1 preview
- NewClass masters will be present in all cities (Havreden, Rochebourg, and more to come)
- BalanceZone level ranges expanded: each zone now offers 4 to 8 monsters instead of 2-3
- BalanceMonster density reduced in Act 1 world (80 active monsters max) for calmer exploration
- FixLevel synchronization fixed when changing zones and during level-ups while in a party
- FixMore robust reconnection if zone entry fails (auto-retry with growing delay)
- FixPer-IP rate limit fixed behind proxy: abuse from a single IP is again correctly detected
Welcome to Kanarion
v0.4.8.5 · April 24, 2026
- NewNew welcome window on your first arrival with a word from the studio and a Discord link
- PerfImproved server stability
Combat Stability & Loot Display
v0.4.8.2 · April 21, 2026
- NewNew crowd control effects active in combat: Taunt Redirect, Challenged, Interrupt
- BalanceMonsters wait one extra second before their first skill — opening window for players
- FixFixed log errors when applying combat rewards
- FixPanoply piece icons now display correctly in inventory and loot
Passives & Out-of-Combat Regen
v0.4.8.1 · April 21, 2026
- NewNew combat stats active: HP/Breath regen, armor/magic penetration, damage reduction
- NewPercent bonuses now also show their flat equivalent value
- BalancePassives rebalance: better early-game impact, regen/lifesteal/crit fixed
- FixHP and Breath passive bonuses now apply even out of combat
- FixUpgrading a passive immediately updates your HP and Breath
- FixPassive summary now displays the real server-computed values
- FixPassive summary modal is now more compact and adaptive
Server Stats & Allocation Preview
v0.4.8.0 · April 20, 2026
- NewStats are now 100% server-calculated (29 canonical stats)
- NewLive preview of stat allocation in the character screen
- NewOut-of-combat HP/Breath regen is now server-authoritative
- NewCI stats linter deployed for stat system coherence (WARNING mode)
- FixHP and Breath are now preserved between combats
- FixParty member info now shows class and level
- TechRemoved all client-side stat recomputation (passives, equipment, BalanceConfig)
Server Stats
v0.4.7.9 · April 20, 2026
- NewFull stats calculation is now server-authoritative
- NewEquipment stats now update in real-time
- PerfImproved stats synchronization between server and client
HP Authority & Interface
v0.4.7.8 · April 19, 2026
- NewHP and Breath are now fully server-authoritative
- NewTavern and consumables now go through the server
- NewPanoplie items now drop at the correct rank with a level requirement
- FixHP is no longer full after combat
- FixLevel up now correctly restores HP including equipment bonuses
- FixUnequipping an item no longer leaves its image in the equipped slot
- FixEquipped items now show their rarity frame and affix tooltip
- FixCombat result screen now displays loot affixes correctly
- FixEquipping an item in an occupied slot now swaps correctly
- FixBreath (MP) potions now work correctly
- FixStatus bar no longer updates unnecessarily during combat
Party Combat & Keystones
v0.4.7.7 · April 18, 2026
- NewKeystones system: 21 keystones, 63 variants, ranks C to SS
- NewPlayer menu: Friend and Ignore buttons added (coming soon)
- NewBug reports are now automatically forwarded to Discord moderators
- BalanceLevel penalty no longer affects loot drops (XP and gold only)
- BalanceKeystones balance: 6 overpowered variants nerfed
- FixPlayers joining an ongoing combat are now visible
- FixCountdown no longer replays in loop during party combat
- FixCombat positions now sync correctly after a swap
- FixSpace key now works in the bug report form
Polish & Communication
v0.4.7.6 · April 17, 2026
- NewGoogle Sign-In now available
- NewJoin us on Discord!
- FixImproved damage number display above entities
- FixMinor UI and stability fixes
Stats & Damage
v0.4.7.5 · April 16, 2026
- New4 new equipment stats now functional: block, parry, lifesteal, Breath regen
- FixEquipment now correctly applies HP and Breath bonuses
- FixHP no longer shows full after every combat
- FixFirst auto-attack now waits full attack speed before striking
- FixDamage numbers now display above entities
- FixButton now correctly labeled Patch Notes
Combat & Cleanup
v0.4.7.4 · April 16, 2026
- FixAuto-attacks no longer fire all at once at combat start
- FixAuto-attack resumes immediately after crowd control ends (stun, freeze, etc.)
- FixLevel-up now correctly restores HP and Breath based on actual stats
- FixReady/Waiting icons now display correctly for all party members
- TechDead code cleanup: offline stubs, duels, dungeons, quests, saves
Targeting Architecture
v0.4.7.3 · April 16, 2026
- FixCleaned up dead code from old targeting system
- TechExplicit targeting contract for all 190 skills (selection, team, LoS, pattern)
- TechUnified 4x5 grid format across all combat modes
- TechRemoved legacy targeting fields (ignore_los, ignores_frontline)
Targeting Refactor
v0.4.7.2 · April 16, 2026
- NewDrag detection radius now dynamically adapts to grid size
- TechSingle source of LoS decision — no more duplication across systems
- TechNew internal targeting contract (selection_mode, bypasses_los, etc.)
Targeting & QoL
v0.4.7.1 · April 16, 2026
- NewLine of Sight (LoS) now validated server-side — can no longer target through enemy frontline
- NewAOE skill placement now respects the chosen tile
- NewConnection status and ping indicator in the HUD
- NewQuest guide arrow above player pointing to current objective
- NewNew Keystones tab in the skills menu (coming soon)
- NewNew slider for party status icon limit in settings
- FixSkill drag-and-drop no longer misses nearby tiles
- FixClear visual feedback when dragging outside castable area (red X)
- FixClear error messages on server rejection (range, LoS, target)
- FixSettings cleanup: removed 7 non-functional options
- FixCombat log now respects configured buffer size
Party & Stats
v0.4.7.0 · April 15, 2026
- NewStats update in real-time on equip/unequip/enhance
- BalanceStronger XP penalty when fighting low-level monsters
- FixPlayer name showed UUID instead of name on zone change
- FixCombat countdown was not ticking properly before fight start
- FixParty combat: multiple fixes (slots, joining, sync)
- FixLeaving a party now properly notifies remaining members
- FixRemote players no longer spawn duplicates on movement
- FixXP is now identical for all players in the same fight
- FixFixed remote player nameplate layout
Monster Popup & Stability
v0.4.6.6 · April 6, 2026
- NewNew monster interaction popup: group preview before combat
- PerfCritical server events retried on failure
- FixLoading screen: fixed freeze on safe zones (village, tutorial)
- FixMore reliable reconnection: progressive backoff capped at 30 seconds
- FixConnection timeout capped at 10 seconds
- FixFaster stuck combat detection (5s instead of 10s)
- FixGuild bank: atomic transactions (no more duplication)
- FixMore robust character save (automatic retry)
Combat, Network & Loading
v0.4.6.5 · April 5, 2026
- NewProgressive loading screen with progress bar and contextual messages
- NewWorld fully loaded before display (monsters, players)
- NewMonster group composition tooltips on hover
- NewParty member tooltips in combat
- NewAdaptive windows: fullscreen on mobile, modal on PC
- NewNPC dialogue anchored to bottom on mobile
- FixFixed monster death animation (no more horizontal sprite)
- FixAutomatic session token renewal
- FixServer clock sync for accurate timers
- FixBug report improved (fire-and-forget send)
Display & Mobile
v0.4.6.4 · April 5, 2026
- NewOther players' level is now visible above their head
- NewMobile HUD rework: 2x6 skill bar, compact status
- FixPanoplie stats are now computed server-side (source of truth)
Stability & Equipment
v0.4.6.3 · April 3, 2026
- NewStat chevrons display for 2s then fade out
- NewThe starting village is now named Havreden
- FixEquipment and panoplies now display their stats correctly
- FixSafari / iOS compatibility: automatic reconnection and WebSocket keepalive
- FixFixed ring slot mapping when equipping
- FixFixed XP rewards in combat
- FixFixed monster fallback and quest items
PC & Mobile Interface
v0.4.6.2 · April 2, 2026
- NewAutomatic PC / Mobile detection (interface adapts to device)
- NewMobile World HUD: virtual joystick + action buttons
- NewMobile Combat HUD: adapted skill bar (4-6 visible skills)
- NewCombat grid playable with touch (tap, drag, pinch zoom)
- NewManagement screens fullscreen on mobile, centered modal on PC
- NewMobile main menu with navigation grid
- NewChat closed by default on mobile (tap to open)
- PerfOptimized visual effects and particles on mobile
Status Effects — Full Implementation
v0.4.6.1 · April 2, 2026
- NewChill (Elementalist): magic damage + slow per stack
- NewCorruption (Occultist): MAG-based magic damage per stack
- NewToxin (Alchemist): detonable poison — Catalyze consumes stacks for burst damage
- NewExposed (Rogue): target takes increased damage from all sources
- NewEn Garde Stance (Duelist): increased parry + automatic counter-attack
- NewRiposte (Duelist): reflects damage from next attack received
- NewChallenged (Duelist): forces target to attack the caster
- NewTaunt Redirect (Trickster): redirects target's attacks to an ally
- NewImproved buff steal: only stealable buffs can be transferred
- BalanceTarget override priority system: Redirect > Challenged > Taunt
- FixFixed Corruption formula (was using max HP instead of MAG)
Fixes & Improvements
v0.4.6.0 · April 2, 2026
- NewEquipment restrictions visible (level, class)
- NewBinding and unique labels in tooltip
- NewLanguage switching (FR/EN) in settings
- NewPatch Notes and Feedback accessible from title screen
- NewDisconnect popup (connection lost, maintenance, inactivity)
- NewResponsive UI + crisper text
- NewMonster names with difficulty stars
- New112 subclass passives added
- FixFixed stat display on looted items
- FixEquipped item tooltip now shows all stats
- FixFixed HP and Breath on combat entry/exit
- FixFixed damage text font
- FixMagic damage now displays in purple
- FixFixed shield display
- FixFixed XP penalty for low-level monsters
- Fix11 missing status effects added
- FixFixed 50+ skill descriptions
- FixBreath replaces MP/Mana in all texts
Loot & Inventory
v0.4.5.4 · April 2, 2026
- NewBinding labels in tooltip (Bound to character / Binds on equip)
- NewEquipment restrictions visible in tooltip (level, class)
- NewIn-game language switching in settings
- FixLooted items now display their stats (primary, substats, affixes)
- FixEquipped item tooltips now show instance stats
- FixFixed player_status_panel crash
Classes & Passives
v0.4.5.3 · March 28, 2026
- New112 subclass passives implemented (all 24 subclasses)
- NewClassRegistry — single source of truth for classes/subclasses/tier3
- NewPassive icons for all classes
- BalancePassive max_level reduced from 20 to 10
Responsive UI & Mobile
v0.4.5.2 · March 25, 2026
- NewResponsive UI for all screen sizes
- NewEnlarged buttons for touch (min 48px)
- NewPassive icon grid with detail panel
- Fix2x crisper text rendering
Architecture restructure
v3.0 · January 20, 2026
- NewMigrated to modular structure
- NewAdded _meta directory for metadata