Kanarion Online

Changelog

Every patch shipped to the game, straight from the live in-game patch notes.

Havreden workshops and news from Ezra

v0.20.18 · October 27, 2026

  • ContentTen Havreden buildings open up: profession workshops, the forge, the tavern and brewery, the fisher's cottage. A ring in front of the door marks the entrance, and leaving puts you back in front of that same door
  • ContentThree outdoor workbenches: the tanner in the meadow, the runist and the apothecary in Rochebourg
  • ContentProfession masters are now in town in Havreden, and Harlan runs his shop in Rochebourg, where he sells rank II tools
  • ContentAct I: the Sewers accident is staged differently, Ezra is no longer at home right after it, and a new quest from Tobin, "News from Ezra", sends you to find him
  • NewMore detailed workshop interiors and contract board illustrations
  • FixClicking your reply in a dialogue no longer closes the window
  • FixA successful craft at the Forge is no longer shown as a failure
  • FixFishing rod descriptions now mention a horsehair line instead of silk
  • FixZone chests no longer cause an error when they appear

Clearer targeting and profession tools

v0.20.17 · October 26, 2026

  • NewBefore casting, the cell of the enemy who will take the spell lights up in gold, and a short line says so after the cast
  • NewTough, Elite and Boss monsters are marked next to their level, with an explanation in the group's card
  • NewA tip explains enemy roles in your first fight against different roles
  • BalanceWhen your target is out of range or hidden, your spell goes to the reachable enemy closest to the one you clicked
  • BalanceHavreden's profession masters sell rank I tools. Rank II tools are only sold by Harlan, in Rochebourg
  • FixOn the map, the minimap and the arrows, "!" only marks a quest to take and "?" an NPC to talk to
  • FixBigger contract board images, and since spiders no longer exist, fishing rods (including the rank II one) are crafted with horsehair, and sewing and binding recipes with wool

Loot by rank and rift resources

v0.20.16 · October 26, 2026

  • NewRifts: monsters inside drop rift resources (Rift Claw, Rift Plate, Fissure Shard) for every player. Embers stay reserved for the Rift Hunter
  • NewThe forge shows the gold cost of each attempt
  • BalanceGear rarity depends on the area rank (the monsters' level): the higher the rank, the more often rare, epic and legendary items drop
  • BalanceAn elite or a boss in the fight raises the rarity by one rank
  • BalanceSet pieces no longer always drop legendary: their rarity follows the same roll as the rest of the gear
  • BalanceMore gear between levels 21 and 40
  • BalanceTournament characters can only be played during tournaments: outside of them, their card is greyed out on the selection screen
  • FixAfter 60 minutes of inactivity, you return to the title screen instead of staying frozen in the world
  • FixChat commands show the server reply again, or a clear message when the connection is lost
  • FixBigger markers on the map and minimap, and a "?" on NPCs to talk to
  • FixThe skill bar no longer flickers in combat
  • FixThe bag opens without stutter
  • FixThe tutorial arrow points at the right item
  • FixA padlock shows on locked passives

Guidance, tips and trades

v0.20.15 · October 25, 2026

  • New"Follow" button in the quest tracker: arrows lead to the next story NPC and to every objective
  • NewTips the first time you open a window, to read again in Help > Tips
  • NewRifts: level shown at the gate, a warning when your level no longer earns a reward, clearer end screen
  • BalanceIn combat, repositioning now recharges in 10 s instead of 8, for everyone, monsters included
  • FixThe imprint step with Colette is clearer
  • FixMonsters show their real name (for example Black Wolf, Black Bear)
  • FixTrading between players works again (items and gold)
  • FixTournament characters: a clear message explains why trading and mail are closed
  • FixThe "×N" next to monsters is gone

Interface touch-ups

v0.20.14 · October 25, 2026

  • ContentAct I characters now have a line for you while your quest is in progress
  • ContentIn English, familiars are now called companions
  • NewSewers window: recommended level and party shown right away, and no more entering by accident with the keyboard
  • NewWorld map: legend folded by default, your checked boxes are remembered
  • FixA server refusal is now shown clearly, without a false disconnection
  • FixThe "Connection lost" window now closes by itself once the connection is back
  • FixThe quest tracking arrow stays visible near its target
  • FixThe cross in the quest tracker folds the line without stopping the tracking

Act I of Havreden

v0.20.13 · October 24, 2026

  • ContentAct I of Havreden: Tobin, Rey and Ezra guide you step by step from your arrival to the Sewers
  • ContentNew steps: preparing with Tobin, trouble at the edge, unusual traces, then the road ahead
  • ContentFirst Hunt: your first contract on the board, with a reward to claim
  • ContentEzra, your childhood friend, takes you to the Sewers in Story mode. The ending changes everything for him
  • ContentNew: Ezra's house in Havreden, to visit after the Sewers
  • ContentOld small village quests removed to make room for the new story
  • NewMilo sells in lots, and the quantity is shown in lots (1 lot, 2 lots...)
  • NewBigger HP and Breath bars
  • PerfSmoother browser version: lighter startup, lighter world and fights
  • FixTutorial: the tutorial imprint now arrives at its step, and Tobin no longer gets stuck
  • FixCombat: no more stuck fight after a long time in another tab or a reconnection
  • FixClearer guidance arrows: they say what they point to
  • FixA skill tooltip no longer covers the Ready button
  • FixMap icons no longer disappear when a quest progresses

Smoother game, auto-targeting and a choice of first companion

v0.20.12 · October 24, 2026

  • ContentColette: choose your first companion among four (Attack Wolf, Tank Boar, Healer Beetle, Utility Rat), the other three can then be bought from her
  • ContentNew familiar: the Healer Beetle. A beetle imprint can now give a healer, and a rat imprint a utility familiar
  • NewAuto-targeting: a single-target attack cast with no target, or on a target out of range, hits the nearest enemy in range (the one with the lowest HP on ties)
  • NewCharacter creation: Adventure comes first, and a confirmation shows before creating a tournament character
  • PerfSmoother browser version: Dargo's lesson, fights and the world freeze less, and the game uses less memory at startup
  • FixFamiliars show their real name ("Healer Beetle" instead of "Familiar Scarabee Heal")
  • FixEnd of fight: no more yellow line when an imprint drops

Havreden comes alive, and arena recruits specialize

v0.20.11 · October 23, 2026

  • ContentHavreden: the fountain and braziers are animated
  • BalanceArena: from level 60, recruits play a specialization (12 spells, like a player) and get tougher with level, so fights last longer
  • BalanceArena: a win now pays its rewards even if the fight lasts less than a minute
  • FixCharacters now pass correctly in front of or behind buildings, trees and the fountain
  • FixSmaller rats (young rat, rat and alpha rat stay distinct), zone chests at the right size, and the rarity halo of harvest nodes now sits right under the node
  • FixWeb version: fewer freezes when new specialization spells appear
  • FixDeath Blossom and Berserker Whirlwind no longer cover the whole screen
  • FixQuests: an NPC's "Open" link only shows when the objective is active

The map up to level 100, and emote scrolls

v0.20.10 · October 23, 2026

  • ContentFull map up to level 100: the south is reachable, packs up to 5 stars everywhere, rank IV and V rifts, chests and gathering
  • NewEmote scrolls: found in chests, during events and rarely in fights, to use or trade
  • NewThe diamond shop no longer sells emotes, and the token shop opens from Dargo
  • BalanceMonsters: no more one-shot from a 1-star monster of your level, brutes and berserkers hit in melee at 1 cell, less HP and damage above level 40
  • FixNPCs: after their greeting, "Talk" shows the rest of what they have to say, and side quests show what the quest giver says
  • FixShorter, clearer help texts, quest instructions and defeat message, and rewritten dialogue for several NPCs
  • FixThe Wolf Packleader and the Wolf Matriarch now have their own look

New characters arrive in front of the arena

v0.20.9 · October 23, 2026

  • ContentDargo, the arena master, now stands at the arena entrance
  • ContentHavreden: additions and touch-ups on the map (collisions, scenery)
  • FixNew characters: they appear in front of the arena, next to Dargo, instead of being stuck inside the fence
  • FixTournament characters also appear next to the arena

Arena lesson: step-by-step guidance

v0.20.8 · October 22, 2026

  • NewArena lesson: arrows guide each action (movement skill, yellow cells, target, first attack skill), with a reminder if you stay idle
  • NewArena lesson: yellow cells on the grid show where to stand to reach the target, replacing the rectangle
  • FixTarget too far or line of sight blocked: a bubble above the target tells you what to do, and the passive step points at a passive you can buy

A gentler start, a map that guides you

v0.20.7 · October 22, 2026

  • NewA monster's nameplate shows how many monsters are in its group (×3) and its stars are bigger
  • NewFrom 3 stars, the group's sheet shows "Group recommended"
  • NewWorld map: your quests and their objectives are shown on it, and you can track a quest from the map
  • NewWorld map: each area is coloured by how dangerous it is for you, with its level
  • NewQuest journal: the "Show on map" button opens the map centred on the quest
  • NewMinimap: your tracked quest's objective appears on it, with an arrow on the edge when it is further away
  • BalanceWorld monsters up to level 20: about 65% less damage and 20% less HP
  • BalanceFrom level 20 to level 50, they get their former strength back little by little, with no sudden step
  • BalanceIn an area, groups are more often at the low end of its level range: when you arrive, you mostly meet monsters of your level
  • BalanceUp to level 20, gear drops twice as often
  • FixSofter sound effects: fewer harsh highs, volume balanced with the music, a single sound per hit even on an area spell
  • FixStability: the arena, tournaments and dungeons recover on their own after a database outage

Arena: no more loading screen mid-fight

v0.20.6 · October 22, 2026

  • FixArena: the loading screen no longer comes back when a summoned ally appears mid-fight (for example the Shadowblade's Shadow Decoy)
  • FixArena: reconnecting during a fight no longer shows the loading screen again
  • FixArena lesson: the practice buttons no longer flicker after a reset

A gentler grimoire trial fight

v0.20.5 · October 21, 2026

  • NewYour familiar has time to cast the heal it just learned, which is the point of this fight
  • BalanceGrimoire trial fight at Colette's: the two rats hit softer
  • BalanceThis fight is now won in the vast majority of cases at the level you reach it

Guided quests, longer effects, more gear

v0.20.4 · October 21, 2026

  • NewThe tracked quest shows one arrow per objective, then an arrow to the NPC or board where you hand it in
  • NewContracts: you take them and hand them in at the contract board in a single click
  • NewTobin gives you both of his quests at once
  • NewEvery stat shows its unit
  • NewEnd of combat: Summary and Stats tabs
  • NewAfter a defeat, a tip helps you get back on track
  • NewF and the round action button observe a monster group, you attack from its sheet
  • NewHavreden grows: new biomes, and the real place names on the minimap
  • NewNaya, Soren and Lyr have a new look
  • NewAt Colette's, hover or long-press an imprint to see the familiar's base stats, growth and signature skill
  • BalanceYour familiar earns XP at its own level, even if it fell during a won fight
  • BalanceTwice as much gear after fights, and rank C set pieces have a varying rarity
  • BalanceAldric's fights against rats are easier
  • BalanceStatus effects from skills last longer: 6 to 12 s, 4 s for hard crowd control such as stuns
  • BalanceThe Rogue's blind is a survival tool again
  • BalanceMeadow monsters at the edge of the village no longer attack you on their own
  • BalanceA low-rank Koro card keeps at least 6 s of effect, and its hard crowd control lasts 4 s
  • FixThe quick bar quest step completes as soon as you place your potion there
  • FixWhen you enter the tavern back room, you arrive in front of the door
  • FixThe passive tree scrolls smoothly, and a click in its window no longer makes your character walk
  • FixThe item card says what its affixes give, without their names
  • FixNPC dialogue lines get their spacing back
  • FixThe teleport point is smaller and softer
  • FixYour familiar keeps its cell from one fight to the next
  • FixArena: at the start of a fight, every unit faces the other side
  • FixThe Alpha Rat is bigger than the rat
  • FixThe combat backdrop fits the board, the grid no longer spills over
  • FixThe arena reward card is readable and explains that a match that is too short does not count for contracts
  • Fix"Back to the village" can be turned in after you visit the tavern

Accuracy against Evasion, mobile chat

v0.20.3 · October 21, 2026

  • BalanceAccuracy above 100 reduces the target's Evasion, 1 point for 1%
  • BalanceEvasion is capped at 40%, and Accuracy can only remove half of it
  • FixOn mobile, the closed chat preview no longer catches taps and no longer covers the party panel
  • FixThe party panel no longer overlaps the chat bubble

Passive tree, mobile and tablet

v0.20.2 · October 21, 2026

  • NewNew passive tree: six branches (Attack, Defense, Healing, Arcana, Support, Debuff), with HP, defense or magic from the very first point
  • NewPoints spent in the old passives are refunded
  • NewAnimations for subclass maneuvers and Shadow Leap
  • NewNear a group of monsters, the action button offers Observe and Attack
  • NewWarning before an aggressive monster engages you: a "!" on the monster and an arrow at the edge of the screen
  • NewThe quest arrow now works like the rift arrow, with one color per quest type
  • NewTeleport steles: travel between the steles of a zone
  • NewMovement skills still locked are shown with their unlock condition
  • NewThe game starts in your device's language
  • BalanceA single physical defense, Armor, shown exactly as it reduces damage
  • BalanceGentler start: young rats, larvae, beetles and Alpha Rats are weaker
  • BalanceWhen creating a character, no class is preselected
  • FixMobile and tablet: the closed chat no longer steals touches, nothing goes off screen anymore
  • FixMobile: tapping a skill aims it, a long press shows its description
  • FixMobile: combat starts zoomed out, with the whole board visible
  • FixThe quest tracker now updates on mobile
  • FixShadow Step now offers every tile around enemies
  • FixCasting circles, Rogue smoke and Shadowblade skills show again
  • FixMonster shadows sit on the ground, frogs are the right size

Texts, profiles and polish

v0.20.1 · October 20, 2026

  • ContentNew sprites and portraits for Naya, Master Soren and Lyr, and fixed NPC portraits
  • NewFull player menu: profile, follow, mail, friend, ignore, party
  • New"Hide my profile" setting
  • NewContract chest and guild screens (level, missions)
  • NewBoss phase change announcement
  • NewChanging language in game updates the interface without reloading
  • BalanceTavern back room rats are weaker
  • FixHarmonized texts and consistent class names
  • FixArena recruits show their name in your language
  • FixLighter game: smaller music files and unused images removed

Social menus, contract chests, guild and a lighter game

v0.20.0 · October 20, 2026

  • NewPlayer menu: add or remove a friend, ignore or unignore, view their profile, follow them, send them mail, copy their name, kick them or make them party leader
  • New"Hide my profile" setting in the Friends tab
  • NewContract chest screen: daily and weekly progress, time until reset, rewards received, also at Varn
  • NewGuild: Level and Missions tabs, with bonuses, capacity, unlocks and weekly missions
  • NewArena lesson: a Skip button appears if you get stuck
  • NewThe game starts in your device's language, and changing language in game updates the interface without reloading
  • PerfLighter download: about 290 MB on Android instead of 376 MB
  • PerfOnly nearby monsters are sent to you: faster login and less data
  • Fix"Try a class" no longer blocks new players, and the training dummy no longer hits back
  • FixPotions from Milo are bought in lots of 10
  • FixThe group finder shows listings, and you can remove your own
  • FixReturning to the game after backgrounding it on mobile
  • FixLogin errors translated and more precise (server unreachable, update required)
  • FixAldric and Colette portraits
  • FixImproved stability for quests and reconnections

12 × 6 board, professions, Rift Tower and ranked arena

v0.19.0 · October 19, 2026

  • ContentAnimations for all 240 specialization skills, shadows under every character, 61 achievement badges
  • NewCombat board enlarged to 12 × 6, six rows per side: you can escape, and a ranged player in a corner no longer hits everyone
  • New15 gathering and crafting professions (workshops and masters are coming to the map very soon)
  • NewRank IV and V gathering across the world
  • NewRift Tower: an endless tower from level 60, solo or in a party, a guardian at every milestone, weekly affixes and a seasonal leaderboard
  • NewInside the rifts: mega-packs to defeat together before time runs out, medals based on contribution and Rift Embers
  • NewNormal and ranked arena in 1v1, 3v3 and 6v6, recruits to fill matches, clearer match endings
  • NewArena token shop at the Arena Master
  • NewElites and bosses in the world, and aggressive monsters when the level gap is large
  • NewBattle banner on the map: Join during the countdown, then Watch
  • NewF key, or the round button on mobile, to interact with whatever is closest
  • NewFamiliars: a passive for each species, secondary passives active in combat, stronger rarity differences
  • NewShared party loot and party bonus up to ×1.5 with 5 players
  • New"Ignore" now works everywhere, and you can report a player from their menu
  • NewReworked mobile interface: minimap in the top right, touch combat, windows fitted to small screens
  • New"Visual effects" setting (Full, Reduced, Minimal)
  • BalanceSkills rebalanced: Breath costs, cooldowns and cast times follow each skill's power
  • BalanceSkills that hit the whole board now cover a 4 × 4 or 5 × 5 area
  • BalanceMonsters reworked: identity per species, new abilities, line of sight respected
  • BalancePoison, thorns and damage reflection capped; effects land between 10% and 90% of the time
  • BalanceExperience depends on content level, and getting carried gives less
  • BalanceDisconnecting in combat: your character keeps fighting on its own until you return
  • FixTrading between players works again
  • FixYour familiar reappears after reconnecting, and shows on mobile
  • FixText and windows overflowing small screens
  • FixNPC portraits fixed

Uniques, keystones and the Sewers

v0.15.16 · September 29, 2026

  • Content47 unique item icons redrawn
  • NewAct I quests
  • NewUnique items, with triggered effects
  • NewKeystones, equippable by rank
  • NewDedicated slots for Koro cards, opened by level
  • NewFamiliar books learnable whatever the role. Off-role, the skill acts at 67%
  • NewOne familiar handed over by Colette at each step of the village tour
  • NewGuild available at level 20, outside the village tour
  • BalanceMonster attack raised in tiers of ten levels
  • Balance5-star encounters at 9-10 monsters, six players recommended
  • BalanceHealing reduction on assassin, archer and mage monsters
  • BalanceArmour and shield penetration on brute and assassin monsters
  • BalanceCritical and dodge rebalanced. Dodge capped at 40%, arena included
  • BalancePenetration, lifesteal and critical damage aligned with the other rates' curve
  • BalanceRare loot rolled once per fight, common loot per monster
  • BalanceSets restricted to one level band, fixed bonuses
  • BalanceA weapon's main stat rolled from its essence, enhancement applied to that stat
  • BalanceTank familiar shields computed on its maximum health
  • BalanceDuration of a re-applied status: the longer of the two
  • BalanceMonster attacks spread across the turn
  • PerfShader compilation during the first loading screen
  • PerfStreamed music and reused graphics ids in the browser
  • FixRespawn after a death in the dungeon: back to the village square
  • FixMove from one dungeon room to the next without redisplaying the cleared room
  • FixOut-of-combat familiar regeneration restored
  • FixA single familiar experience line on the end-of-fight screen
  • FixOne quest-marker convention across NPCs, tracker and maps
  • FixThe player's own debuffs shown in combat
  • FixEnhancement level kept outside the forge, on worn gear and on the item card
  • FixDescriptions corrected: Vital Barrier and Improvised Carapace
  • FixCompanion potion consumed on a familiar at full health
  • FixStarting gold spendable
  • FixColette's book prices restored
  • FixRegeneration suspended while offline

Auction house, mail and Sewers dungeon

v0.15 · September 26, 2026

  • ContentSewers of Havreden dungeon. Rooms populated with monster packs, difficulty rolled at entry
  • NewFixed-price auction house. Twenty simultaneous listings at most, available from level 10
  • NewFees charged on listing and on sale, shown before confirmation
  • NewPlayer mail with attached gold and items. Unclaimed mail is returned to its sender
  • NewLevel 1 to 20 progression revised: step sequence and rewards rebalanced
  • NewArena lesson: the cell the shot gets through from is computed by the server and framed on screen
  • NewReworked game interface: bar frame removed, shortcuts always shown, circular minimap
  • NewTwo-column game menu, with access to Events and Mail
  • NewEvents window: start time, format, registration status and access to the tournament bracket
  • NewSpell animations added for monsters and familiars
  • NewSpecialization animations added for the mage and the rogue
  • NewTournaments: pairings shown round by round, final standings places named
  • NewConfirmation required before replacing a familiar's signature skill. Ordinary skills remain directly replaceable
  • PerfDifferential client update: only changed content is downloaded, and loading the same version a second time downloads nothing
  • FixArea skill range preview: cells shown as valid now match those the cast accepts
  • FixAlly frame kept visible in combat. Remaining duration shown on effects
  • FixA fallen character is no longer drawn in front of living characters while it fades out
  • FixParty combat and party state: member health aligned with the server, panel updated on leave and join
  • FixQuest window enlarged. A quest ready to turn in shows its real progress
  • FixAn imprint's drop-off location is shown on its card
  • FixText from the database follows the selected language, including after a change mid-session
  • FixRarities, consumable names and the names of monsters in a same pack shown in full and translated

The forge

v0.13.9.4 · September 23, 2026

  • NewEquipment enhancement up to +20, on all ten slots. Each level adds 3% to the piece's stats, and the stone used must be at least the item's rank
  • NewThe success rate is stated level by level before the roll: 90% on the first, 20% on the last step of the supreme rank. A failure is clearly told apart from a success instead of looking like one
  • NewStone fusion: ten stones of one rank give one stone of the rank above, from rank III to rank V
  • NewThe crafting list is grouped by category, and a stone too weak for the piece you aim at is flagged before the click, not after
  • NewAll six classes receive spell accents: every skill now carries its own visual signature. A Performance setting lightens them on modest machines
  • NewStrong hits mark the screen: edge vignette, impact frame and a short time freeze
  • FixDaily tournaments no longer hang on their loading screen, and a match summons now appears on screen instead of going unnoticed
  • FixA brand new character is no longer kept from entering a zone

Subclass maneuvers

v0.13.8.4 · September 21, 2026

  • New24 subclass maneuvers, one per subclass, unlocked at level 20. Each has its own slot and icon, on desktop and on mobile
  • NewGround zones now persist over time and are visible to every participant in the fight
  • NewA server update is now announced in advance, with a countdown. Fights and trades already running can finish, new ones are refused during the notice
  • NewInventory and bank categories have their own icons, readable at both screen widths
  • FixThe outcome of a guild invitation goes back to whoever sent it, whether it was accepted or declined
  • FixCombat resumes correctly after the class selection
  • FixSpectator mode no longer stays stuck on its loading screen
  • FixThe version number on screen matches the version your browser actually loaded

Loading and updates

v0.13.7.0 · September 20, 2026

  • PerfThe game no longer re-downloads on every visit. The first time is still a full download, after that it starts from cache, in under a second instead of 185 MB
  • PerfFuture updates now weigh a few kilobytes instead of the whole game
  • FixTournament characters: the tutorial question no longer appears. They arrive straight in front of Dargo

Mode selection and mobile comfort

v0.13.4.2 · September 17, 2026

  • ContentLandscape combat: grid, characters and animations enlarged by 25%, board moved down
  • ContentBoth movement buttons restored on mobile
  • ContentTouch targeting: a first tap on a skill shows the preview, a second one casts it on the target
  • ContentMobile navigation moved to the top right, larger buttons, icons kept away from the screen edge
  • ContentCompact minimap, scrollable quest list, quick bar centred on six slots
  • ContentNavigation hidden during combat
  • ContentSkill and passive cards on mobile: empty pagination removed, scrolling enabled, details enlarged and interactive
  • ContentContinuous loading from character selection to the tutorial, without passing through the village. Artwork shown for at least two seconds, refreshed every ten seconds on long loads
  • ContentWeb boot screen adapted to notched displays
  • ContentNew game icon
  • NewMode selection screen after login: Arena or Adventure, with character counters. Buttons at the top to switch mode afterwards
  • NewThe healer's Smite no longer requires line of sight. Range, damage and effects unchanged
  • BalanceCardmaster's Fate Flip: 100% MAG per hit, +3 percentage points per rank, reaching 127% at rank 10. Double hit unchanged
  • FixTutorial windows now wait for impacts and damage numbers to finish before appearing
  • FixGuidance arrows: orientation fixed near the top of the screen, duplicates removed from the arena path
  • FixThe tutorial's first move is now reachable on mobile
  • FixVillage guidance wired to the mobile Stats, Skills and Arena buttons
  • FixTutorial window confirmations are now silent

Arena tutorial

v0.13.3.0 · September 17, 2026

  • ContentLine areas now orient to the caster's position. The preview matches the tiles actually hit
  • ContentGeometric line of sight: corner contact is allowed, crossing an occupied tile stays blocked. Ranges are unchanged
  • ContentCharacters, attack poses and status effects enlarged by 15%, feet aligned to the tile. Size restored when leaving combat
  • ContentArena loading ends once every player is ready
  • ContentTooltips show "Requires line of sight" on the skills concerned
  • ContentMobile: landscape orientation takes priority
  • ContentWider combat framing
  • NewArena tutorial for new tournament characters: health, Breath, skills, movement, line of sight, then a group fight
  • NewGuidance after the tutorial: subclass choice, point allocation, upgrading a skill and a passive, opening the arena
  • NewFriendly mode with server-managed opponents
  • BalanceWeapon Master stance: increases attack. The description said armor
  • BalanceProtect Ally: range raised from 1 to 2 tiles
  • FixBlack screen when leaving the tutorial
  • FixStatuses and cooldowns carried over between the tutorial's two exercises
  • FixName already taken: explicit message

Tournament characters and arena lock

v0.13.2.15 · September 15, 2026

  • NewTwo separate character lists: five adventure slots and five tournament slots, each with its own heroes
  • NewTournament sets: your character receives its role's gear from creation, and it follows your subclass changes
  • FixArena: once queued, you can no longer start a PvE fight or a duel on top and end up committed twice
  • FixArena: if a party member is already busy, the whole party is refused instead of queueing halfway
  • FixArena: cancelling your search really frees you, and the confirmation waits for the server's answer
  • FixTwo requests sent at the same time no longer create two competing commitments
  • FixArena refusals are explained in French and English instead of showing a technical code
  • FixBack to character selection: your previous character no longer lingers in the zone you just left
  • FixMobile: layout, text pages and combat gestures reworked for small screens
  • FixReplays: more reliable loading, and participants' classes shown at the end of a fight

PvP replays and reconnection

v0.13.2.14 · September 14, 2026

  • NewPvP replays: your arena fights are recorded and can be replayed from the library
  • FixThe game now reconnects after a drop instead of hanging on "Reconnecting"
  • FixReplays: larger window, fitted board and fighters correctly aligned on tiles
  • FixCombat: health and Breath bars stay visible above visual effects
  • FixCentred area skills: the area lands where you click
  • FixInvitations received during a loading screen are no longer lost
  • FixSkill bar: a skill level up now displays correctly
  • FixPersistent areas: they hit the fighters standing on them at the moment of impact
  • FixA skill that fails to execute now reports it instead of staying silent
  • FixWelcome screen: the close button stays on screen and the text scrolls

After the tournament

v0.13.2.8 · September 12, 2026

  • Newarena: formats are now 1v1, 3v3 and 6v6; 2v2 and 4v4 are removed
  • Newarena: familiars and mercenaries count toward each team's slots
  • Newcombat: new grid, tactical pings and per-class movement animations
  • Newtournament mode stays open: pick a subclass, no XP, base set provided
  • Balancecustom rooms: the format the host picked is enforced, and teams must be even
  • Fixduels: you can move from the start, and a refused placement now tells you why
  • Fixother players see your name and subclass, instead of “Player” and your base class
  • Fixcharacter creation: the name you type is the one that gets used
  • Fixtournament character: the set is worn from creation, no need to equip it
  • Fixcharacter switch: the old one disappears instead of standing next to the new one
  • Fixsecond tournament character: the welcome screen shows up for it too
  • Fixspectator: buffs and debuffs from both teams are visible
  • Fixinterface: clicking the HUD no longer selects the player behind it
  • Fixinvites: no more “offline” refusals when the player is actually online
  • Fixparty: inviting someone no longer breaks your party if the invite fails
  • Fixfriend by name: works now, and an unknown name says so clearly
  • Fixforge: the stone is properly used, and enhancing stops when one is missing
  • Fixmovement skills: a refused cast gives its cooldown back instead of losing it

Tournament day

v0.13.2.6 · September 11, 2026

  • Newquest guidance: a red arrow marks the NPC to talk to, and the first quest is tracked by default
  • Newtournament mode: dedicated welcome window explaining what to do
  • Balancecustom rooms: format capped at three players per team while we fix 4v4
  • Perflighter game download
  • Fixcharacter stats: values show up again on login instead of zeros everywhere
  • Fixinventory: worn gear no longer disappears when you pick up loot
  • Fixtournament set: pieces now have their icons and can be equipped
  • Fixtournament character: now spawns in front of Dargo instead of the village centre
  • Fixquest Choose Your Path: completes as soon as the subclass is picked, no trip back to the NPC
  • Fixskills: a point spent during the countdown can be used in the fight that follows
  • Fixloot: tournament gear no longer drops from monsters
  • FixElemental Storm: the frost is painted under the fighters instead of hiding them
  • Fixcombat: a corpse no longer hides a living fighter who moved onto the same cell

September 10 update

v0.13.2.2 · September 10, 2026

  • Newcustom PvP room: host controls (lock, kick, host transfer), room browser, in-room format change, invite by name
  • Newtournament mode: level 20 tournament character creation; two NPCs near the arena, the Registrar (subclass choice) and the Warden (skill and passive reset)
  • Newsubclasses available at the Registrar: Warrior (Guardian, Berserker, Weapon Master, Warlord), Mage (Elementalist, Occultist, Cardmaster, Spellblade), Healer (Lifewarden, Lightbringer, Cantor, Martyr), Archer (Ranger, Falconer, Ballmaster, Gunslinger), Rogue (Shadowblade, Trickster, Corsair, Duelist), Artisan (Blacksmith, Alchemist, Chef, Musician)
  • Newtwo welcome quests for tournament characters: subclass choice and point allocation
  • Newvisual effects added for artisan skills (after archer, warrior, mage, rogue, healer)
  • Balancehealer balance adjustments
  • Fixafter a defeat, return to the village instead of staying stuck at the combat location
  • Fixskill and passive reset is free before level 20
  • Fixsubclass is kept after a defeat
  • Fixthe eight village NPCs are present again
  • Fixfixed spawn position in the hub

Unstuck, spectator & archer effects

v0.13.1.9 · September 9, 2026

  • Newnew visual effects for archer skills, and effect sizes recalibrated
  • Fixthe “Unstuck” button (Settings) works again and returns you to a safe spot if you get stuck
  • Fixno more getting stuck in the village: a character returning to a now-impassable tile reappears at the village center
  • Fixafter spectating a fight, the menu and icons are accessible again

Arena, party & spectator

v0.13.1.8 · September 8, 2026

  • Newparties now support up to 10 members
  • Perflighter game download
  • Fixin team arena, both winners now see “Victory” (a teammate could previously see “Defeat”)
  • Fixreliable return to the map after a custom room or a duel
  • Fixspectator mode shows the fight from start to finish again
  • Fixparty members' (and their familiars') health and breath bars now display correctly
  • Fixthe inviter's name now appears in party invites
  • Fixyou can no longer get stuck in the arena queue during a custom match
  • Fixsmoother movement for other players while exploring
  • Fixthe class-change prompt now appears at the correct level (20)
  • Fixforest wildlife now displays at the correct scale (visual consistency)

September 7 update

v0.13.1.4 · September 7, 2026

  • Newspectator mode: follow a tournament match from a custom room
  • Newjoining a guild now completes the matching quests
  • Balancearcher repositioning shots: destination cell of your choice
  • Perflighter game download and reduced network traffic while moving
  • Fixvisibility of other players while exploring restored (previously asymmetric depending on who moved)
  • Fixskill icons dimmed while on cooldown, silenced or stunned
  • Fixa spell refused by the server no longer stays on cooldown, and the global cooldown displays correctly
  • Fixrepeated combat errors against certain beasts (boar, wolf) removed
  • Fixthe class training room no longer writes to the real character
  • Fixforge upgrade: correct item and level
  • Fixcorrect starting orientation in duels
  • Fixlooted item detail card displayed correctly
  • Fixcombat placement restricted to the team's range

Drop items and clear a full bag

v0.13.1.2 · September 6, 2026

  • Newyou can now drop an item from your bag
  • Newselect and discard several items at once
  • Fixa full bag no longer traps you: drop items to move again, and everything you own stays visible
  • Fixthe confirmation window shows the right item and quantity

Reworked targeting, bag overload and tutorial fix

v0.13.1.1 · September 5, 2026

  • Newnew targeting preview: reachable cells in green, blocked ones in red
  • Newfull bag: loot is no longer lost, but movement is blocked
  • Newfamiliar combat level shown outside combat
  • Fixrow skills hit the enemy line again
  • Fixtutorial fixed
  • Fixsell equipment owned in multiples, affixes and stones in the shop
  • Fixmissing translations

Combat fixes and rebalancing

v0.13.1.0 · September 3, 2026

  • BalanceSlow now actually lengthens the delay between the target's actions.
  • BalanceBasic attacks now respect the global cooldown (no more spam).
  • BalanceRanges adjusted: Mage 5 to 4, Artisan 5 to 3. Mage nova spells are centered on the caster.
  • FixYour HP and Breath now carry over between fights.
  • FixCast-time area spells now hit every enemy inside their zone.
  • FixBreath regeneration from passives is fixed.
  • FixTutorial quest order restored, with a hint pointing to the quickbar.
  • FixFixed the tutorial exit spawn position.

Stats, Capture and Invisibility

v0.13.0.0 · September 1, 2026

  • NewReworked familiar capture: the role (attack, tank, heal, utility) is rolled at capture and shown on the imprint in the loot, with an icon per role and rarity.
  • NewEnd-of-combat screen: every fighter shows real damage, healing and eliminations, companions included (familiar, mercenary, arena recruits). In arena, two columns, allies and enemies, sorted by damage.
  • NewA familiar follows between characters: equipping it on another character on the account removes it from the previous one.
  • NewQuest objectives: buying, selling, crafting, using items and capturing now advance the matching quests.
  • BalanceA contract's experience follows your level instead of the middle of its range.
  • BalanceA familiar's combat level is capped at its owner's level.
  • FixInvisibility now also hides you from monsters, arena recruits, mercenaries and familiars, not just other players.
  • FixEliminations by damage over time (poison, bleed, burn) and by detonation are now counted.
  • FixFixed a lock at 0 HP after a victory.
  • FixFixed a double match-up in arena (two fights starting at once).
  • FixCompanions (familiar, mercenary) no longer vanish from the party during and after a fight.
  • FixFixed several familiar skills that failed to load and stayed inert in combat.

Hearths and Familiars

v0.12.0.0 · August 27, 2026

  • NewFood system: 18 dishes with lasting buffs (HP, Breath, ATK, healing, defense). Basic dishes at Milo.
  • NewRecall Potion: instant return to the village, on sale at Milo.
  • NewFamiliar signatures by role: bite, area heal, or ranged strike.
  • NewAccount-bound familiars: capture, hatch in 2-10 min, shared across all your characters.
  • NewCompanion cooldowns (familiar, mercenary) now shown in combat.
  • New10 new familiar grimoires at Colette.
  • NewNew zone: the Corrupted Rats Nest (level 40-50).
  • BalanceWarrior charge: straight-line dash to an empty cell.
  • BalanceMonsters: smarter AI (better skill and target choices).
  • FixFamiliar: skills now show the correct count (no more off-level 3-skill familiars).
  • FixFamiliar: no more losing skills when learning the first grimoire.
  • FixFamiliar: XP earned after a fight now displays.
  • FixFamiliar: switching your active familiar now updates its sprite and party panel.
  • FixFamiliar capture and incubation made reliable end to end.
  • FixThe correct sprite and size now show for every familiar and creature.
  • FixWinning a fight no longer teleports you back to the village.
  • FixQuest objectives (buy, sell, capture, craft, win) now complete automatically.

Hotfix: familiars, quests and fights fixed

v0.11.3.1 · August 24, 2026

  • ContentColette the familiar breeder now offers 10 starter grimoires covering every role (attack, shield, heal, taunt, support).
  • BalanceCombat AI overhaul: monsters, mercenaries and familiars now use their whole kit wisely. Healers heal, tanks taunt, shields and debuffs finally get cast, and no one wastes a turn mid-cast anymore.
  • BalanceWarrior Charge: range reduced from 4 to 3 tiles. It still barrels in a straight line, but no longer reaches the enemy back line in a single dash.
  • BalanceThe tutorial rat has been rebalanced: less dangerous at level 1.
  • BalanceArena bots now use their own balance profile.
  • FixYour familiars are account-wide: any one can be equipped on any character. No more stuck or un-equippable familiars.
  • FixRenaming a familiar works again.
  • FixQuest item rewards now actually land in your inventory (they were being silently rejected).
  • FixQuest objectives now complete from your real actions: buying from Milo, receiving Naya's blessing, capturing and hatching a familiar at Colette's.
  • FixNaya's blessing (heal and buff) finally works server-side.
  • FixThe tutorial now leads to the village. The first rat drops its imprint and grimoire, and gives enough experience to reach level 2.
  • FixThe starter grimoire now displays correctly (name and icon) in the inventory and on the combat results screen.
  • FixFamiliar signature skills now resolve correctly in combat.
  • FixMonsters no longer spawn inside the village safe zone.
  • FixA quest's required level is now enforced by the server: no more accepting a quest that is too high for you.
  • FixText cleanup: references to a non-existent desert, two monsters and five weapons were rewritten with the region's vocabulary. Corsair typos fixed.
  • FixTwo placeholder quests that could never be completed were removed.

v0.11.2.0 · August 19, 2026

  • NewAfter a Shadowstep, your rogue turns invisible to opponents for 4 seconds. You see yourself translucent, others no longer see you.
  • FixShadowstep (rogue) works again. Click a free cell and your rogue teleports there, anywhere on the board, enemy side included.
  • FixMonster AI fix: they now use their full skill set instead of only a basic attack.
  • FixRanged and support enemies (archers, mages, healers) now use their role abilities.
  • FixMonsters out of range now move to engage; low-health monsters retreat.
  • FixFixed fights that could stall when an enemy stopped acting.

The board turns right side up

v0.11.1.0 · August 17, 2026

  • NewHovering a skill shows its range on the board, as dragging it already did. You know where you can strike from before committing.
  • FixPvP board perspective fixed: team B saw the field from team A's point of view, their fighters at the top and everyone on the wrong side. Each player now sees themselves at the bottom.
  • FixThe duel end screen shows your opponent, their class, level and duel type again. Combat stats also appear on a loss.
  • FixIn two-player fights, the second player regains their signature movement, which they never had access to.
  • FixYour quick bar and skill bar now persist between sessions. They used to reset to defaults on every login, consumables and emotes included.
  • FixKeyboard shortcuts work again: map, inventory, stats, skills, quests, social and the combat shortcuts.
  • FixThe Enter key opens the chat without closing it right away.
  • FixYour Health and Breath potions work again. A past rename had left them inert at the bottom of bags, unrecognised by the game.
  • FixMercenary potions are restored across five tiers and available to buy again. Their effect properly reaches your mercenary.
  • FixThe enhancement stones and capes kept in reserve have recovered their identity. They had become items the game could no longer name.
  • FixItems removed from the game but still in your bag have been refunded in gold, at their sell value.
  • FixA sewer plate rendered in front of you instead of staying on the ground.
  • FixNPC fix: a character had lost its running animation, it is back.
  • FixGuild invites and trade requests reach the correct player.

Havreden gets its color back

v0.11.0.0 · August 16, 2026

  • NewHavreden has been repainted from scratch. New ground, new borders, fences and a well around the fountain: the village finally looks like a village.
  • NewThe minimap now shows the real map. You can make out the houses, the church, the fountain and the stalls instead of colored blobs.
  • NewYou can finally see status effects on units: silence, blind, fear, taunt, slow, bleed. No more guessing why your target is not casting.
  • NewWhile an area spell is being cast, the affected zone lights up on the ground. You see where it will land before it lands.
  • NewCustom rooms go up to 6 vs 6, familiars included.
  • NewEvery window in the game now shares the same styling. The game no longer mixes two looks depending on which screen you land on.
  • NewDungeons, NPC ambient lines, stat descriptions and equipment affixes finally exist in English.
  • BalanceArcane Cataclysm hits a full 3x3 square instead of a cross: 9 tiles instead of 5.
  • FixNo more black band across the minimap.
  • FixProps no longer overlap at random: what is in front draws in front.
  • FixSix NPCs had lost their spot or were staring into space. They are back. And Simone no longer slides along the ground as she walks.
  • FixArea spells hit where you placed them, not around the target.
  • FixWhen a target dies, its status effects vanish with it instead of lingering over nothing.
  • FixThe combat board shows at its real size from the very first fight, with every position in place.
  • FixWhen you created a room, you showed up as a spectator of your own match. You are now properly on team A.
  • FixThe lobby updates on its own: no need to reopen it to see who joined.
  • FixWindows no longer hide behind the screens they should cover, and the wheel no longer zooms the map through them.
  • FixInventory and the familiar grid adapt to your window size.
  • Fix62 icons were overflowing their frame, and longer monster names were being cut off. Fixed.
  • FixServer messages now show in your language instead of an English sentence.
  • FixA few French monster names get their accents back.

Guest account linking and onboarding rework

v0.10.0.0 · August 14, 2026

  • NewClass selection redesigned: Havreden backdrop, framed detail panel, full-width combat profile gauges, starting stats on plates
  • NewSkill detail moved to the top of the panel: description first, area-of-effect grid anchored to its left, numbers shown as pills
  • NewThe interface no longer shifts when switching class: only the illustration changes
  • NewNaming reworked: shared backdrop, a starting-stats reminder, and the name is now announced as public
  • NewMore legible class cards, visible role badges, and a back button that no longer vanishes into the background
  • NewAccount linking: a guest can convert their progress into a permanent account, from the pause menu, without re-login
  • NewLogin screen reorganized: the account becomes the main path, guest and Google move to fallback
  • NewNo more username asked at signup: the only name you choose is your character's
  • NewSettings: a left sidebar instead of six stacked tabs, and a larger window
  • NewLarger inventory: wider grid, roomier detail panel
  • NewRedesigned confirmation dialogs: red is reserved for destructive actions, no longer the whole frame
  • NewTabs now share a common visual language across the whole game
  • NewUnified item badges (rank, rarity, states) across inventory, bank, and loot
  • FixThe health number no longer covers its bar: health level and shield are readable at a glance again

Update 0.9: grimoires, tavern buffs, and steadier fights

v0.9.1 · August 10, 2026

  • NewTeach your familiar new skills with grimoires (32 skills across 5 rarities)
  • NewResting at the tavern now grants a real timed bonus (health, breath and regen) shown with its duration
  • New20 enhancement stones to strengthen your gear
  • BalanceRanked arena matches over two minutes now correctly award rating
  • PerfFaster web loading (build trimmed by 63 MB)
  • FixHealth bars no longer drift during long fights, and creatures appearing mid-battle are finally visible
  • FixThe level-up banner and XP bar now display correctly after a fight
  • FixHealer NPCs and the oasis blessing are now calculated by the server
  • FixYour familiar now spawns at the right level, never above its owner, and its combat progress saves properly
  • FixFixed spell icons and area-of-effect preview; removed the auto-attack button

Status effects back in working order

v0.8.8.3 · August 7, 2026

  • NewSpectator mode: watch any ongoing match
  • BalanceTeam damage buffs finally boost your damage (Call to Glory, War Anthem, Frenzy)
  • BalanceHeal reduction changed from a total block to -45%
  • FixSlow, heals-over-time and familiar heals work again
  • FixGuardian abilities (cover, damage transfer) now actually shield the ally
  • FixArea spells now spare units hidden behind their frontline
  • FixArea-spell range preview no longer shows valid cells as out of range
  • FixThe Artisan's Gravity Winch hits its area again

Gravity Winch, area effects and imprints

v0.8.8.2 · August 5, 2026

  • NewImprints now have icons: on loot, and per role when hatching at Colette's
  • FixGravity Winch finally pulls: the center can target an occupied tile, on either side of the board
  • FixArea spells now cover the whole board, not just the enemy half

Movement spells enter the fight

v0.8.8.1 · August 5, 2026

  • NewMovement spells are playable: Blink, Charge, Shadowstep, Backstep, Swap, Grapple
  • NewReachable tiles now light up, and each spell's range is enforced
  • NewHover descriptions on the two movement slots
  • NewKeystones: Last Breath variants are now equippable
  • NewKeystones: Breath effects — restore, drain, convert
  • BalanceAbout a hundred cooldowns realigned with spell costs
  • BalanceShield Bash: cooldown 18s → 24s
  • BalanceFamiliar tomes narrowed to Bite, one per rank
  • FixThe skill bar is restored on login
  • FixThe skill bar now follows character switching
  • FixArea preview now covers the whole board, not just the enemy side
  • FixAn action refused at the end of a fight now says so clearly
  • FixCape recipes producing a non-existent item
  • FixMissing equipment icons: capes and SS-rank pieces
  • FixRounded icons and thicker borders on the combat results screen
  • FixQuest markers enlarged on the minimap
  • FixTwo entries of the same effect had their target inverted
  • FixError when hovering a set item in the inventory

Combat makes itself clear

v0.8.7.1 · August 3, 2026

  • NewVisual feedback on hits: impact, criticals, camera shake
  • NewCardmaster playable: random draw implemented
  • NewMovement spells off the global cooldown (agile classes)
  • NewProgression tips at levels 10 and 40
  • NewAI allies now cast their defensive buffs
  • NewDesert: 36 areas, levels 1 to 100
  • BalanceMonster stats raised
  • BalanceMonster targeting based on their role
  • BalanceFamiliar: 70% → 100% of the owner's experience
  • FixReason now shown when an action is refused
  • FixRange fixed: Card Master 2 → 5, Ball Master 2 → 6
  • FixSpells stuck after reconnecting
  • FixCooldown reduction had no effect
  • FixArcane Blade granted Attack instead of Magic
  • Fix342 skill descriptions rewritten
  • FixRange now shown on the class selection screen
  • Fix72 missing passive icons
  • FixIcons not rounded inside their slots
  • FixSkills 1 and 2 hidden in the bar
  • FixTank familiars without a protective skill

Monster overhaul, spiral desert and guilds

v0.8.6.0 · August 3, 2026

  • NewMonster scaling overhaul: their stats now derive from level, so the same monster appears correctly scaled at any level.
  • NewMonsters now deal critical hits and carry armor penetration based on their archetype (7 distinct archetypes).
  • NewNew spiral desert: the test map now spans levels 1 to 100, from the central village out to the Rift (8 zones, 32 areas).
  • NewEach zone auto-populates with monsters matching its level: no more XP wall past level 40.
  • NewJoin an open guild directly from the list, no invite needed.
  • NewYour familiar now earns 100% of your XP (up from 70%) and stays at your level.
  • BalancePower curve recalibrated tier by tier: difficulty rises steadily every 10 levels.
  • BalanceLoot reworked on 2 axes (rank by monster level, quality C to SS); less over-dropping, Koro cards and keystones concentrated on elites and bosses.
  • BalanceStatic fights no longer use a speed stat: positioning and range decide the fight.
  • PerfGuild service more stable under load (saturation fixed).
  • FixSubclass skills now show up after choosing at the Class Master (they used to stay invisible).
  • FixClass movement skills now work: drag-and-drop onto a tile, an enemy or an ally depending on the skill.
  • FixCombat level display fixed: no more +1 offset.
  • FixDeleting a guild-leader character now hands command to the oldest member (or disbands if you're alone) instead of blocking.
  • FixFights credited to your guild now count XP on every kill, not just some.
  • FixStatus icons enlarged and more readable; loot icons doubled on the end-of-combat screen.
  • FixCombat movement bar cleaned up.

Familiars fixed, effects that scale with level, and pre-tournament balance

v0.8.5.0 · August 1, 2026

  • NewTargeting reworked across all 6 classes: 29 distinct targeting shapes (front lines block, snipers pierce).
  • NewEffect durations (stun, buffs, poisons) now scale with the skill's level.
  • NewMage cast times now scale with the spell's power.
  • NewArcane Charges are now shown in 22 skill tooltips.
  • NewThe bank now holds 1000 slots with category filters (All, Equipment, Consumables, Materials).
  • BalanceControl durations (stun, silence, taunt) are now capped to stay fair as they scale.
  • Balance12 Mage skills have slower cast times, mainly Magma Sage and Frostcaller.
  • BalanceNew anti-heal and anti-crit effects added across 9 subclasses.
  • PerfCrisper combat grid and markers: less pixelation, cleaner lines (anti-aliasing).
  • PerfWider combat view: the camera frames the 10x6 grid better.
  • FixYour familiar regenerates HP/Breath out of combat again, familiar potions heal it, and three of its heals that did nothing now work.
  • FixSeveral skills finally do what their text promises: the Warrior Charge's taunt, the Guardian Swap's ally shield, and Shadowstep now turns the rogue invisible (not the enemy).
  • FixRemoved six phantom fallback attacks that gave every class an unlimited free strike.
  • FixClass movement skills (including the Artisan's Harpoon) now drag-and-drop like other spells: preview the tile, release to cast.
  • FixA rejected skill (out of range, blocked line of sight, invalid target, silenced) no longer goes on cooldown for nothing, with a clear message.
  • FixYour skill bar is kept after reconnecting: no need to set it up again.
  • FixThe movement bar now matches the skill bar style exactly.
  • FixLarger icons and stronger rounded borders (bank, bars).

10x6 grid, movement bar and a big round of fixes

v0.8.4.0 · August 1, 2026

  • NewThe combat grid is now 10x6: bigger and more tactical.
  • NewMonsters position by role: tanks up front, archers and mages in the back, assassins on the flanks.
  • NewPer-archetype monster AI: tanks protect, mages nuke, controllers apply crowd control.
  • NewEnemy assassins can dive your backline (teleport and invisibility).
  • NewNew movement bar: a basic move plus a signature mobility skill for each class.
  • NewCrowd-control states (Stunned, Silenced, Frozen...) now show a clear label above the character.
  • BalanceThe missing-health damage bonus is now capped.
  • BalanceLoot rebalanced: less equipment over-dropping, Koro cards and Keystones are rare but can drop anywhere (more often from elites and bosses).
  • PerfCombat camera and backdrop tuned for the 10x6 grid: the background now zooms together with the grid.
  • FixMovement skills now show in the skill interface and are usable right away (granted automatically, no points).
  • FixFamiliars and mercenaries now have a proper attack range: melee companions stay in melee.
  • FixFamiliar healing works again.
  • FixBank deposits work: items deposit and show up in the vault.
  • FixColette, the Familiar Breeder, offers hatching and incubation again.
  • Fix2x2 area targeting is correctly aligned on the new grid.
  • FixChain and bounce spells now correctly reach diagonal targets.

Monster rework and better loot

v0.8.3.0 · August 1, 2026

  • New7 monster archetypes, each with its own identity: tank, brute, assassin, archer, mage, controller, support.
  • NewBetter caster loot: light armor can roll magic power, and jewelry a bit of luck.
  • BalanceMonster rework from level 1 to 60: balanced difficulty, no more mis-scaled monsters.
  • BalanceMonsters now crit and pierce armor like players, so tanks are no longer untouchable.
  • FixArchers now shoot arrows instead of out of place mage spells.
  • FixThe bank is fully working: deposit and withdraw items at Orsen, larger window.

Bank, level 1 to 100 gear and online polish

v0.8.2.15 · July 31, 2026

  • NewBank open at Orsen the banker: deposit and withdraw your items.
  • NewWeapons, armor and uniques reworked across levels 1 to 100 (ranks C to SS).
  • NewEach class's first skill replaces auto-attack, for a low Breath cost.
  • NewYou are invited to specialize as soon as you become eligible: see the Path Master.
  • FixLooted potions now show their icon.
  • FixYour character keeps its specialization look from login.
  • FixFamiliars show the same image in their interface and in the group panel.
  • FixMonsters no longer appear twice after reconnecting.
  • FixSmoother reconnection: a clear message during a brief maintenance, instead of an error.

Fixes: targeting, sprites, guild and familiars

v0.8.2.8 · July 30, 2026

  • NewGuild leaderboard available in-game and on the website.
  • FixBack-line enemies are targetable again based on range.
  • FixYour character sprite no longer stays stuck on the previous character when you switch.
  • FixSpecialization skill icons now show everywhere in the skills screen.
  • FixYour skill bar no longer clears on reload.
  • FixFamiliars now show their own species image in the group panel.
  • FixYou now get a clear message when a guild-leader character cannot be deleted.

Specialization: path preview and new look

v0.8.2.1 · July 30, 2026

  • NewSpecialization: preview each path's skills before you choose.
  • NewA short visual celebration when you change your class.
  • FixYour character's look now changes when you specialize.

Tactical combat: no more auto-attacks

v0.8.2.0 · July 30, 2026

  • NewNew at Velith: reset your passives (free up to level 20, then 10 gold per level).
  • NewSpecialization: choose your path at the Class Master once you reach the required level.
  • BalanceAuto-attacks removed: combat is now fully driven by your skills.
  • FixArea skills fixed: they finally reach distant targets instead of getting stuck on cooldown.
  • FixCharacter deletion: clear message if you lead a guild (disband or transfer it first).

Reworked desert, illustrated familiars and quality of life

v0.8.1.0 · July 30, 2026

  • NewNew desert: reworked map with level 1-50 zones, a starter center (lv1-5), and hunting zones all around.
  • NewIllustrated familiars: 48 species with their own portraits (rat, ram, golem, wolf, deer, scorpion...), to capture and manage at Colette.
  • NewUnified skills screen: your base and subclass skills now show together in sections, no more tabs to click.
  • BalanceSkill and stat reset far cheaper at Velith: free up to level 20, then 10 gold per level (instead of 5000).
  • BalanceVarn now handles both hunting contracts AND dungeon access. Keystones: 4 slots (levels 30, 50, 70, 100).
  • FixColette offers starter rats again (no more rams by mistake), and a close button lets you exit the familiar screen.
  • FixUnlocking a skill no longer wipes your skill bar.
  • FixDisplayed experience is correct again (no more 0 XP after the gain update).
  • FixNPC dots are bigger and clearer on the minimap, and the loading percentage shows again on first launch.

Hotfix: players visible again and XP fixed

v0.8.0.1 · July 30, 2026

  • FixOther players reliably appear in the world again (fixed characters randomly turning invisible).
  • FixExperience now displays correctly again: fixed XP bars stuck at zero on some characters.

Familiars, level-40 desert and combat rework

v0.8.0.0 · July 29, 2026

  • NewFull familiar system. Capture creatures to turn them into combat companions: species-specific stats (a golem soaks, a rat hits fast), skills and passive rolled at capture, rarity strengthens the roll (legendary = 2 passives), dedicated healing potions.
  • NewDesert extended to level 40. 13 bands lv1-40, 5 new quests (hunting, forge materials, elites, star packs), 22 endgame materials.
  • NewNew gear tier lv17-40. Fills the gap between starter and high-level gear, from drops and from crafting at Blacksmith Gorik. Craft Rank 2: 21 recipes.
  • NewMonster threat tiers. Fodder, standard, tough (band mini-boss), elite, boss. The world has texture again.
  • BalanceDefense rework (2 stats). Armor and magic resist are now the only two defensive stats, both percentage-based. No more stacking that crushed low-level damage: a mage can finally beat a 1-star beast, tanks can actually defend against magic, and lightly armored characters (blacksmith, mercenaries) no longer take 1 damage per hit.
  • BalanceMonsters bite back. Faster cadence (GCD 2.5) and rebalanced damage lv20-50. No more harmless HP bags.
  • BalanceXP curve fixed up to level 100. Past level 20, you leveled up far too fast: experience thresholds were massively undervalued. High-level progression now paces properly.
  • BalanceMartyr is melee. Range drops from 5 to 2, in line with the role.
  • BalanceBlacksmith scales on armor, matching its identity.
  • BalanceStronger rarity hunt on familiars: the grail is worth the grind.
  • FixMercenaries work. They now use their full class kit (5 base skills, 10 at subclass) and play their best available skill. Some were auto-attacking only.
  • FixSelf-centered area spells fixed. Auras (group heal, whirlwinds, novas) resolved in an arena corner and hit nobody. They now center on the caster. 7 enemy novas affected.
  • FixForged Retaliation. Applied the self shield but never the enemy damage. Both work now.
  • FixFamiliar stats scale with level. They were frozen at level 1 values.
  • FixFamiliar potions and rerolls obtainable. They existed but were unreachable.
  • Fix7 monsters that dropped nothing now have a loot table.
  • FixDeduplicated NPCs: Master Soren (distinct sprite and entry), Hestia, Colette.
  • FixGated quests. Big quests (star packs) now require high-level content and are no longer farmable at lv1.
  • FixCase-insensitive email login. Works regardless of capitalization or surrounding spaces.
  • FixBug reports. They reach the team again, and you can file several in a row (cooldown cut from 2 min to 20 s).

Chat, bubbles and combat comfort

v0.7.0.2 · July 29, 2026

  • NewReworked chat bubbles: crisp text, thin outline, a tail pointing at the player, per-channel color.
  • NewA combat menu button opens skills, stats, settings and inventory, even while downed.
  • PerfFixed a progressive slowdown over long sessions and freezes during long group fights.
  • FixThe space bar finally works in chat.
  • FixNPC bubbles now show above their name, with smaller text.
  • FixChat is usable during combat: your messages show up.

Quick fixes: NPCs and stuck states

v0.7.0.1 · July 29, 2026

  • FixHestia offers her mercenaries again (and her quest dialogue).
  • FixYou can introduce yourself to Dargo again to unlock the arena.
  • FixAttacking a monster that moved now works: your character pursues it.
  • FixIf a fight gets stuck, the Unstuck button now forces you out.

Combat opens up: unified battlefield

v0.7.0.0 · July 28, 2026

  • NewUnified combat board: both teams face off on one continuous grid, no more middle gap.
  • NewMove in combat: advance into the enemy side to reach the backline (mages, healers).
  • NewThe combat grid is now drawn to read positioning and range.
  • NewDesert re-sliced into level 1-40 zones, 5 new mid-game quests and endgame materials.
  • NewNew level-28 gear (drop and craft) and a Tier 2 crafting rank (21 recipes).
  • NewFamiliar overhaul: species-specific stats, role-based skills and passives, stronger rarities, obtainable potions and rerolls.
  • BalanceRebalanced level 20-50 monsters and elites; monsters act more often (snappier fights).
  • FixCombat movement applies correctly: your character no longer stays stuck on its previous cell after moving.
  • FixTargeting and range reworked: range shows around you, front enemies are always attackable, area-of-effect fixed.
  • FixFixed familiar max HP on level-up.
  • FixArtisan-crafted gear now applies its armor correctly.
  • FixSeven monsters that dropped nothing now drop loot.
  • FixNew characters and fixes: Master Soren, Margot, and Hestia's name.

Guilds, more reliable combat, and quality of life

v0.6.5.0 · July 28, 2026

  • NewGuilds are here: create, invite, ranks, guild message, and guild chat (/g).
  • NewClicking a distant monster group now walks your character into range instead of failing 'too far'.
  • NewNew welcome screen with a Join the Discord button.
  • FixWinning a fight now correctly grants XP, even when the killing blow is an auto-attack.
  • FixArea skills centered on your character now actually hit nearby enemies (instead of going on cooldown with no effect).
  • FixTactical combat movement fixed: no more 'action rejected'.
  • FixGuild and trade invitations now reliably reach the targeted player.
  • FixHigher rarity equipment (green and up) can now be sold, with a proper sell price.
  • FixTutorial: no more soft-lock if you spend your points before talking to Aldric.
  • FixCombat markers that sometimes stayed stuck on the map are now cleared properly.
  • FixYour guild tag no longer sticks to your other characters when switching.
  • FixItem labels no longer overflow in the shop.

Guild, social and fixes

v0.6.4.3 · July 26, 2026

  • NewGuild chat and live guild updates (members, status).
  • NewRight-click a player: invite to guild and trade unlocked.
  • NewTactical movement in combat: a new skill to move one tile when no target is in range.
  • NewClicking an NPC now walks you to it, then the interaction triggers once in range.
  • FixJoining a fight no longer gets stuck on 'joining' if the fight no longer exists (the stale marker disappears).
  • FixGuild tag limited to 4 characters.
  • FixQuests resume after reconnect: objectives reappear without replaying dialogues.
  • FixGuild name is now clean and readable, integrated above the character name (no more pixelated yellow text).

Fixes: input, combat and stability

v0.6.4.2 · July 25, 2026

  • NewInteract with NPCs using the F key when you are close.
  • NewEach menu icon (inventory, familiar, guild...) shows its name on hover.
  • NewNew button to enable or disable auto-attacks (below the minimap).
  • FixThe space bar works again in chat, guild creation and familiar renaming (and all text fields).
  • FixYour own damage now shows at the correct size in combat (it appeared tiny).
  • FixSkill Breath costs now show the real cost (they always showed the base cost).
  • FixFixed a server crash that could interrupt combat. Added monitoring that restarts a service within seconds if it ever drops.
  • FixThe Critical Resistance Down effect now actually works (it showed an icon but did nothing before).
  • FixLeaving the class trial is now much faster.
  • FixBigger, clearer button to skip the intro cinematic.

Fixes: parties, ally healing and familiars

v0.6.4.1 · July 24, 2026

  • FixHeals and buffs can target your allies again, wherever they stand on the grid.
  • FixParty fix: invitations and combat joining no longer get stuck (party frozen in combat).
  • FixA disconnected player's familiar no longer stays frozen on the map for others.
  • FixChat bubbles redone: clearer and better placed above characters.
  • FixThe space bar works again when typing in chat.

Comfort, stability and leaderboards

v0.6.4.0 · July 24, 2026

  • NewWASD movement: move with any keyboard layout (QWERTY, AZERTY, arrows), no setup.
  • NewNew: Arena leaderboard online, by mode.
  • FixReconnection fixed: after a tab switch or a brief network drop, your fight resumes on its own.
  • FixGold made reliable: respec, starting gold, mail and auction house all use your real balance.
  • FixDouble-hit passive (Archer / Ranger): it finally works.
  • FixServer stability improved under heavy load (quest crash fixed).

Combat, capture and trading: the big playable patch

v0.6.3.0 · July 23, 2026

  • NewEach class now has its own base stats (sturdy tanks, fragile but powerful mages)
  • NewRange system: distance matters, reachable tiles light up when targeting
  • NewCapture: monsters drop traces to hatch at Colette's
  • NewFamiliars gain levels, have a rarity (stat bonus) and a detailed sheet
  • NewRelease a familiar and manage your collection
  • NewMilo sells familiar potions (small/medium/large, Health + Breath)
  • NewRanked arena 4v4 and 2v2 with team ELO
  • BalanceMagic defense reworked: light armor resists magic, plate resists physical
  • BalanceEarly-game rebalance: less spongy monsters, clearer fights
  • PerfInstant combat entry (delay gone)
  • FixYou return to your fight spot after a victory (no more spawn reset)
  • FixShop fixed: purchases finally work
  • FixAnti-cheat protections in ranked arena
  • FixPlayer trading fixed: partner sees the request, windows sync in real time
  • FixSecured purchases: merchant stock, level and price enforced

Onboarding overhaul: tutorial, Village Tour, and NPC interfaces

v0.6.2.0 · July 21, 2026

  • NewTutorial redesigned: first fight within minutes, short dialogues, lore on demand
  • NewNew tutorial finale: a team sparring against a trinity of Allies
  • NewThe Village Tour: Tobin the guide walks you through missions, familiar, arena, and dungeon
  • NewReadable dialogue window and unified player/NPC/monster popups
  • NewQuests now display item rewards, with a summary of gains on turn-in
  • NewGuild screen reworked (info, members, message of the day)
  • New'I'm stuck' button in settings: back to the village in one click
  • NewRename your familiar from its card, and heal it with familiar potions
  • NewLighter intro: faster cinematic, fewer screens before playing
  • NewCombat readability: outline on your target and your units during placement, role badges on combatants
  • NewTeam focus cues: attack traces and markers on enemies hit by your allies
  • NewCombat log merged into the chat: Combat tab with checkbox filters
  • NewSkill bar editable from the skills screen (drag and drop, actions always visible)
  • NewCompanions attached to their owner in the party and the world ('of Someone')
  • NewReliable respawn: every zone has its return point
  • BalancePlaytest: subclass skills now unlock at level 10
  • FixCombat teaching overlays finally display (targeting, Breath, placement)
  • FixTutorial softlocks fixed (weapon equip, familiar choice)
  • FixPlacement movement works by click (direct, two clicks, or drag and drop)
  • FixThe defeated stay down: consistent monster deaths
  • FixClearer notifications: errors distinct from warnings, quest progress announced
  • FixThe tutorial world displays its monsters correctly

Defensive balance, economy and stability

v0.6.1.0 · July 21, 2026

  • BalanceDamage over time (poison, bleed, burn) is now reduced by armor and resistance
  • BalanceAuto-attack cadence adjusted for more readable combat
  • FixGear magic resistance and resistance passives now count in mitigation
  • FixOn-hit builds: double and triple attack chances now actually apply
  • FixSeveral status effects that had no real impact are now fixed
  • FixCrowd-control immunity no longer grants damage invulnerability
  • FixThe 75% damage reduction cap can no longer be exceeded by stacking
  • FixEconomy hardened: no more item or currency duplication or loss (inventory, auction, mail)
  • FixQuest and combat rewards credited reliably, even through a network drop
  • FixFixed a server freeze that could drop connections under heavy load
  • FixFixed a server crash related to monster handling
  • FixGuilds: survive a cache restart, message of the day made reliable
  • FixBlocking now truly stops whispers from a blocked player
  • FixFriends' online status now displays correctly (they always appeared offline)
  • FixArena rating hardened (no more point double-counting)
  • FixEnglish translations completed (equipment, crafting, targeting)

Readability overhaul: HUD, interfaces, and in-game leaderboards

v0.6.0.0 · July 21, 2026

  • NewNew player frame: thick HP and Breath bars with values displayed on them
  • NewChat redesigned: bigger, softer panel, clearer tabs, more readable text
  • NewParty panel reworked: readable bars for everyone, [AI] companions clearly identified
  • NewQuest tracker restyled, more breathing room, no more overflow
  • NewSkills screen simplified: clean grid, all details on click
  • NewStats and inventory modernized: clear stat hierarchy, readable item names
  • NewFamiliar interface: your collection is visible and manageable, details on click
  • NewIn-game leaderboards: global level, per class, and ranked arena
  • FixTarget names finally display in combat (they were clipped)
  • FixEnglish version: dozens of leftover French texts translated
  • FixMonster role tooltips show the proper label

Ranked Dargo arena + first Bandit Den dungeon + guilds + familiars V2

v0.5.3.0 · May 25, 2026

  • NewPvP Ranked Arena (Dargo): 1v1 matchmaking, ranked leaderboard, result screen
  • NewFirst open dungeon: Bandit Den (tier 1-20), open entry, key required
  • NewGuilds V1: creation, search, invitations, Verena (guildmaster NPC)
  • NewFamiliars V2: account-wide collection + per-character loadout (2-5 slots by level)
  • NewFamiliar XP bar in popup + post-combat XP gain announce in chat
  • NewMercenaries: 24 subclass archetypes with dedicated loadouts
  • FixQuests: timeout raised from 2s to 5s, fewer desyncs after a long action
  • FixDungeon: response handlers aligned with envelope convention (fewer lost responses)
  • FixCompanion overworld: parse crash on certain classes fixed

Combat targeting clarified + magic damage fixes + smoother onboarding

v0.5.2.2.0 · May 19, 2026

  • NewCombat targeting: click an enemy to set the active target (arrow above), auto-attacks follow that target
  • NewWorld map: dedicated screen with reliable ESC/Enter open/close
  • NewStatus icons: shrinking outline ring countdown (more readable than the old radial fill)
  • PerfWeb build further slimmed: '_originals_high_res/' folder officially excluded from export (Phase 1)
  • FixMage and Healer: basic attacks now correctly deal MAGIC damage (previously physical by mistake)
  • FixSpellblade and Battle Healer (tier 3) intentionally keep PHYSICAL auto-attacks
  • FixEnchanted Blade: magic auto-attack bonus displayed separately and correctly applied to physical autos
  • FixSkill bar: stale skills after reset no longer trigger
  • FixQuests: progression now waits for server confirmation, combat-end events are reliable
  • FixOnboarding (desert playtest): flow stabilized, UI readability improved, tutorial chain progression confirmed
  • FixStats / skills: ack count mismatch after batching fixed (rare blocking bug)
  • FixReconnection: last visited zone persisted server-side for 24h for cleaner resume
  • FixArena: enemy-side healers and supports no longer land on the front row by mistake
  • FixChat: Enter while typing no longer eaten by focused UI buttons
  • FixMini-map: dots and markers now scale with zoom level
  • FixTrial mode (training room): all class skills unlocked for testing
  • Fix5 missing panoply pieces added to the item registry
  • FixParasite 'Guild creation cost paid' message after every quest turn-in removed
  • FixNative crash on scene swap when the quest tracker stayed subscribed in the background
  • FixClick on an NPC (e.g. Aldric in tutorial house) that was being swallowed by invisible SpawnSlots

Hotfix: brotli pre-compression now effective on loading

v0.5.2.1.1 · May 16, 2026

  • PerfInitial load: .wasm brotli/gzip pre-compression now actually applied (-83% on that file, net gain on first visit)

Expanded help tab + smarter PvP bots + lighter loading

v0.5.2.1.0 · May 16, 2026

  • NewHelp Effects tab: new 2-column layout with pixel art icons and per-stack values
  • NewPvP arena bots: 24 subclass archetypes with role-aware AI (tank, DPS, healer, support)
  • NewParty HUD: player Breath is now shown in exploration by default (toggle in settings)
  • BalancePvP bot balance multipliers V2.1 (no-gear compensation for fairer matches)
  • PerfFaster game loading: source assets trimmed by -54 MB + brotli/gzip compression server-side
  • FixMage tier 3 skill icons: multi-word and abbreviated names display correctly
  • FixCAPACITY_EXCEEDED save bug: stats / skills / passives committed in a single batch
  • FixGateway: session lifecycle events fixed + GW-PUSH log spam reduced

Arena 2v2 + 4v4, skill panel rework, Firefox unblocked

v0.5.2.0.0 · May 15, 2026

  • NewDargo Arena 2v2 and 4v4 enabled with automatic bot fill
  • NewFull skill panel rework: categories on the left, details and Equip buttons on the right, AoE preview
  • NewUpdate banner: the game signals when a new version is available, one-click reload
  • BalanceSkill descriptions cleaned across 114 skills (6 base, 24 subclasses, 48 tier 3 specs, 36 familiar)
  • BalanceFix on 99 skills: removed 'trap' levels with no real improvement
  • FixCharacter creation screen unstuck: classes, portraits and skill icons display again
  • FixGame images now visible on Firefox (GPU texture compression regression fixed)
  • FixNew version installs automatically without needing to clear browser cache
  • Fix1v1 Arena: familiars no longer spawn (100% solo combat)
  • FixArena and duel now use the correct result screen (no more PvE combat confusion)
  • FixCharacter switch: server now receives PARTY_LEAVE before the switch

Dargo 1v1 arena + status icons + load optimization

v0.5.1.1 · May 14, 2026

  • NewNew Dargo 1v1 arena queue with bot fill
  • NewStatus icons revamp: about 43 icons (CC, defensives, reflect, aggro, offensive, DoT specials, drain)
  • NewGroup panel: class now displayed, offline player fix
  • PerfMassive load optimization: client size dropped from 834 MB to ~36 MB (first load 20x faster)
  • FixEquipped item stats refreshed live (snapshot updated before push)
  • FixProcedural drops: original template preserved through variations
  • FixCombat: tightened JOIN_ROOM gate + correct slots_used propagation
  • FixFamiliar: migration 051 (drop legacy unique index)

Class selection rework + tier 3 icons + combat rebalance

v0.5.1.0 · May 13, 2026

  • NewFull class selection screen rework: 3 columns, portraits, preview, details, skills
  • NewAlpha: subclass selection at creation (tier 3 auto-unlocks at level 20)
  • NewTier 3 trial mode in training (test a tier 3 spec without creating a character)
  • New240 tier 3 skill icons added: all 6 classes and 48 specs
  • NewAll class skill icons reworked
  • NewNew full character portraits + v3 class emblems
  • NewTutorial overlays loaded from the server (no more hardcoded client text)
  • BalanceComplete combat rebalance: slowdown passes across all 6 classes and 24 subclasses
  • BalancePassive rework: 5 class passives are now shared between the 4 subclasses
  • Balance18 common passives added + phantom stats cleanup
  • BalanceRenamed Breath Imprint status (previously Trace Stable)
  • FixStatus icons now show the correct stack count from the server
  • FixNo more HP/MP sent on save (server is authoritative)
  • FixBack button now clickable in the class selection screen
  • FixQuest service stability: fix for self-amplification flood and memory issues
  • FixFixed a race condition during cross-zone warps
  • FixFamiliar: choice and toggle sync in the group panel
  • FixDuel and PvP: fixed room state transition, no more false reward error logs
  • FixTutorial: hint arrows now point to the correct objectives (q04, q08)

Full tutorial, familiars, expedition zones, PvP arena

v0.5.0.0 · May 9, 2026

  • NewNew full tutorial: 9 intro quests, dialogues, contextual arrows
  • NewFamiliar system: 4 rat archetypes, role selection in tutorial, follows in overworld
  • New3 expedition zones (levels 1-10, 11-20, 21-30) — start of the hub pivot
  • NewPvP arena queue with automatic bot-fill
  • NewImproved 1v1 duel mode
  • NewCombat intro phase with countdown and Ready button
  • NewReworked audio: UI sound effects + zone music with crossfade (village, desert)
  • NewHUD: larger minimap, wider quest tracker, stats refresh live on equip
  • NewIntro cinematic rewritten (Souffle, Fissures, Kanarion, the volunteers)
  • NewAldric and Colette tavern dialogues (no more quest modals)
  • NewScripted spawns for quests (tutorial rats only appear when you have the quest)
  • BalanceCombat GCD bumped to 3.0s for better readability
  • BalanceArcane Charges now last 60s instead of 5s
  • FixSkills that scale on max HP or DEF now deal the correct damage
  • FixDuel: correct subclass sent in challenge (not the base class)
  • FixDuel visual markers aligned with the displayed team
  • FixNo more skill bleed between characters when switching
  • FixStarter weapon granted at character creation
  • FixQuest rewards now visible immediately in the inventory
  • FixStats refreshed after leveling up

Post-launch fixes (trial mode + hotbar)

v0.4.9.12.1 · May 6, 2026

  • FixClass trial mode: all class skills are now available (instead of just the filler)
  • FixNo more skill accumulation when switching between class trials
  • FixFixed a memory leak in the hotbar
  • FixCombat texts now correctly translated (FR/EN)
  • FixStarter skills now correctly granted to base classes

Skill effects + hotbar and mercenary fixes

v0.4.9.12.0 · May 6, 2026

  • NewMercenary recruitment is now free to help in early game
  • NewMercenaries can be toggled on or off on the fly and are saved with your character
  • NewMercenaries level up and have class-based regeneration
  • NewNew visual effects for Heavy Strike, Smite, and Magic Bolt
  • NewNew Martyr ultimate Redemptive Wave: drains to all allies
  • NewUnlearned skills (level 0) are greyed out in the skills screen
  • BalancePassive tuning: buff and debuff durations wired, stat conversions unified
  • BalanceSeveral missing combat mechanics added to the engine
  • FixNo more ghost slots in the hotbar after reallocating points
  • FixA skill no longer drops back to 0 when upgrading another
  • FixArea skills (Smite, global heals) cast directly without a target
  • FixMercenaries keep their combat position during swaps
  • FixNPCs no longer disappear when switching character

Mercenaries Phase 1 + quest hints + disconnect fixes

v0.4.9.11 · May 5, 2026

  • NewMercenary system added
  • NewMercenary system Phase 1: recruit NPC allies through Hestia, follow you in the overworld, join party and combat
  • NewPermanent HUD indicator for active mercenaries + drag to place the ally in combat
  • NewMercenary potions and passive regen (2 HP/s + 2 Breath/s)
  • NewMercenary potions now drop from all level 1 to 20 monsters
  • NewMercenary rehire cooldown shown live
  • NewQuest visual hints: arrows, modals, and toasts that guide you to objectives and HUD buttons
  • NewUI font sizes bumped for better readability at 1920x1080
  • FixBug #2: full state teardown on disconnect (no more zombie scenes or ECS on return)
  • FixBug #3: base and subclass skills are now correctly merged at character creation
  • FixDetect silent disconnects when the browser tab is suspended in the background
  • FixQUEST_STATE_RESPONSE type mismatch fixed (ready flags were not parsed correctly)
  • FixCorrect client display of typed shields (def, mag, max_hp, max_mp)
  • FixMercenaries: correct horizontal flip for west-facing directions on sprites lacking w/nw/sw frames
  • FixGCD now applies to NPC allies (mercenaries behave like real players)
  • FixDrag from the skill icon in the skills screen now works
  • FixThe skills screen mini-hotbar was wiping the HUD bar: fixed
  • FixNPC indicator: main and side icons properly assigned, available prioritized over active
  • FixModalStack now accepts CanvasLayer (previously: Control only)
  • TechRouting 100% server-authoritative: client no longer falls back on hardcoded maps or spawn positions

Post-launch fixes (Discord bug reports)

v0.4.9.10 · May 4, 2026

  • NewClass selection screen: stat bars wired to database, polished layout, Tier 3 placeholder added
  • NewCombat slot persistence in Redis: combat position preserved across reconnects
  • NewNew WM passive identity: Fluid Technique + Blade Stance buff
  • BalanceTier 3 and subclass combat profiles rebalanced (sum normalized to 40)
  • FixBug #6: tavern rest buff now only applies on paid tavern NPCs, not free healers
  • FixBug #7: skill Breath cost now updates in real time (not only on reload)
  • FixBug #8: cancelling a skill drag in the hotbar no longer silently unequips it before ready
  • FixBug #9: minimap correctly tiles textures when the world map is bigger than the texture
  • FixAfter leveling up, the XP bar now displays the correct next level
  • FixPost-combat quest sync now unconditional (covers defeat and death) + NPC names read from database (proper bilingual support)
  • FixHUD skill bar stays in sync with the skills screen mini-hotbar
  • Fix5 additional passive stats were silently ignored: now correctly applied in combat

Uniques operational, passives awakened, tier 3 mechanics wired

v0.4.9.9.9 · May 3, 2026

  • NewLarger hotbar: 12 skill slots instead of 10
  • NewUnique items are now fully operational (drop chain, visible in stats snapshot, passive effects applied in combat)
  • NewNew NPC: Hestia, the mercenary broker
  • NewComplete class descriptions rewrite: new descriptions, short descriptions and tags for all 78 specs
  • NewNew tier 3 combat mechanics: client-visible Charges and Momentum, double and triple attack rolls on auto-attack, Savoir-Faire bonuses, cooldown reset on kill
  • NewNew effect synergies: Burn and Mark detonations, damage per Bleed stack, Toxin detonation
  • NewClass innates: critical hit triggers wired up
  • NewPer-zone spawn slot allocator with reconnect reservation (no overflow on return)
  • BalanceTier 3 balance audit applied
  • BalanceSpell Vamp, Effect Resist, Heal Power, Heal Received, Cast Speed, Lifesteal, Steady Aim, and Enchanted Blade now have actual combat impact
  • BalanceFrenzy and War Banner now correctly apply their multi-stat bonuses
  • FixOver 100 passives were silently not loaded (class_passives, 72 subclass passives, hit, block_chance, parry_chance): all restored
  • FixPassive bonuses for damage_percent, heal_power, healing_received, cast_speed, cooldown_reduction, and shield_power now correctly applied
  • FixAnti-cheat: equipped unique items are now server-validated (no more client-side spoofing)
  • FixClass selection sandbox: bilingual support, tagline, and prod-ready signal API
  • FixFR/EN translation updates
  • TechSet bonuses are now computed server-side only (client no longer recalculates locally)

Legacy tutorial cleanup (Arena Hub pivot prep)

v0.4.9.9 · May 1, 2026

  • NewPivot to a hub-based arena MMORPG: central village, PvE contracts, PvP arenas. Open world is paused in favor of a more focused social hub.
  • Perf~3300 lines of dead code removed across client + server (tutorial handlers, WAITING_FOR_TUTORIAL_ACK state machine, save_manager tutorial block, character tutorial_status, etc.).
  • FixDB migration 046_drop_tutorial_remains.sql: drop tutorial_status column, tutorial_states table, q_tut_* data.
  • TechComplete removal of legacy tutorial (TutorialManager, tutorial_house, q_tut_01..07, tutorial_action). Server-driven redesign planned in a dedicated PR.
  • TechRenamed tutorial_house.tscn to village_tavern.tscn (future shared social tavern of the Kanarion hub).

Combat stability and Hub MMO preparation

v0.4.9.5 · May 1, 2026

  • NewPreparation for the refactor to a hub-based MMO with PvP arena integration, more details coming soon
  • Balance42 crowd control skills and 12 area pattern skills normalized to the unified stack contract
  • FixPlayers killed in a wipe (TPK) now receive combat end and return to the world
  • FixSkills targeting all enemies or self and an enemy now hit the correct targets
  • FixHeal-over-time skills scaling on magic or max HP now apply their correct value
  • FixInnate passives now apply the correct number of effect stacks
  • TechTutorial paused for server-side rewrite as part of the Arena Hub pivot
  • TechTest data isolated from real player stats in the internal dashboard

Tier 3 deployed + HUD enlarged + new combat mechanics

v0.4.9.4 · April 30, 2026

  • NewTier 3 deployed for Warrior, Mage and Healer (22 specs total)
  • NewNew Tier 3 server mechanics: damage per hit bonus, bleed stack consumption, armor/magic resist symmetry
  • NewLarger menu icons and minimap for better mobile visibility
  • NewWorld camera zoom increased to 3.0, combat zoom to 2.2 for better action visibility
  • BalanceStatus effect stacks rework: 43 skills migrated to strict contract (1 effect = 1 icon)
  • PerfCleanup of alternative combat parser (dead code) on server to reduce complexity
  • FixOther players' names now correctly positioned above the head

Polish, Arcane Pulse and bug hunting

v0.4.9.3 · April 29, 2026

  • NewNew animation for the Mage's Arcane Pulse, centered on the 2x2 area
  • NewServer and version info now shown in the HUD
  • NewTransparent quick bar for better visibility
  • NewSimpler chat interface with labeled tabs
  • FixWelcome banner no longer reappears on every scene change
  • FixCharacter name correctly propagated through warps and training entries
  • FixSubclass sprites (Cardmaster, etc.) now display in training combat
  • FixClass names no longer accidentally translated
  • FixEquipment pieces never stack anymore (fixes ring duplication at loot)
  • FixAuto-respawn after PvE defeat now unblocks anti-teleport
  • FixPhantom training rooms now cleaned up on zone change, disconnect, or quit
  • FixRace condition fixed between player movement and zone entry
  • FixMonster attack visibility improved
  • FixQuest guide arrow now displays correctly
  • FixTutorial-skip popup no longer shows on first character creation
  • FixCooldown now displays when drag & dropping a spell
  • FixClicking a passive's increase no longer levels up another passive
  • FixBreath regeneration no longer fluctuates post-combat

Combat and Reconnection Fixes

v0.4.9.2.2 · April 27, 2026

  • FixAfter a defeat, your character is now healed and sent back to town automatically
  • FixAttacks on world monsters are no longer ignored in some cases (reconnection, end of combat)

Tutorial Rework and Fixes

v0.4.9.2 · April 27, 2026

  • NewTutorial reworked: integrated into the Act 1 world, with class-aware starter weapon
  • FixMultiple tutorial fixes (dialogues, chaining, intro modal)
  • FixSpawn position fixed in the playtest map (next to Naya)
  • FixSession tracking fixed for analytics (consistent session_id end-to-end)

Bandit Fort, Asher's Tower and New Bestiary

v0.4.9.1 · April 26, 2026

  • NewNew monsters added to Act 1, plus first age variants on some species
  • NewNew dungeon: the Bandit Fort (Lv 9-13, party of 6)
  • NewNew dungeon: Asher's Tower (Lv 18-20)
  • NewAdjustments to Act 1's main narrative
  • NewWider camera in the Act 1 map to take advantage of the open space
  • NewReorganized Havreden NPCs: central market, artisan district, class school, observatory
  • FixReal-time party member sync: level and zone changes visible instantly
  • Fix10 fixes on existing quests

Act 1 World Rework — Havreden and the Discovered World

v0.4.9.0 · April 26, 2026

  • NewThe starting village finally has its name: Havreden, in the north of Act 1's world
  • NewNew Act 1 map (preview): open world linking Havreden, 10 hunting zones, Rochebourg and Asher's Tower
  • NewTeleporter in the playtest map to visit the Act 1 preview
  • NewClass masters will be present in all cities (Havreden, Rochebourg, and more to come)
  • BalanceZone level ranges expanded: each zone now offers 4 to 8 monsters instead of 2-3
  • BalanceMonster density reduced in Act 1 world (80 active monsters max) for calmer exploration
  • FixLevel synchronization fixed when changing zones and during level-ups while in a party
  • FixMore robust reconnection if zone entry fails (auto-retry with growing delay)
  • FixPer-IP rate limit fixed behind proxy: abuse from a single IP is again correctly detected

Welcome to Kanarion

v0.4.8.5 · April 24, 2026

  • NewNew welcome window on your first arrival with a word from the studio and a Discord link
  • PerfImproved server stability

Combat Stability & Loot Display

v0.4.8.2 · April 21, 2026

  • NewNew crowd control effects active in combat: Taunt Redirect, Challenged, Interrupt
  • BalanceMonsters wait one extra second before their first skill — opening window for players
  • FixFixed log errors when applying combat rewards
  • FixPanoply piece icons now display correctly in inventory and loot

Passives & Out-of-Combat Regen

v0.4.8.1 · April 21, 2026

  • NewNew combat stats active: HP/Breath regen, armor/magic penetration, damage reduction
  • NewPercent bonuses now also show their flat equivalent value
  • BalancePassives rebalance: better early-game impact, regen/lifesteal/crit fixed
  • FixHP and Breath passive bonuses now apply even out of combat
  • FixUpgrading a passive immediately updates your HP and Breath
  • FixPassive summary now displays the real server-computed values
  • FixPassive summary modal is now more compact and adaptive

Server Stats & Allocation Preview

v0.4.8.0 · April 20, 2026

  • NewStats are now 100% server-calculated (29 canonical stats)
  • NewLive preview of stat allocation in the character screen
  • NewOut-of-combat HP/Breath regen is now server-authoritative
  • NewCI stats linter deployed for stat system coherence (WARNING mode)
  • FixHP and Breath are now preserved between combats
  • FixParty member info now shows class and level
  • TechRemoved all client-side stat recomputation (passives, equipment, BalanceConfig)

Server Stats

v0.4.7.9 · April 20, 2026

  • NewFull stats calculation is now server-authoritative
  • NewEquipment stats now update in real-time
  • PerfImproved stats synchronization between server and client

HP Authority & Interface

v0.4.7.8 · April 19, 2026

  • NewHP and Breath are now fully server-authoritative
  • NewTavern and consumables now go through the server
  • NewPanoplie items now drop at the correct rank with a level requirement
  • FixHP is no longer full after combat
  • FixLevel up now correctly restores HP including equipment bonuses
  • FixUnequipping an item no longer leaves its image in the equipped slot
  • FixEquipped items now show their rarity frame and affix tooltip
  • FixCombat result screen now displays loot affixes correctly
  • FixEquipping an item in an occupied slot now swaps correctly
  • FixBreath (MP) potions now work correctly
  • FixStatus bar no longer updates unnecessarily during combat

Party Combat & Keystones

v0.4.7.7 · April 18, 2026

  • NewKeystones system: 21 keystones, 63 variants, ranks C to SS
  • NewPlayer menu: Friend and Ignore buttons added (coming soon)
  • NewBug reports are now automatically forwarded to Discord moderators
  • BalanceLevel penalty no longer affects loot drops (XP and gold only)
  • BalanceKeystones balance: 6 overpowered variants nerfed
  • FixPlayers joining an ongoing combat are now visible
  • FixCountdown no longer replays in loop during party combat
  • FixCombat positions now sync correctly after a swap
  • FixSpace key now works in the bug report form

Polish & Communication

v0.4.7.6 · April 17, 2026

  • NewGoogle Sign-In now available
  • NewJoin us on Discord!
  • FixImproved damage number display above entities
  • FixMinor UI and stability fixes

Stats & Damage

v0.4.7.5 · April 16, 2026

  • New4 new equipment stats now functional: block, parry, lifesteal, Breath regen
  • FixEquipment now correctly applies HP and Breath bonuses
  • FixHP no longer shows full after every combat
  • FixFirst auto-attack now waits full attack speed before striking
  • FixDamage numbers now display above entities
  • FixButton now correctly labeled Patch Notes

Combat & Cleanup

v0.4.7.4 · April 16, 2026

  • FixAuto-attacks no longer fire all at once at combat start
  • FixAuto-attack resumes immediately after crowd control ends (stun, freeze, etc.)
  • FixLevel-up now correctly restores HP and Breath based on actual stats
  • FixReady/Waiting icons now display correctly for all party members
  • TechDead code cleanup: offline stubs, duels, dungeons, quests, saves

Targeting Architecture

v0.4.7.3 · April 16, 2026

  • FixCleaned up dead code from old targeting system
  • TechExplicit targeting contract for all 190 skills (selection, team, LoS, pattern)
  • TechUnified 4x5 grid format across all combat modes
  • TechRemoved legacy targeting fields (ignore_los, ignores_frontline)

Targeting Refactor

v0.4.7.2 · April 16, 2026

  • NewDrag detection radius now dynamically adapts to grid size
  • TechSingle source of LoS decision — no more duplication across systems
  • TechNew internal targeting contract (selection_mode, bypasses_los, etc.)

Targeting & QoL

v0.4.7.1 · April 16, 2026

  • NewLine of Sight (LoS) now validated server-side — can no longer target through enemy frontline
  • NewAOE skill placement now respects the chosen tile
  • NewConnection status and ping indicator in the HUD
  • NewQuest guide arrow above player pointing to current objective
  • NewNew Keystones tab in the skills menu (coming soon)
  • NewNew slider for party status icon limit in settings
  • FixSkill drag-and-drop no longer misses nearby tiles
  • FixClear visual feedback when dragging outside castable area (red X)
  • FixClear error messages on server rejection (range, LoS, target)
  • FixSettings cleanup: removed 7 non-functional options
  • FixCombat log now respects configured buffer size

Party & Stats

v0.4.7.0 · April 15, 2026

  • NewStats update in real-time on equip/unequip/enhance
  • BalanceStronger XP penalty when fighting low-level monsters
  • FixPlayer name showed UUID instead of name on zone change
  • FixCombat countdown was not ticking properly before fight start
  • FixParty combat: multiple fixes (slots, joining, sync)
  • FixLeaving a party now properly notifies remaining members
  • FixRemote players no longer spawn duplicates on movement
  • FixXP is now identical for all players in the same fight
  • FixFixed remote player nameplate layout

Monster Popup & Stability

v0.4.6.6 · April 6, 2026

  • NewNew monster interaction popup: group preview before combat
  • PerfCritical server events retried on failure
  • FixLoading screen: fixed freeze on safe zones (village, tutorial)
  • FixMore reliable reconnection: progressive backoff capped at 30 seconds
  • FixConnection timeout capped at 10 seconds
  • FixFaster stuck combat detection (5s instead of 10s)
  • FixGuild bank: atomic transactions (no more duplication)
  • FixMore robust character save (automatic retry)

Combat, Network & Loading

v0.4.6.5 · April 5, 2026

  • NewProgressive loading screen with progress bar and contextual messages
  • NewWorld fully loaded before display (monsters, players)
  • NewMonster group composition tooltips on hover
  • NewParty member tooltips in combat
  • NewAdaptive windows: fullscreen on mobile, modal on PC
  • NewNPC dialogue anchored to bottom on mobile
  • FixFixed monster death animation (no more horizontal sprite)
  • FixAutomatic session token renewal
  • FixServer clock sync for accurate timers
  • FixBug report improved (fire-and-forget send)

Display & Mobile

v0.4.6.4 · April 5, 2026

  • NewOther players' level is now visible above their head
  • NewMobile HUD rework: 2x6 skill bar, compact status
  • FixPanoplie stats are now computed server-side (source of truth)

Stability & Equipment

v0.4.6.3 · April 3, 2026

  • NewStat chevrons display for 2s then fade out
  • NewThe starting village is now named Havreden
  • FixEquipment and panoplies now display their stats correctly
  • FixSafari / iOS compatibility: automatic reconnection and WebSocket keepalive
  • FixFixed ring slot mapping when equipping
  • FixFixed XP rewards in combat
  • FixFixed monster fallback and quest items

PC & Mobile Interface

v0.4.6.2 · April 2, 2026

  • NewAutomatic PC / Mobile detection (interface adapts to device)
  • NewMobile World HUD: virtual joystick + action buttons
  • NewMobile Combat HUD: adapted skill bar (4-6 visible skills)
  • NewCombat grid playable with touch (tap, drag, pinch zoom)
  • NewManagement screens fullscreen on mobile, centered modal on PC
  • NewMobile main menu with navigation grid
  • NewChat closed by default on mobile (tap to open)
  • PerfOptimized visual effects and particles on mobile

Status Effects — Full Implementation

v0.4.6.1 · April 2, 2026

  • NewChill (Elementalist): magic damage + slow per stack
  • NewCorruption (Occultist): MAG-based magic damage per stack
  • NewToxin (Alchemist): detonable poison — Catalyze consumes stacks for burst damage
  • NewExposed (Rogue): target takes increased damage from all sources
  • NewEn Garde Stance (Duelist): increased parry + automatic counter-attack
  • NewRiposte (Duelist): reflects damage from next attack received
  • NewChallenged (Duelist): forces target to attack the caster
  • NewTaunt Redirect (Trickster): redirects target's attacks to an ally
  • NewImproved buff steal: only stealable buffs can be transferred
  • BalanceTarget override priority system: Redirect > Challenged > Taunt
  • FixFixed Corruption formula (was using max HP instead of MAG)

Fixes & Improvements

v0.4.6.0 · April 2, 2026

  • NewEquipment restrictions visible (level, class)
  • NewBinding and unique labels in tooltip
  • NewLanguage switching (FR/EN) in settings
  • NewPatch Notes and Feedback accessible from title screen
  • NewDisconnect popup (connection lost, maintenance, inactivity)
  • NewResponsive UI + crisper text
  • NewMonster names with difficulty stars
  • New112 subclass passives added
  • FixFixed stat display on looted items
  • FixEquipped item tooltip now shows all stats
  • FixFixed HP and Breath on combat entry/exit
  • FixFixed damage text font
  • FixMagic damage now displays in purple
  • FixFixed shield display
  • FixFixed XP penalty for low-level monsters
  • Fix11 missing status effects added
  • FixFixed 50+ skill descriptions
  • FixBreath replaces MP/Mana in all texts

Loot & Inventory

v0.4.5.4 · April 2, 2026

  • NewBinding labels in tooltip (Bound to character / Binds on equip)
  • NewEquipment restrictions visible in tooltip (level, class)
  • NewIn-game language switching in settings
  • FixLooted items now display their stats (primary, substats, affixes)
  • FixEquipped item tooltips now show instance stats
  • FixFixed player_status_panel crash

Classes & Passives

v0.4.5.3 · March 28, 2026

  • New112 subclass passives implemented (all 24 subclasses)
  • NewClassRegistry — single source of truth for classes/subclasses/tier3
  • NewPassive icons for all classes
  • BalancePassive max_level reduced from 20 to 10

Responsive UI & Mobile

v0.4.5.2 · March 25, 2026

  • NewResponsive UI for all screen sizes
  • NewEnlarged buttons for touch (min 48px)
  • NewPassive icon grid with detail panel
  • Fix2x crisper text rendering

Architecture restructure

v3.0 · January 20, 2026

  • NewMigrated to modular structure
  • NewAdded _meta directory for metadata