Kanarion Online

Changelog

Every patch shipped to the game, straight from the live in-game patch notes.

Onboarding overhaul: tutorial, Village Tour, and NPC interfaces

v0.6.2.0 · July 21, 2026

  • NewTutorial redesigned: first fight within minutes, short dialogues, lore on demand
  • NewNew tutorial finale: a team sparring against a trinity of Allies
  • NewThe Village Tour: Tobin the guide walks you through missions, familiar, arena, and dungeon
  • NewReadable dialogue window and unified player/NPC/monster popups
  • NewQuests now display item rewards, with a summary of gains on turn-in
  • NewGuild screen reworked (info, members, message of the day)
  • New'I'm stuck' button in settings: back to the village in one click
  • NewRename your familiar from its card, and heal it with familiar potions
  • NewLighter intro: faster cinematic, fewer screens before playing
  • NewCombat readability: outline on your target and your units during placement, role badges on combatants
  • NewTeam focus cues: attack traces and markers on enemies hit by your allies
  • NewCombat log merged into the chat: Combat tab with checkbox filters
  • NewSkill bar editable from the skills screen (drag and drop, actions always visible)
  • NewCompanions attached to their owner in the party and the world ('of Someone')
  • NewReliable respawn: every zone has its return point
  • BalancePlaytest: subclass skills now unlock at level 10
  • FixCombat teaching overlays finally display (targeting, Breath, placement)
  • FixTutorial softlocks fixed (weapon equip, familiar choice)
  • FixPlacement movement works by click (direct, two clicks, or drag and drop)
  • FixThe defeated stay down: consistent monster deaths
  • FixClearer notifications: errors distinct from warnings, quest progress announced
  • FixThe tutorial world displays its monsters correctly

Defensive balance, economy and stability

v0.6.1.0 · July 21, 2026

  • BalanceDamage over time (poison, bleed, burn) is now reduced by armor and resistance
  • BalanceAuto-attack cadence adjusted for more readable combat
  • FixGear magic resistance and resistance passives now count in mitigation
  • FixOn-hit builds: double and triple attack chances now actually apply
  • FixSeveral status effects that had no real impact are now fixed
  • FixCrowd-control immunity no longer grants damage invulnerability
  • FixThe 75% damage reduction cap can no longer be exceeded by stacking
  • FixEconomy hardened: no more item or currency duplication or loss (inventory, auction, mail)
  • FixQuest and combat rewards credited reliably, even through a network drop
  • FixFixed a server freeze that could drop connections under heavy load
  • FixFixed a server crash related to monster handling
  • FixGuilds: survive a cache restart, message of the day made reliable
  • FixBlocking now truly stops whispers from a blocked player
  • FixFriends' online status now displays correctly (they always appeared offline)
  • FixArena rating hardened (no more point double-counting)
  • FixEnglish translations completed (equipment, crafting, targeting)

Readability overhaul: HUD, interfaces, and in-game leaderboards

v0.6.0.0 · July 21, 2026

  • NewNew player frame: thick HP and Breath bars with values displayed on them
  • NewChat redesigned: bigger, softer panel, clearer tabs, more readable text
  • NewParty panel reworked: readable bars for everyone, [AI] companions clearly identified
  • NewQuest tracker restyled, more breathing room, no more overflow
  • NewSkills screen simplified: clean grid, all details on click
  • NewStats and inventory modernized: clear stat hierarchy, readable item names
  • NewFamiliar interface: your collection is visible and manageable, details on click
  • NewIn-game leaderboards: global level, per class, and ranked arena
  • FixTarget names finally display in combat (they were clipped)
  • FixEnglish version: dozens of leftover French texts translated
  • FixMonster role tooltips show the proper label

Ranked Dargo arena + first Bandit Den dungeon + guilds + familiars V2

v0.5.3.0 · May 25, 2026

  • NewPvP Ranked Arena (Dargo): 1v1 matchmaking, ranked leaderboard, result screen
  • NewFirst open dungeon: Bandit Den (tier 1-20), open entry, key required
  • NewGuilds V1: creation, search, invitations, Verena (guildmaster NPC)
  • NewFamiliars V2: account-wide collection + per-character loadout (2-5 slots by level)
  • NewFamiliar XP bar in popup + post-combat XP gain announce in chat
  • NewMercenaries: 24 subclass archetypes with dedicated loadouts
  • FixQuests: timeout raised from 2s to 5s, fewer desyncs after a long action
  • FixDungeon: response handlers aligned with envelope convention (fewer lost responses)
  • FixCompanion overworld: parse crash on certain classes fixed

Combat targeting clarified + magic damage fixes + smoother onboarding

v0.5.2.2.0 · May 19, 2026

  • NewCombat targeting: click an enemy to set the active target (arrow above), auto-attacks follow that target
  • NewWorld map: dedicated screen with reliable ESC/Enter open/close
  • NewStatus icons: shrinking outline ring countdown (more readable than the old radial fill)
  • PerfWeb build further slimmed: '_originals_high_res/' folder officially excluded from export (Phase 1)
  • FixMage and Healer: basic attacks now correctly deal MAGIC damage (previously physical by mistake)
  • FixSpellblade and Battle Healer (tier 3) intentionally keep PHYSICAL auto-attacks
  • FixEnchanted Blade: magic auto-attack bonus displayed separately and correctly applied to physical autos
  • FixSkill bar: stale skills after reset no longer trigger
  • FixQuests: progression now waits for server confirmation, combat-end events are reliable
  • FixOnboarding (desert playtest): flow stabilized, UI readability improved, tutorial chain progression confirmed
  • FixStats / skills: ack count mismatch after batching fixed (rare blocking bug)
  • FixReconnection: last visited zone persisted server-side for 24h for cleaner resume
  • FixArena: enemy-side healers and supports no longer land on the front row by mistake
  • FixChat: Enter while typing no longer eaten by focused UI buttons
  • FixMini-map: dots and markers now scale with zoom level
  • FixTrial mode (training room): all class skills unlocked for testing
  • Fix5 missing panoply pieces added to the item registry
  • FixParasite 'Guild creation cost paid' message after every quest turn-in removed
  • FixNative crash on scene swap when the quest tracker stayed subscribed in the background
  • FixClick on an NPC (e.g. Aldric in tutorial house) that was being swallowed by invisible SpawnSlots

Hotfix: brotli pre-compression now effective on loading

v0.5.2.1.1 · May 16, 2026

  • PerfInitial load: .wasm brotli/gzip pre-compression now actually applied (-83% on that file, net gain on first visit)

Expanded help tab + smarter PvP bots + lighter loading

v0.5.2.1.0 · May 16, 2026

  • NewHelp Effects tab: new 2-column layout with pixel art icons and per-stack values
  • NewPvP arena bots: 24 subclass archetypes with role-aware AI (tank, DPS, healer, support)
  • NewParty HUD: player Breath is now shown in exploration by default (toggle in settings)
  • BalancePvP bot balance multipliers V2.1 (no-gear compensation for fairer matches)
  • PerfFaster game loading: source assets trimmed by -54 MB + brotli/gzip compression server-side
  • FixMage tier 3 skill icons: multi-word and abbreviated names display correctly
  • FixCAPACITY_EXCEEDED save bug: stats / skills / passives committed in a single batch
  • FixGateway: session lifecycle events fixed + GW-PUSH log spam reduced

Arena 2v2 + 4v4, skill panel rework, Firefox unblocked

v0.5.2.0.0 · May 15, 2026

  • NewDargo Arena 2v2 and 4v4 enabled with automatic bot fill
  • NewFull skill panel rework: categories on the left, details and Equip buttons on the right, AoE preview
  • NewUpdate banner: the game signals when a new version is available, one-click reload
  • BalanceSkill descriptions cleaned across 114 skills (6 base, 24 subclasses, 48 tier 3 specs, 36 familiar)
  • BalanceFix on 99 skills: removed 'trap' levels with no real improvement
  • FixCharacter creation screen unstuck: classes, portraits and skill icons display again
  • FixGame images now visible on Firefox (GPU texture compression regression fixed)
  • FixNew version installs automatically without needing to clear browser cache
  • Fix1v1 Arena: familiars no longer spawn (100% solo combat)
  • FixArena and duel now use the correct result screen (no more PvE combat confusion)
  • FixCharacter switch: server now receives PARTY_LEAVE before the switch

Dargo 1v1 arena + status icons + load optimization

v0.5.1.1 · May 14, 2026

  • NewNew Dargo 1v1 arena queue with bot fill
  • NewStatus icons revamp: about 43 icons (CC, defensives, reflect, aggro, offensive, DoT specials, drain)
  • NewGroup panel: class now displayed, offline player fix
  • PerfMassive load optimization: client size dropped from 834 MB to ~36 MB (first load 20x faster)
  • FixEquipped item stats refreshed live (snapshot updated before push)
  • FixProcedural drops: original template preserved through variations
  • FixCombat: tightened JOIN_ROOM gate + correct slots_used propagation
  • FixFamiliar: migration 051 (drop legacy unique index)

Class selection rework + tier 3 icons + combat rebalance

v0.5.1.0 · May 13, 2026

  • NewFull class selection screen rework: 3 columns, portraits, preview, details, skills
  • NewAlpha: subclass selection at creation (tier 3 auto-unlocks at level 20)
  • NewTier 3 trial mode in training (test a tier 3 spec without creating a character)
  • New240 tier 3 skill icons added: all 6 classes and 48 specs
  • NewAll class skill icons reworked
  • NewNew full character portraits + v3 class emblems
  • NewTutorial overlays loaded from the server (no more hardcoded client text)
  • BalanceComplete combat rebalance: slowdown passes across all 6 classes and 24 subclasses
  • BalancePassive rework: 5 class passives are now shared between the 4 subclasses
  • Balance18 common passives added + phantom stats cleanup
  • BalanceRenamed Breath Imprint status (previously Trace Stable)
  • FixStatus icons now show the correct stack count from the server
  • FixNo more HP/MP sent on save (server is authoritative)
  • FixBack button now clickable in the class selection screen
  • FixQuest service stability: fix for self-amplification flood and memory issues
  • FixFixed a race condition during cross-zone warps
  • FixFamiliar: choice and toggle sync in the group panel
  • FixDuel and PvP: fixed room state transition, no more false reward error logs
  • FixTutorial: hint arrows now point to the correct objectives (q04, q08)

Full tutorial, familiars, expedition zones, PvP arena

v0.5.0.0 · May 9, 2026

  • NewNew full tutorial: 9 intro quests, dialogues, contextual arrows
  • NewFamiliar system: 4 rat archetypes, role selection in tutorial, follows in overworld
  • New3 expedition zones (levels 1-10, 11-20, 21-30) — start of the hub pivot
  • NewPvP arena queue with automatic bot-fill
  • NewImproved 1v1 duel mode
  • NewCombat intro phase with countdown and Ready button
  • NewReworked audio: UI sound effects + zone music with crossfade (village, desert)
  • NewHUD: larger minimap, wider quest tracker, stats refresh live on equip
  • NewIntro cinematic rewritten (Souffle, Fissures, Kanarion, the volunteers)
  • NewAldric and Colette tavern dialogues (no more quest modals)
  • NewScripted spawns for quests (tutorial rats only appear when you have the quest)
  • BalanceCombat GCD bumped to 3.0s for better readability
  • BalanceArcane Charges now last 60s instead of 5s
  • FixSkills that scale on max HP or DEF now deal the correct damage
  • FixDuel: correct subclass sent in challenge (not the base class)
  • FixDuel visual markers aligned with the displayed team
  • FixNo more skill bleed between characters when switching
  • FixStarter weapon granted at character creation
  • FixQuest rewards now visible immediately in the inventory
  • FixStats refreshed after leveling up

Post-launch fixes (trial mode + hotbar)

v0.4.9.12.1 · May 6, 2026

  • FixClass trial mode: all class skills are now available (instead of just the filler)
  • FixNo more skill accumulation when switching between class trials
  • FixFixed a memory leak in the hotbar
  • FixCombat texts now correctly translated (FR/EN)
  • FixStarter skills now correctly granted to base classes

Skill effects + hotbar and mercenary fixes

v0.4.9.12.0 · May 6, 2026

  • NewMercenary recruitment is now free to help in early game
  • NewMercenaries can be toggled on or off on the fly and are saved with your character
  • NewMercenaries level up and have class-based regeneration
  • NewNew visual effects for Heavy Strike, Smite, and Magic Bolt
  • NewNew Martyr ultimate Redemptive Wave: drains to all allies
  • NewUnlearned skills (level 0) are greyed out in the skills screen
  • BalancePassive tuning: buff and debuff durations wired, stat conversions unified
  • BalanceSeveral missing combat mechanics added to the engine
  • FixNo more ghost slots in the hotbar after reallocating points
  • FixA skill no longer drops back to 0 when upgrading another
  • FixArea skills (Smite, global heals) cast directly without a target
  • FixMercenaries keep their combat position during swaps
  • FixNPCs no longer disappear when switching character

Mercenaries Phase 1 + quest hints + disconnect fixes

v0.4.9.11 · May 5, 2026

  • NewMercenary system added
  • NewMercenary system Phase 1: recruit NPC allies through Hestia, follow you in the overworld, join party and combat
  • NewPermanent HUD indicator for active mercenaries + drag to place the ally in combat
  • NewMercenary potions and passive regen (2 HP/s + 2 Breath/s)
  • NewMercenary potions now drop from all level 1 to 20 monsters
  • NewMercenary rehire cooldown shown live
  • NewQuest visual hints: arrows, modals, and toasts that guide you to objectives and HUD buttons
  • NewUI font sizes bumped for better readability at 1920x1080
  • FixBug #2: full state teardown on disconnect (no more zombie scenes or ECS on return)
  • FixBug #3: base and subclass skills are now correctly merged at character creation
  • FixDetect silent disconnects when the browser tab is suspended in the background
  • FixQUEST_STATE_RESPONSE type mismatch fixed (ready flags were not parsed correctly)
  • FixCorrect client display of typed shields (def, mag, max_hp, max_mp)
  • FixMercenaries: correct horizontal flip for west-facing directions on sprites lacking w/nw/sw frames
  • FixGCD now applies to NPC allies (mercenaries behave like real players)
  • FixDrag from the skill icon in the skills screen now works
  • FixThe skills screen mini-hotbar was wiping the HUD bar: fixed
  • FixNPC indicator: main and side icons properly assigned, available prioritized over active
  • FixModalStack now accepts CanvasLayer (previously: Control only)
  • TechRouting 100% server-authoritative: client no longer falls back on hardcoded maps or spawn positions

Post-launch fixes (Discord bug reports)

v0.4.9.10 · May 4, 2026

  • NewClass selection screen: stat bars wired to database, polished layout, Tier 3 placeholder added
  • NewCombat slot persistence in Redis: combat position preserved across reconnects
  • NewNew WM passive identity: Fluid Technique + Blade Stance buff
  • BalanceTier 3 and subclass combat profiles rebalanced (sum normalized to 40)
  • FixBug #6: tavern rest buff now only applies on paid tavern NPCs, not free healers
  • FixBug #7: skill Breath cost now updates in real time (not only on reload)
  • FixBug #8: cancelling a skill drag in the hotbar no longer silently unequips it before ready
  • FixBug #9: minimap correctly tiles textures when the world map is bigger than the texture
  • FixAfter leveling up, the XP bar now displays the correct next level
  • FixPost-combat quest sync now unconditional (covers defeat and death) + NPC names read from database (proper bilingual support)
  • FixHUD skill bar stays in sync with the skills screen mini-hotbar
  • Fix5 additional passive stats were silently ignored: now correctly applied in combat

Uniques operational, passives awakened, tier 3 mechanics wired

v0.4.9.9.9 · May 3, 2026

  • NewLarger hotbar: 12 skill slots instead of 10
  • NewUnique items are now fully operational (drop chain, visible in stats snapshot, passive effects applied in combat)
  • NewNew NPC: Hestia, the mercenary broker
  • NewComplete class descriptions rewrite: new descriptions, short descriptions and tags for all 78 specs
  • NewNew tier 3 combat mechanics: client-visible Charges and Momentum, double and triple attack rolls on auto-attack, Savoir-Faire bonuses, cooldown reset on kill
  • NewNew effect synergies: Burn and Mark detonations, damage per Bleed stack, Toxin detonation
  • NewClass innates: critical hit triggers wired up
  • NewPer-zone spawn slot allocator with reconnect reservation (no overflow on return)
  • BalanceTier 3 balance audit applied
  • BalanceSpell Vamp, Effect Resist, Heal Power, Heal Received, Cast Speed, Lifesteal, Steady Aim, and Enchanted Blade now have actual combat impact
  • BalanceFrenzy and War Banner now correctly apply their multi-stat bonuses
  • FixOver 100 passives were silently not loaded (class_passives, 72 subclass passives, hit, block_chance, parry_chance): all restored
  • FixPassive bonuses for damage_percent, heal_power, healing_received, cast_speed, cooldown_reduction, and shield_power now correctly applied
  • FixAnti-cheat: equipped unique items are now server-validated (no more client-side spoofing)
  • FixClass selection sandbox: bilingual support, tagline, and prod-ready signal API
  • FixFR/EN translation updates
  • TechSet bonuses are now computed server-side only (client no longer recalculates locally)

Legacy tutorial cleanup (Arena Hub pivot prep)

v0.4.9.9 · May 1, 2026

  • NewPivot to a hub-based arena MMORPG: central village, PvE contracts, PvP arenas. Open world is paused in favor of a more focused social hub.
  • Perf~3300 lines of dead code removed across client + server (tutorial handlers, WAITING_FOR_TUTORIAL_ACK state machine, save_manager tutorial block, character tutorial_status, etc.).
  • FixDB migration 046_drop_tutorial_remains.sql: drop tutorial_status column, tutorial_states table, q_tut_* data.
  • TechComplete removal of legacy tutorial (TutorialManager, tutorial_house, q_tut_01..07, tutorial_action). Server-driven redesign planned in a dedicated PR.
  • TechRenamed tutorial_house.tscn to village_tavern.tscn (future shared social tavern of the Kanarion hub).

Combat stability and Hub MMO preparation

v0.4.9.5 · May 1, 2026

  • NewPreparation for the refactor to a hub-based MMO with PvP arena integration, more details coming soon
  • Balance42 crowd control skills and 12 area pattern skills normalized to the unified stack contract
  • FixPlayers killed in a wipe (TPK) now receive combat end and return to the world
  • FixSkills targeting all enemies or self and an enemy now hit the correct targets
  • FixHeal-over-time skills scaling on magic or max HP now apply their correct value
  • FixInnate passives now apply the correct number of effect stacks
  • TechTutorial paused for server-side rewrite as part of the Arena Hub pivot
  • TechTest data isolated from real player stats in the internal dashboard

Tier 3 deployed + HUD enlarged + new combat mechanics

v0.4.9.4 · April 30, 2026

  • NewTier 3 deployed for Warrior, Mage and Healer (22 specs total)
  • NewNew Tier 3 server mechanics: damage per hit bonus, bleed stack consumption, armor/magic resist symmetry
  • NewLarger menu icons and minimap for better mobile visibility
  • NewWorld camera zoom increased to 3.0, combat zoom to 2.2 for better action visibility
  • BalanceStatus effect stacks rework: 43 skills migrated to strict contract (1 effect = 1 icon)
  • PerfCleanup of alternative combat parser (dead code) on server to reduce complexity
  • FixOther players' names now correctly positioned above the head

Polish, Arcane Pulse and bug hunting

v0.4.9.3 · April 29, 2026

  • NewNew animation for the Mage's Arcane Pulse, centered on the 2x2 area
  • NewServer and version info now shown in the HUD
  • NewTransparent quick bar for better visibility
  • NewSimpler chat interface with labeled tabs
  • FixWelcome banner no longer reappears on every scene change
  • FixCharacter name correctly propagated through warps and training entries
  • FixSubclass sprites (Cardmaster, etc.) now display in training combat
  • FixClass names no longer accidentally translated
  • FixEquipment pieces never stack anymore (fixes ring duplication at loot)
  • FixAuto-respawn after PvE defeat now unblocks anti-teleport
  • FixPhantom training rooms now cleaned up on zone change, disconnect, or quit
  • FixRace condition fixed between player movement and zone entry
  • FixMonster attack visibility improved
  • FixQuest guide arrow now displays correctly
  • FixTutorial-skip popup no longer shows on first character creation
  • FixCooldown now displays when drag & dropping a spell
  • FixClicking a passive's increase no longer levels up another passive
  • FixBreath regeneration no longer fluctuates post-combat

Combat and Reconnection Fixes

v0.4.9.2.2 · April 27, 2026

  • FixAfter a defeat, your character is now healed and sent back to town automatically
  • FixAttacks on world monsters are no longer ignored in some cases (reconnection, end of combat)

Tutorial Rework and Fixes

v0.4.9.2 · April 27, 2026

  • NewTutorial reworked: integrated into the Act 1 world, with class-aware starter weapon
  • FixMultiple tutorial fixes (dialogues, chaining, intro modal)
  • FixSpawn position fixed in the playtest map (next to Naya)
  • FixSession tracking fixed for analytics (consistent session_id end-to-end)

Bandit Fort, Asher's Tower and New Bestiary

v0.4.9.1 · April 26, 2026

  • NewNew monsters added to Act 1, plus first age variants on some species
  • NewNew dungeon: the Bandit Fort (Lv 9-13, party of 6)
  • NewNew dungeon: Asher's Tower (Lv 18-20)
  • NewAdjustments to Act 1's main narrative
  • NewWider camera in the Act 1 map to take advantage of the open space
  • NewReorganized Havreden NPCs: central market, artisan district, class school, observatory
  • FixReal-time party member sync: level and zone changes visible instantly
  • Fix10 fixes on existing quests

Act 1 World Rework — Havreden and the Discovered World

v0.4.9.0 · April 26, 2026

  • NewThe starting village finally has its name: Havreden, in the north of Act 1's world
  • NewNew Act 1 map (preview): open world linking Havreden, 10 hunting zones, Rochebourg and Asher's Tower
  • NewTeleporter in the playtest map to visit the Act 1 preview
  • NewClass masters will be present in all cities (Havreden, Rochebourg, and more to come)
  • BalanceZone level ranges expanded: each zone now offers 4 to 8 monsters instead of 2-3
  • BalanceMonster density reduced in Act 1 world (80 active monsters max) for calmer exploration
  • FixLevel synchronization fixed when changing zones and during level-ups while in a party
  • FixMore robust reconnection if zone entry fails (auto-retry with growing delay)
  • FixPer-IP rate limit fixed behind proxy: abuse from a single IP is again correctly detected

Welcome to Kanarion

v0.4.8.5 · April 24, 2026

  • NewNew welcome window on your first arrival with a word from the studio and a Discord link
  • PerfImproved server stability

Combat Stability & Loot Display

v0.4.8.2 · April 21, 2026

  • NewNew crowd control effects active in combat: Taunt Redirect, Challenged, Interrupt
  • BalanceMonsters wait one extra second before their first skill — opening window for players
  • FixFixed log errors when applying combat rewards
  • FixPanoply piece icons now display correctly in inventory and loot

Passives & Out-of-Combat Regen

v0.4.8.1 · April 21, 2026

  • NewNew combat stats active: HP/Breath regen, armor/magic penetration, damage reduction
  • NewPercent bonuses now also show their flat equivalent value
  • BalancePassives rebalance: better early-game impact, regen/lifesteal/crit fixed
  • FixHP and Breath passive bonuses now apply even out of combat
  • FixUpgrading a passive immediately updates your HP and Breath
  • FixPassive summary now displays the real server-computed values
  • FixPassive summary modal is now more compact and adaptive

Server Stats & Allocation Preview

v0.4.8.0 · April 20, 2026

  • NewStats are now 100% server-calculated (29 canonical stats)
  • NewLive preview of stat allocation in the character screen
  • NewOut-of-combat HP/Breath regen is now server-authoritative
  • NewCI stats linter deployed for stat system coherence (WARNING mode)
  • FixHP and Breath are now preserved between combats
  • FixParty member info now shows class and level
  • TechRemoved all client-side stat recomputation (passives, equipment, BalanceConfig)

Server Stats

v0.4.7.9 · April 20, 2026

  • NewFull stats calculation is now server-authoritative
  • NewEquipment stats now update in real-time
  • PerfImproved stats synchronization between server and client

HP Authority & Interface

v0.4.7.8 · April 19, 2026

  • NewHP and Breath are now fully server-authoritative
  • NewTavern and consumables now go through the server
  • NewPanoplie items now drop at the correct rank with a level requirement
  • FixHP is no longer full after combat
  • FixLevel up now correctly restores HP including equipment bonuses
  • FixUnequipping an item no longer leaves its image in the equipped slot
  • FixEquipped items now show their rarity frame and affix tooltip
  • FixCombat result screen now displays loot affixes correctly
  • FixEquipping an item in an occupied slot now swaps correctly
  • FixBreath (MP) potions now work correctly
  • FixStatus bar no longer updates unnecessarily during combat

Party Combat & Keystones

v0.4.7.7 · April 18, 2026

  • NewKeystones system: 21 keystones, 63 variants, ranks C to SS
  • NewPlayer menu: Friend and Ignore buttons added (coming soon)
  • NewBug reports are now automatically forwarded to Discord moderators
  • BalanceLevel penalty no longer affects loot drops (XP and gold only)
  • BalanceKeystones balance: 6 overpowered variants nerfed
  • FixPlayers joining an ongoing combat are now visible
  • FixCountdown no longer replays in loop during party combat
  • FixCombat positions now sync correctly after a swap
  • FixSpace key now works in the bug report form

Polish & Communication

v0.4.7.6 · April 17, 2026

  • NewGoogle Sign-In now available
  • NewJoin us on Discord!
  • FixImproved damage number display above entities
  • FixMinor UI and stability fixes

Stats & Damage

v0.4.7.5 · April 16, 2026

  • New4 new equipment stats now functional: block, parry, lifesteal, Breath regen
  • FixEquipment now correctly applies HP and Breath bonuses
  • FixHP no longer shows full after every combat
  • FixFirst auto-attack now waits full attack speed before striking
  • FixDamage numbers now display above entities
  • FixButton now correctly labeled Patch Notes

Combat & Cleanup

v0.4.7.4 · April 16, 2026

  • FixAuto-attacks no longer fire all at once at combat start
  • FixAuto-attack resumes immediately after crowd control ends (stun, freeze, etc.)
  • FixLevel-up now correctly restores HP and Breath based on actual stats
  • FixReady/Waiting icons now display correctly for all party members
  • TechDead code cleanup: offline stubs, duels, dungeons, quests, saves

Targeting Architecture

v0.4.7.3 · April 16, 2026

  • FixCleaned up dead code from old targeting system
  • TechExplicit targeting contract for all 190 skills (selection, team, LoS, pattern)
  • TechUnified 4x5 grid format across all combat modes
  • TechRemoved legacy targeting fields (ignore_los, ignores_frontline)

Targeting Refactor

v0.4.7.2 · April 16, 2026

  • NewDrag detection radius now dynamically adapts to grid size
  • TechSingle source of LoS decision — no more duplication across systems
  • TechNew internal targeting contract (selection_mode, bypasses_los, etc.)

Targeting & QoL

v0.4.7.1 · April 16, 2026

  • NewLine of Sight (LoS) now validated server-side — can no longer target through enemy frontline
  • NewAOE skill placement now respects the chosen tile
  • NewConnection status and ping indicator in the HUD
  • NewQuest guide arrow above player pointing to current objective
  • NewNew Keystones tab in the skills menu (coming soon)
  • NewNew slider for party status icon limit in settings
  • FixSkill drag-and-drop no longer misses nearby tiles
  • FixClear visual feedback when dragging outside castable area (red X)
  • FixClear error messages on server rejection (range, LoS, target)
  • FixSettings cleanup: removed 7 non-functional options
  • FixCombat log now respects configured buffer size

Party & Stats

v0.4.7.0 · April 15, 2026

  • NewStats update in real-time on equip/unequip/enhance
  • BalanceStronger XP penalty when fighting low-level monsters
  • FixPlayer name showed UUID instead of name on zone change
  • FixCombat countdown was not ticking properly before fight start
  • FixParty combat: multiple fixes (slots, joining, sync)
  • FixLeaving a party now properly notifies remaining members
  • FixRemote players no longer spawn duplicates on movement
  • FixXP is now identical for all players in the same fight
  • FixFixed remote player nameplate layout

Monster Popup & Stability

v0.4.6.6 · April 6, 2026

  • NewNew monster interaction popup: group preview before combat
  • PerfCritical server events retried on failure
  • FixLoading screen: fixed freeze on safe zones (village, tutorial)
  • FixMore reliable reconnection: progressive backoff capped at 30 seconds
  • FixConnection timeout capped at 10 seconds
  • FixFaster stuck combat detection (5s instead of 10s)
  • FixGuild bank: atomic transactions (no more duplication)
  • FixMore robust character save (automatic retry)

Combat, Network & Loading

v0.4.6.5 · April 5, 2026

  • NewProgressive loading screen with progress bar and contextual messages
  • NewWorld fully loaded before display (monsters, players)
  • NewMonster group composition tooltips on hover
  • NewParty member tooltips in combat
  • NewAdaptive windows: fullscreen on mobile, modal on PC
  • NewNPC dialogue anchored to bottom on mobile
  • FixFixed monster death animation (no more horizontal sprite)
  • FixAutomatic session token renewal
  • FixServer clock sync for accurate timers
  • FixBug report improved (fire-and-forget send)

Display & Mobile

v0.4.6.4 · April 5, 2026

  • NewOther players' level is now visible above their head
  • NewMobile HUD rework: 2x6 skill bar, compact status
  • FixPanoplie stats are now computed server-side (source of truth)

Stability & Equipment

v0.4.6.3 · April 3, 2026

  • NewStat chevrons display for 2s then fade out
  • NewThe starting village is now named Havreden
  • FixEquipment and panoplies now display their stats correctly
  • FixSafari / iOS compatibility: automatic reconnection and WebSocket keepalive
  • FixFixed ring slot mapping when equipping
  • FixFixed XP rewards in combat
  • FixFixed monster fallback and quest items

PC & Mobile Interface

v0.4.6.2 · April 2, 2026

  • NewAutomatic PC / Mobile detection (interface adapts to device)
  • NewMobile World HUD: virtual joystick + action buttons
  • NewMobile Combat HUD: adapted skill bar (4-6 visible skills)
  • NewCombat grid playable with touch (tap, drag, pinch zoom)
  • NewManagement screens fullscreen on mobile, centered modal on PC
  • NewMobile main menu with navigation grid
  • NewChat closed by default on mobile (tap to open)
  • PerfOptimized visual effects and particles on mobile

Status Effects — Full Implementation

v0.4.6.1 · April 2, 2026

  • NewChill (Elementalist): magic damage + slow per stack
  • NewCorruption (Occultist): MAG-based magic damage per stack
  • NewToxin (Alchemist): detonable poison — Catalyze consumes stacks for burst damage
  • NewExposed (Rogue): target takes increased damage from all sources
  • NewEn Garde Stance (Duelist): increased parry + automatic counter-attack
  • NewRiposte (Duelist): reflects damage from next attack received
  • NewChallenged (Duelist): forces target to attack the caster
  • NewTaunt Redirect (Trickster): redirects target's attacks to an ally
  • NewImproved buff steal: only stealable buffs can be transferred
  • BalanceTarget override priority system: Redirect > Challenged > Taunt
  • FixFixed Corruption formula (was using max HP instead of MAG)

Fixes & Improvements

v0.4.6.0 · April 2, 2026

  • NewEquipment restrictions visible (level, class)
  • NewBinding and unique labels in tooltip
  • NewLanguage switching (FR/EN) in settings
  • NewPatch Notes and Feedback accessible from title screen
  • NewDisconnect popup (connection lost, maintenance, inactivity)
  • NewResponsive UI + crisper text
  • NewMonster names with difficulty stars
  • New112 subclass passives added
  • FixFixed stat display on looted items
  • FixEquipped item tooltip now shows all stats
  • FixFixed HP and Breath on combat entry/exit
  • FixFixed damage text font
  • FixMagic damage now displays in purple
  • FixFixed shield display
  • FixFixed XP penalty for low-level monsters
  • Fix11 missing status effects added
  • FixFixed 50+ skill descriptions
  • FixBreath replaces MP/Mana in all texts

Loot & Inventory

v0.4.5.4 · April 2, 2026

  • NewBinding labels in tooltip (Bound to character / Binds on equip)
  • NewEquipment restrictions visible in tooltip (level, class)
  • NewIn-game language switching in settings
  • FixLooted items now display their stats (primary, substats, affixes)
  • FixEquipped item tooltips now show instance stats
  • FixFixed player_status_panel crash

Classes & Passives

v0.4.5.3 · March 28, 2026

  • New112 subclass passives implemented (all 24 subclasses)
  • NewClassRegistry — single source of truth for classes/subclasses/tier3
  • NewPassive icons for all classes
  • BalancePassive max_level reduced from 20 to 10

Responsive UI & Mobile

v0.4.5.2 · March 25, 2026

  • NewResponsive UI for all screen sizes
  • NewEnlarged buttons for touch (min 48px)
  • NewPassive icon grid with detail panel
  • Fix2x crisper text rendering

Architecture restructure

v3.0 · January 20, 2026

  • NewMigrated to modular structure
  • NewAdded _meta directory for metadata